Search found 483 matches

by Latreg
Tue Oct 24, 2006 3:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Sharing cursed weapon
Replies: 21
Views: 3785

What needs to change is the terminology used to better go along with the actual D&D game. First off an actual cursed item is a bad thing ie sword of backbiting or one that is -2 -2 and is "cursed" so you can't easily get rid of it ( a curse is a bad thing). Now weapons that are no drop...
by Latreg
Mon Oct 23, 2006 12:41 pm
Forum: General Discussion Archive
Topic: House Forclosure questions :P
Replies: 13
Views: 2499

same thing happened to me once. I think if it's not in the papers you where give already you'll get some as to whom to pay the rent to. In my situation there was a lawyer for the bank collecting all the rents and applying them to the load which makes sense. If the land lord isn't making the payments...
by Latreg
Fri Oct 20, 2006 8:40 pm
Forum: Toril 2.0 Discussion
Topic: Roll Up a D&D Character Here! (Examples for D&D Noob
Replies: 22
Views: 5606

I've updated Ragorn with some basic weapons and armor. You can see a list of basic weapons available here. If you're looking for stats on armor, this is the page you want to visit. Ragorn carries a longsword and heavy wooden shield as his melee equipment. You can see how I've laid out the statistic...
by Latreg
Thu Oct 19, 2006 2:00 pm
Forum: T2 Ideas Archive
Topic: Bard idea
Replies: 17
Views: 4311

I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing. So the only reason I requested this was because it would simplyfy gameplay in general, not for me. I think the larger picture is for people who can't write scripts etc they ar...
by Latreg
Tue Oct 17, 2006 9:07 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Character Attributes
Replies: 107
Views: 96457

I believe everyone is missing the point of my posts. fumes have a detriment. A very large one, that if max_stat changes go into effect will in practice make fumes NEVER used. My question is, will equipment like that one particular item be changed where people will actually use it still, or shall we...
by Latreg
Tue Oct 17, 2006 8:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bronze Citadel (BC)
Replies: 16
Views: 3490

I won bracelet hrm 3 or 4 trips ago I think, maybe it was before that I forget. I'd like to go this saturday but at 5pm I turn into a pumpkin, we're having a combined b-day party for both the boys, and I'm sure my wife would kill me if I spent it on the computer. If you could change the start time t...
by Latreg
Tue Oct 17, 2006 8:15 pm
Forum: T2 Ideas Archive
Topic: Bard idea
Replies: 17
Views: 4311

I don't play a bard currently, but I can see how the current setup prevents you from the accidental lag as a result of an unfortunate double-tap of the enter key. Bashing also does this and its helpful to prevent lagging yourself by mistake in combat when that lag might kill you (read: flee). If yo...
by Latreg
Tue Oct 17, 2006 1:13 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Character Attributes
Replies: 107
Views: 96457

The max_stat flag isn't changing so much as disapearing, as I understand it. Since there is no maximum ceiling for stats, having something to raise that nonexistant boundary would be pointless. My guess is that max_stat items (whether plus or minus) will just give more significant bonuses to the ch...
by Latreg
Mon Oct 16, 2006 3:13 pm
Forum: T2 Ideas Archive
Topic: Bard idea
Replies: 17
Views: 4311

Re: Bard idea

When you as bard want to shift a song with another song you type: sing <- to stop the song wait a little sing song <- to sing the next song. if you dont wait you get this message: You are not composed enough to sing. I suggest you remove the wait, and then imidiatly begin to sing the new song, but ...
by Latreg
Mon Oct 16, 2006 2:54 pm
Forum: T2 Ideas Archive
Topic: Greater Restoration
Replies: 18
Views: 4548

As one of the players that got the ressfx put in back in 96, it is there to prevent folks from attacking a mob with a very small group and just dying alot and ressing back up all you want. If there is no negative to doing this strategy why would folks not use it? The ressfx is there to discourage u...
by Latreg
Mon Oct 16, 2006 2:07 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

In mobile creation you have no ability to select a type of attack in the current setup. All attacks are based upon the mob race(i.e. ghosts touch), however with the talk of changes it is easy to infer that this particular issue might be taken care of. No this doesn't give every mob a weapon that ca...
by Latreg
Fri Oct 13, 2006 8:05 pm
Forum: T2 Ideas Archive
Topic: Greater Restoration
Replies: 18
Views: 4548

interesting idea

it wouldn't be kept mem'd, like revive, but only mem'd when needed, it could work like embody where as you can only have one person under it's effect, combined with bard song, that one person would recover faster than with the regular bard song only.
by Latreg
Fri Oct 13, 2006 4:53 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

It has nothing to do with negativity. Last time I checked there was this project in the works... cordially known as 2.0. Ever heard of it? Maybe you should read up on the ways it will not only give this place a new coat of paint, but will give you that coat of paint in 65 inches of 1080p. Band-aids...
by Latreg
Wed Oct 11, 2006 1:04 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

Ever read a description for a mob? Many of those list weapons and armor the creature has on it that aren't necessarily items to be had. I fail to see how this is different than putting actual crap items on the corpse. Play Balder's Gate sometime and notice how much crap loads on corpses and how muc...
by Latreg
Tue Oct 10, 2006 8:46 pm
Forum: General Discussion Archive
Topic: arms and armor
Replies: 4
Views: 1138

Drache wrote:The only vital armor missing is the condom! I hear it offers much protection


let me get one of my swords and see what kind of protection it offers you ;) that's something a cleric can't heal back.
by Latreg
Tue Oct 10, 2006 8:35 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

uh.. when i visted the MET in new york earlier this year i went camera crazy in the armor display. and yes there was a full suit of armor (plate i think) for a CHILD EMPORER in the far east.. http://www.flickr.com/photos/--3u3s--/page3/ it's at the bottom of the page.. Awesome pictures, thanks for ...
by Latreg
Tue Oct 10, 2006 2:20 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

Man you guys who play an imaginary game have no imagination. Ever hear of a short sword? Ever see the 13th warrior where he has to grind down the viking sword so he can wield it? Ever seen a rapier? There are many many light swords. What in hell do halflings and gnome wear and wield? Anyway many zon...
by Latreg
Mon Oct 09, 2006 8:25 pm
Forum: General Discussion Archive
Topic: arms and armor
Replies: 4
Views: 1138

arms and armor

http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=1001&Product_Code=401 very nice book. http://www.armourarchive.org/ info on making your own armor http://www.podgornydesign.com/armorarchive1.html nice picture with labels of different parts of armor http://www.arado...
by Latreg
Mon Oct 09, 2006 7:25 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

Why should a high level unarmored enemy fall to a low level one covered in platemail? The better fighter is going to be able to dodge/parry/whip ass all over a player of significantly lower level... not to mention that little thing called 'gameplay'. check out the s.c.a. web site if you are unfamil...
by Latreg
Mon Oct 09, 2006 3:02 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

I guess what I would like to see is area updates, even if you give the mobs !take/transient gear it still would give the game a better feel/look especially for newbies. An un-armed, un-armored orc stands here, I have weapons and armor, I should be able to kick his ass even if he is many levels highe...
by Latreg
Fri Oct 06, 2006 9:14 pm
Forum: T2 Ideas Archive
Topic: update mundane stuffs
Replies: 29
Views: 7825

update mundane stuffs

first remove most of the "silver weapons" and give them a proc of sorts against undead, remember finding that new sword with silver so you could go kill undead in the table top D&D? Make some of the cleric weapons and or holy water containers, weapons that you can load with holy/unholy...
by Latreg
Thu Oct 05, 2006 5:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: BC Sat. 10/7 @ 2 pm EDT
Replies: 4
Views: 1159

Put Deltin down as probably.
by Latreg
Thu Sep 28, 2006 2:11 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 76069

Seems like there will be a way to alter the group list, to show who is in front who is in the back etc? Maybe a number assigned to group members, which can also be reasigned. Currently it's follow the leader, which usually means the leader enters the room first, thus would be up front. As a side not...
by Latreg
Thu Sep 28, 2006 1:27 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 76069

[/quote] Fighting a strong spellcasting mob, why not just keep one Mage idle with a trigger set to "<mobname> begins casting a spell called '%1';cast '%1' counter"? Yeah they'll run out of spells eventually, but holding one Mage in reserve to keep everyone from getting torched seems like a...
by Latreg
Wed Sep 27, 2006 3:31 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 76069

In practice, it requires a good bit of finesse and preparation to effectively counterspell. How will you prevent people from just using triggers to activate counterspells? Same way they do now for skills and spells, you can't. I think the idea is, if you try to counter a spell you still use up one ...
by Latreg
Tue Sep 19, 2006 12:08 am
Forum: T2 Gameplay Discussion Archive
Topic: giantkind
Replies: 13
Views: 2448

giantkind

a ring of the giantkind

shouldn't this get a bit of a boost, if you look at the stats compared to a titanium ring....
rare jot load vs. always load?
by Latreg
Fri Sep 15, 2006 9:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: True sight question
Replies: 2
Views: 576

yeah seems like an enchantment to me....unless it's like alcohol it makes you think you are stronger and smarter than you are, it's just an illusion.
by Latreg
Fri Sep 15, 2006 7:07 pm
Forum: T2 Ideas Archive
Topic: Invite-Only Forum
Replies: 48
Views: 13790

I certainly see this as being a very useful tool at keeping some of you tools from posting. Certainly would keep things on topic and flames etc out. I'm Elite at not being Elite.
by Latreg
Mon Sep 11, 2006 3:00 pm
Forum: Toril 2.0 Discussion
Topic: Feature Ideas and Requests for 2.0
Replies: 20
Views: 12910

group armor for clerics, if any class should have a group protection spell should be cleric, could work like divine blessing where it's alignment dependant.
actually why not implement it now.
by Latreg
Sat Sep 09, 2006 9:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: consistancy
Replies: 6
Views: 986

consistancy

Vambrace The plate defence for the forearm. Bracer A leather wrist-guard used by archers of the long bow. taken from http://www.armourarchive.org/essays/glossary.shtml so I saw someone wearing 2 vambraces one on each wrist, seen bracers worn as sleeves etc etc so you could wear 3 sets of vambraces, ...
by Latreg
Thu Sep 07, 2006 2:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Shieldpunch and mobs?
Replies: 23
Views: 3537

I do it in zones. I am not the type to go out and just practice skills mindlessly for hours. It drives me insane. Hell, my bash is still 97. My shieldpunch, though, is stuck at 81. It's driving me nuts. I'm sure it's a short drive, on a short bus ;) But seriously, it could be kind of the same thing...
by Latreg
Sun Sep 03, 2006 9:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: cloak vs cloak
Replies: 7
Views: 1468

guess while I'm at it, how about the boots, falcons not so hard to quest, muspel riding boots.... Ehm Falcon boots require 3 items from mid-range zones, while muspel riding boots can be done in about the time it takes to get maybe one of those items. I'd say both items are fine. what I ment was if ...
by Latreg
Sun Sep 03, 2006 2:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: cloak vs cloak
Replies: 7
Views: 1468

comparing a cleric item with a mage item isn't really a good comparison. clerics in general have easier access to ac eq. don't know what you are talking about, both the robe and dragonskin can be worn by clerics.... guess while I'm at it, how about the boots, falcons not so hard to quest, muspel ri...
by Latreg
Sat Sep 02, 2006 10:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bronze Citadel (Fri. 9/8 7:30 EDT)
Replies: 4
Views: 1094

I'll be there :)
by Latreg
Sat Sep 02, 2006 8:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: cloak vs cloak
Replies: 7
Views: 1468

cloak vs cloak

I think the bc robe needs a little more something, if you compare it to the muspel dragonskin it really isn't that much better. if you look at the restrictions and saves, the dragonskin is better in a lot of instances, the difference in hps really is a minor benefit considering the amount of damage ...
by Latreg
Thu Aug 31, 2006 7:19 pm
Forum: T2 Ideas Archive
Topic: 2.0 grouping restrictions
Replies: 25
Views: 7511

give the current situations, using the opposite side to fill out groups so you can do a zone I think would be ok. BC as an example if it means doing it or not because of not enough people, seems zoning would be better than not for the mud and the players, but I would say only 2 out of the 15 should ...
by Latreg
Wed Aug 30, 2006 12:45 pm
Forum: Logs
Topic: What Happens When Invasion Gets Owned! (first fight)
Replies: 5
Views: 1585

and that was just from Teba checking for rares!
by Latreg
Wed Aug 30, 2006 12:41 pm
Forum: General Discussion Archive
Topic: Applying to a Vendor
Replies: 2
Views: 747

most places ask if they can contact your current employer, I doubt they would anyway it would be in their best interest not to, otherwise they could loose out on hiring good employees. On applications you could probably put right on there, do not contact my current employer. If they don't like it, y...
by Latreg
Tue Aug 29, 2006 8:20 pm
Forum: General Discussion Archive
Topic: What do you do....
Replies: 25
Views: 3786

Tanji Smanji wrote:Save the life of an elemental and send him into rooms first.


LOL

steal a good arrow from each corpse before he can collect.
by Latreg
Tue Aug 29, 2006 6:30 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Character Attributes
Replies: 107
Views: 96457

Gantoris nice post, thanks, very helpful. What I'm also wondering is, say you have a str of 100 which gives you +4 to damage, what would be the next number (notch) that would give me +5 etc.?
by Latreg
Mon Aug 28, 2006 6:13 pm
Forum: Logs
Topic: Worst rogue ever hehe
Replies: 7
Views: 1767

You guys are just all jealous of his pretty eyes! Maybe they where pretty, hard to tell now that they are in a jar on my desk, they getting all cloudy and stuff, maybe I should give them back. Probably why he misses so much, no eyes and all can be a bit of a disadvantage, but helps notch blindfight...
by Latreg
Mon Aug 28, 2006 5:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Necromancers Feedback and thoughts.
Replies: 30
Views: 7389

http://www.ctrlaltdel-online.com/comic.php?d=20060809 Their movements might betray... *whistle* install ramps and hand rails in water deep, make it handi-capped accessible! I want a wagon and some Coffens (not to be confused with Cofen) order followers enter coffen;order followers play dead hhmm ho...
by Latreg
Mon Aug 28, 2006 3:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Necromancers Feedback and thoughts.
Replies: 30
Views: 7389

1 corpse vendor sounds nice. Trouble is it would have to be relatively offset in location. I imagine WD and other towns wouldn't want some seemingly shady or crazed undertaker vending cadavers anywhere near their locale. Very nice for RP too. but dealing in poisons and things like garrottes is ok l...
by Latreg
Mon Aug 28, 2006 1:36 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Character Attributes
Replies: 107
Views: 96457

I read the post where we will be given much more info on our characters etc. but what I was wondering is will there be some stat charts to show us where the "notches" are? Current method is try something on, check your stats see if you get any hit/damage,ac or hitpoints etc. From the way the new des...
by Latreg
Fri Aug 25, 2006 3:48 pm
Forum: General Discussion Archive
Topic: A fine toy!
Replies: 5
Views: 950

ssar wrote:oooh, they take punters on a trip to do that?!
Fark!
Yea, I bet it's expensive.


It's in the desert, and they actually put stuff in the junk cars to make them explode. the show I saw had them shooting the crap out of stuff at night with the tracer rounds etc. it was pretty wild.
by Latreg
Fri Aug 25, 2006 3:09 pm
Forum: Logs
Topic: Worst rogue ever hehe
Replies: 7
Views: 1767

he was probably wielding a spoon of soup slurping or something like that, why a spoon? Because it hurts more!
by Latreg
Thu Aug 24, 2006 12:57 pm
Forum: General Discussion Archive
Topic: A fine toy!
Replies: 5
Views: 950

I saw something like that on tv, pretty expensive trip just to blow stuff up, forgot how much they charge.
by Latreg
Wed Aug 23, 2006 3:43 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 Discussion
Replies: 71
Views: 32634

I for one embrace our evil Toril 2.0 overlords! You just might see this old rogue coming out of the inn more often when these changes are in! Toril will always be my digitial home away from home, I have faith in Shevy and the other Forgers that they would not do anything that would drive people awa...
by Latreg
Wed Aug 23, 2006 1:44 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 Discussion
Replies: 71
Views: 32634

Well unless we all distribute our points exactlly the same way, we will all be different (as I see it) With the roller the way it is now, you can roll perfect characters EVERY time, given enough rolls and patience. Most classes max out the same skills given skill practice and time, so as it stands ...
by Latreg
Wed Aug 23, 2006 12:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Auction restrictions
Replies: 2
Views: 929

Nebula you would just have to recurse, you can't put stuff on auction that has been altered. Really the only problem you'll run into is weapons, because cursing or remove curse on them alters their stats, non weapon items will be fine.

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