"Oh, I know, why bother having to CR?
And why should we have to spend time memming? After all, that distracts from play time..."
And yes, I do play a mage as well, and I don't think scribe time is prohibitive. Get yourself a drink while scribing.
Search found 4830 matches
- Wed May 16, 2001 9:24 am
- Forum: S3 Ideas Archive
- Topic: Cut down scribe time
- Replies: 8
- Views: 1328
- Wed May 16, 2001 9:22 am
- Forum: S3 Ideas Archive
- Topic: what to do with platinum
- Replies: 17
- Views: 2038
- Wed May 16, 2001 9:16 am
- Forum: S3 Ideas Archive
- Topic: Strength Relevance, and weapons....
- Replies: 20
- Views: 2337
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Blung: Like I stated before in another post, you [b]PICK THE BEST RACE THAT FIT YOUR CLASS. If your dumb enough to roll a human ranger over Grey/Half elf or a halfling warrior ...
- Wed May 16, 2001 9:12 am
- Forum: S3 Ideas Archive
- Topic: Fumbling in combat.
- Replies: 26
- Views: 4211
I think beyond a certain level of skill (say, near master) fumbling could just be turned off, if you wanted it to be realistic. I mean here's a level 50 warrior, he can kill roomfuls and roomfuls of orcs at a time, and he accidentally drops his weapon? Umm.... no. However I *do* think it's realistic...
- Wed May 16, 2001 9:05 am
- Forum: S3 Ideas Archive
- Topic: How about a "Compare" command
- Replies: 19
- Views: 3053
Compare command is from other muds... I do think Bards should get Lore but it should help out in quests and stuff. That would make them more indispensable. I know it's painful for people to do this, but usually "examine item" will work wonders for telling whether one or the other is better. Also, yo...
- Wed May 16, 2001 8:59 am
- Forum: S3 Ideas Archive
- Topic: An Ogres old ability revisited.
- Replies: 29
- Views: 5391
ogres are still in need of something to give their class that extra Umph! and make them unique and worth playing. Because they regen so slow, and aren't agile or quick, I think they should be given significantly more hps than trolls to make them viable tanks. And just like pally's have horses flank ...
- Wed May 16, 2001 8:40 am
- Forum: S3 Ideas Archive
- Topic: Simple idea for conjies
- Replies: 2
- Views: 664
- Wed May 16, 2001 8:36 am
- Forum: S3 Ideas Archive
- Topic: Value of death - Tiamat etc.
- Replies: 38
- Views: 6443
agree with Chez and Mplor, dying always bit the big one for me. (partly due to druid exp issues, which may or may not have been fixed). I see no reason to make death "more evil," or if so, certainly not for those below level 46. On a side note, because it's past 3am here, I don't understand why peop...
- Wed May 16, 2001 8:14 am
- Forum: S3 Ideas Archive
- Topic: Necros
- Replies: 2
- Views: 846
- Wed May 16, 2001 8:09 am
- Forum: S3 Ideas Archive
- Topic: Idea for new zone Evermeet
- Replies: 24
- Views: 4471
- Wed May 09, 2001 7:00 am
- Forum: S3 General Discussion Archive
- Topic: Coolest Item you've ever found
- Replies: 5
- Views: 1071
- Wed May 09, 2001 6:58 am
- Forum: S3 General Discussion Archive
- Topic: What is website to play Sojourn III on line
- Replies: 5
- Views: 744
- Wed May 09, 2001 6:39 am
- Forum: S3 General Discussion Archive
- Topic: What are your 'house mudding rules' ???
- Replies: 5
- Views: 1056
- Wed May 09, 2001 6:34 am
- Forum: S3 Ideas Archive
- Topic: this is getting insane :(
- Replies: 37
- Views: 6812
- Wed May 09, 2001 6:31 am
- Forum: S3 Ideas Archive
- Topic: suggestion for torches and lanterns
- Replies: 5
- Views: 1090
- Wed May 09, 2001 6:28 am
- Forum: S3 Ideas Archive
- Topic: Clerics and Druids are also hitters
- Replies: 10
- Views: 1763
I for one would much rather be able to tank better at high levels than to hit. Kelsiria - dunno about you, but my role was always the guy who casts random bonus spells (bless, bark, faerie fire) and notices things others don't. Why? Because my healing and my damage were both < others' :P Which was a...
- Wed May 09, 2001 6:22 am
- Forum: S3 Ideas Archive
- Topic: Shaman's and fly
- Replies: 7
- Views: 1175
- Wed May 09, 2001 6:17 am
- Forum: S3 Ideas Archive
- Topic: Group/Solo balance Attn; Miax , Coders
- Replies: 22
- Views: 4879
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra: <B>Wrong, Silvea. The classes which solod stuff last wipe around, were CASTERS. Enchanters, necs, conjurers, druids. Warriors never solod anything except the lvl 30-35...
- Wed May 09, 2001 6:04 am
- Forum: S3 Ideas Archive
- Topic: ORC suggestions
- Replies: 3
- Views: 944
- Tue Apr 17, 2001 4:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: AFK / Disconnect
- Replies: 5
- Views: 1122
- Tue Apr 17, 2001 4:40 am
- Forum: S3 Gameplay Discussion Archive
- Topic: mounted combat experience so far
- Replies: 5
- Views: 1207
- Tue Apr 17, 2001 4:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Class roles:
- Replies: 27
- Views: 4028
- Tue Apr 17, 2001 4:34 am
- Forum: S3 Gameplay Discussion Archive
- Topic: CRing on S3 after taking a wrong portal
- Replies: 14
- Views: 2236
- Tue Apr 17, 2001 4:30 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with invokers
- Replies: 136
- Views: 24997
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Lyt: <B>Hey be nice to Ragorn. Only I am allowed to be mean to him. Lyt the Taunter</B></font><HR></BLOCKQUOTE> Posession is 9 parts of the law :P Incidentally... on the topic ...
- Tue Apr 17, 2001 4:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Circle
- Replies: 6
- Views: 1181
- Tue Apr 17, 2001 4:23 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Conjurers
- Replies: 5
- Views: 1134
Hey guys, Just thought I'd post an idea that came to me in response to Rags post in another thread (I posted it on necros, but it has relevance to conjies). Basically he said there can be no soloing classes, since it would be unbalanced once said players got into groups. My solution was to have a pe...
- Tue Apr 17, 2001 4:21 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Mounted Combat
- Replies: 25
- Views: 3616
- Tue Apr 17, 2001 4:18 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Arena exploits
- Replies: 8
- Views: 1349
- Tue Apr 17, 2001 4:13 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Go get 'em snakey!
- Replies: 7
- Views: 828
just an idea... I think it'd be cool if at high levels the snakes could have a chance of proc'ing a random effect poison. Just like pris has a very small chance to para, the snakes would do a random poison (most likely one nothing or just poison as per spell, then blindness, then an enhanced poison ...
- Tue Apr 17, 2001 4:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8145
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gythi: <B>AND undead mostly should NOT be evil. [This message has been edited by Gythi (edited 04-15-2001).]</B></font><HR></BLOCKQUOTE> Hmmm... I can see in certain instances ...
- Tue Apr 17, 2001 3:57 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Stabled horses
- Replies: 2
- Views: 722
- Tue Apr 17, 2001 3:56 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Enchanter changes
- Replies: 41
- Views: 5443
Xaril! Heya! :P It was always my understanding (biased, cuz I'm a druid) that there would *always* be useless circles for every class, or spells that were in the wrong circle and thus almost never used. Does the staff intend to change this? (not sarcasm, that's just my understanding that the mud wor...
- Tue Apr 17, 2001 3:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Necromancers & Bone skin
- Replies: 24
- Views: 2780
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn: <B>The problem with an immensely powerful class able to solo through high levels is their ungodly power when they do get put into groups. Pets should support the player...
- Sun Apr 08, 2001 5:03 am
- Forum: S3 General Discussion Archive
- Topic: Feedback
- Replies: 36
- Views: 6817
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Jegzed: <B>Exp seemed harsh to me, but I liked it.. It was really noticable with the differences in AC on our tank, and when he got the tank skills at level 5 he rocked. /Jegze...
- Sun Apr 08, 2001 4:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: civility
- Replies: 7
- Views: 1265
Yet again the tide turns... I led a group involving 7 pc deaths and 1 (purchased) pet death tonight. Very messy. Everyone made it back after, and there was surprisingly little complaining or accusation. I CR'd 2 people, and noone panicked despite amazing messiness. Afterwards, teamwork really got ro...
- Sun Apr 08, 2001 4:46 am
- Forum: S3 Gameplay Discussion Archive
- Topic: those greedy horses!!
- Replies: 3
- Views: 657
- Fri Apr 06, 2001 7:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Nitpicking about Griffon's Nest
- Replies: 7
- Views: 1724
- Fri Apr 06, 2001 7:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Clerics...Again!!!
- Replies: 15
- Views: 2371
- Fri Apr 06, 2001 7:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Offense skill
- Replies: 13
- Views: 1543
- Fri Apr 06, 2001 7:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Idea for the last week of alpha
- Replies: 13
- Views: 1986
Agree with the big slimy troll. Even ant farm isn't connected... I can't possibly think of a whole bunch of newly raised 40's doing too much in terms of spoilers. Plus, even if you're 40, if you're a newbie you're not going to be able to zone that well. A lot still depends on the MUDder himself/hers...
- Fri Apr 06, 2001 7:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Character generation, still too random?
- Replies: 6
- Views: 933
- Fri Apr 06, 2001 7:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Buggish stuff and Enchanter stuff
- Replies: 1
- Views: 688
- Fri Apr 06, 2001 7:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with conjurers
- Replies: 13
- Views: 1508
- Fri Apr 06, 2001 6:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Backstab Overpowered?!
- Replies: 20
- Views: 2766
- Fri Apr 06, 2001 6:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with invokers
- Replies: 136
- Views: 24997
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth: <B>I just wanted to add why I feel that hitters should be the primary damage dealers. Mage damage is hardly effected at all by equipment. A naked level 50 invoker presum...
- Wed Apr 04, 2001 10:34 pm
- Forum: S3 Ideas Archive
- Topic: bounty hunting...a different way?
- Replies: 52
- Views: 10477
Actually, experiments (involving condemned prisoners) have shown that the brain is alive for up to 30 seconds after someone is beheaded. So you'd be able to see a fleeting glimpse of your body above you. 30 Seconds does sound awful long, but I believe that was the maximum that the brain was alive......
- Tue Apr 03, 2001 10:43 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: AFK
- Replies: 24
- Views: 3420
Ragorn, A lot of highlevels togged afk when they didn't want to be bothered with random questions or the like. As such, I think the use of afk was understandable for those scenarios. AFK 24-7 would not be appropriate, but I didn't really see that so much as it was 'we're doing hell don't tell to us ...
- Tue Apr 03, 2001 10:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bards: picklock + backstab
- Replies: 10
- Views: 2085
Things like disguise, detect traps, and picklock would make a fitting part of the bard repertoire. I don't really see bards training and getting good at backstab, however. Maybe, though, due to their extensive travelling and studying people and places, they could sense when they were more likely to ...
- Tue Apr 03, 2001 10:16 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where'd civility go??
- Replies: 8
- Views: 2052
Tinnel - *shrug* I'm not out to defame anyone or anything. I'm just posting what I viewed to be an example of declining civility on the MUD. He could have the cap for all I cared, but I'd be a lot happer if he said something like "excuse me bro I really need a cap, been trying for past several boots...
- Tue Apr 03, 2001 10:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where'd civility go??
- Replies: 8
- Views: 2052
Jurdex, no idea that was you. I did not attempt to edit the post; I'd be happy to post complete if my zmud version 3 from years ago didn't screw up. So instead I looked at what was said and tried to faithfully copy it. But all considered, I did have 3-4 ppl tell me Dornax had a lot of caps already, ...