Search found 483 matches
- Sun Jul 03, 2005 11:13 pm
- Forum: T2 Ideas Archive
- Topic: Oh wise wondroud keeper of the AUCTION creation/updates...
- Replies: 2
- Views: 762
- Sat Jun 25, 2005 2:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: dire mount fix
- Replies: 0
- Views: 814
dire mount fix
Your mount rises up on its hind legs at lets forth a baleful howl! Your mount's baleful howl freezes a hell hound in his tracks! As your mount opens its mouth to howl, flames erupt forth to sear a hell hound! now mind you I got this one after I rented, he won't follow me after you camp/rent. claim w...
- Mon Jun 20, 2005 4:42 pm
- Forum: General Discussion Archive
- Topic: ress's for evils
- Replies: 10
- Views: 2178
ress's for evils
those who can resurrect evils, Would you post a time of when you would be able to do resses, right now it's very hit or miss, mostly miss, but I thought this might help out the few of us that play. Even if you can only log your resser on for 5 minutes, people could be ready and waiting for you to sp...
- Wed Jun 15, 2005 9:09 pm
- Forum: T2 Ideas Archive
- Topic: evil luv
- Replies: 28
- Views: 4655
But to ask that they be put on an even playing field with the goodies seems to defeat the purpose for which they were originally intended. Doesn't it? times change, what good is having the evil side geared towards skilled players if no one is playing them? The disclaimer you get when even rolling u...
- Tue Jun 14, 2005 11:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Revitalize the ebils!
- Replies: 45
- Views: 7725
- Tue Jun 14, 2005 11:16 pm
- Forum: General Discussion Archive
- Topic: Flabbergasted
- Replies: 24
- Views: 2771
- Tue Jun 14, 2005 9:27 pm
- Forum: T2 Ideas Archive
- Topic: evil luv
- Replies: 28
- Views: 4655
Have read the replies, I guess what could be done is lower the exp from ds, change some alignments on ship to good/neutral, up the exp from mino outpost. Lower the cash on the dock mobs, especially since the items repop. If you play a evil still and reasonably often include that in your post. People...
- Tue Jun 14, 2005 9:12 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Revitalize the ebils!
- Replies: 45
- Views: 7725
good idea but it will never happen. Even if it did, there would have to be a way of making sure everyone is asked to join the group before any multi's are allowed in. Most of the replies are going to consist of people will be left out. Probably a better idea would be Petition We need a healer, conse...
- Tue Jun 14, 2005 1:58 am
- Forum: T2 Ideas Archive
- Topic: evil luv
- Replies: 28
- Views: 4655
evil luv
how about making some exp zones off of dk, east, west, south all look available, put something in like druid sanc. it's a hell of a long walk, and with so many goodies there is usually competition for the mobs as is with pirate ship. A plat farm closer by would be nice as well. The imbalance with th...
- Wed Jun 08, 2005 4:47 pm
- Forum: General Discussion Archive
- Topic: Are you proud to be an american?
- Replies: 8
- Views: 1761
- Wed Jun 08, 2005 4:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Female innates
- Replies: 15
- Views: 2216
Female innates
for rogues castrate p.m.s. - berserk like skill, only everyone is attacked friend or foe shopping - better deals in shops, if in a group all the males will notice they have no more bank accounts and actually owe for things they didn't purchase. hot flash (kicks in around age 45) protection from cold...
- Tue May 24, 2005 9:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: goodie conversion
- Replies: 9
- Views: 1648
- Tue May 24, 2005 8:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: goodie conversion
- Replies: 9
- Views: 1648
goodie conversion
is the idea of letting people convert a goodie to an evil race dead? Is this still possible. Even if there's a couple of level loss or something. Might get people playing some alts that they otherwise don't play and help out the evil pbase. Any thoughts?
- Sat May 21, 2005 2:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: auction and !id
- Replies: 4
- Views: 839
auction and !id
what's to keep someone form cursing and removing curse on a weapon until it's 1d1 or whatever and then putting it on the auction?
- Sat May 21, 2005 12:14 am
- Forum: T2 Ideas Archive
- Topic: a combat lure skill
- Replies: 9
- Views: 1194
- Tue May 17, 2005 11:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rot time again
- Replies: 21
- Views: 2903
Kind of agree with Morithiel. When I was playing a lot earlier this wipe I really missed the 'emergency' cr's. That and the fact that rogues make cr's so easy now kind of take something away from the game. Oh well. Corth I was more focusing on the midlevel explorer, someone new to the mud who was g...
- Tue May 17, 2005 12:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rot time again
- Replies: 21
- Views: 2903
Mori I understand your point of view even though I tend to disagree. I think more often than not people who are stuck with a major cr (at least for them) and have their corpse rot would tend to play something else. Many others probably do what I do, don't get involved in anything that you can't fini...
- Mon May 16, 2005 8:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rot time again
- Replies: 21
- Views: 2903
Rot time again
let's examine some situations that may keep people from playing or cut down on the time hey do play. I for one do not do anything about an hour before I need to log. Consider this 8 hours of sleep, getting ready for bed, then getting ready for work in the morning 1 hour, travel to and from 1 hour, w...
- Sun May 15, 2005 6:05 pm
- Forum: General Discussion Archive
- Topic: Corpse Rotted in DS
- Replies: 11
- Views: 1918
- Wed May 04, 2005 4:59 pm
- Forum: T2 Ideas Archive
- Topic: Newbie Retention
- Replies: 15
- Views: 2248
Re: Newbie Retention
You give the folks cursed gear that poofs at level 20 (or when rem curse is cast on them) like Ashiwi's on a bad beholder day. The gear doesn't have to be anything special, but it will allow them to have some AC, do some damage, and get closer to the "real game" a little bit sooner. see the storage...
- Tue May 03, 2005 4:48 pm
- Forum: T2 Ideas Archive
- Topic: storage
- Replies: 3
- Views: 910
storage
has anyone looked into importing the homeland storage chest system? This could be helpful until the guild hall system is in. There's lost of stuff I would keep for newbies instead of selling or junking, but my inn storage is getting full and it's too much to carry around. Even if one was placed in s...
- Sat Apr 30, 2005 2:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
If a stack of goodies went to evil then neither side of the fence could zone, then the whole mud could get bored and leave! :) Need more players not more bonuses for evils. you are correct in that more players would help, however consider this, newbie makes a new character, an evil, logs on gets a ...
- Sat Apr 30, 2005 1:28 am
- Forum: T2 Ideas Archive
- Topic: More chat channels
- Replies: 27
- Views: 3787
In terms of an auction channel I like the following: Want to Buy...Player says "Hey, I'm looking to buy this item, send a tell if you have one and will sell it" Want to trade..."Hey, I'll trade someone this for this" or "I have this for trade" No For Sale stuff - that should be left to our prexisit...
- Mon Apr 25, 2005 8:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
- Sun Apr 24, 2005 11:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
The evils will never die, as long as the imms make it available to play. If people prefer goodie to evil, that's their business. Nobody said that the evil side had to be equal to the goodie side. Heck, some people might even prefer evil because of how it currently is. You are correct and if people ...
- Tue Apr 19, 2005 9:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
Ok, if evils are going to be "fixed" (and some really need it, you know what I mean ;) ) then it will take a commitment from the staff as well as the evil players. No sense in staffers taking time to change things only to find people aren't going to play anyway. What I mean by commintment is to make...
- Tue Apr 19, 2005 11:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Suggestion: !id items and item downgrades
- Replies: 17
- Views: 3109
- Mon Apr 18, 2005 11:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
I have no suggestions at this time. At one point I had tried desperately to turn things around, but you can’t help those who don’t want to be helped and/or choose not to get involved. Well judging from these posts, sounds like people are trying to get involved but we can only offer up suggestions, ...
- Sun Apr 17, 2005 5:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20144
as someone who is new to the evil race side of the game.... basically playing a evil is just a pain in the ass, now I realize Toril is designed to frustrate players for no real reason, but more so on the evil side. It's a pain to get to any of the exp zones, which doesn't include those stupid paladi...
- Thu Apr 14, 2005 11:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Suggestion: !id items and item downgrades
- Replies: 17
- Views: 3109
why do we even have !id? presumnably to hide the luck/karam stats? why not ask an easier question like the meaning of life? Seriously though what is the point of !id items, weapons especially. Worn items, only people who aren't high enough level to see their stats can't figure out the stats of an i...
- Sat Apr 09, 2005 2:08 pm
- Forum: T2 Ideas Archive
- Topic: Summon Return for mounts
- Replies: 6
- Views: 1216
If you'd rather not use summon return, I'm perfectly content to kill your god-granted mount and animate it to serve me. Having a convenient mob I can ride to a quite location, kill in safety and animate into something useful is handy. So please, carry on leaving them around! you may as well, becaus...
- Thu Apr 07, 2005 10:50 pm
- Forum: Logs
- Topic: ok spells are messed up
- Replies: 0
- Views: 638
ok spells are messed up
c 'create water' flagon < 391h/506H 160p/160P 152v/152V P: std > You start chanting... < 391h/506H 160p/160P 152v/152V P: std > Casting: create water *** < 391h/506H 160p/160P 152v/152V P: std > Casting: create water * < 391h/506H 160p/160P 152v/152V P: std > You complete your spell... a huge, drink...
- Thu Apr 07, 2005 10:20 pm
- Forum: Logs
- Topic: long cast time or bug, you decide
- Replies: 0
- Views: 600
long cast time or bug, you decide
< 302h/506H 160p/160P 152v/152V P: std > c 'blind' minotaur You start chanting... < 303h/506H 160p/160P 152v/152V P: std > Casting: blindness * < 303h/506H 160p/160P 152v/152V P: std > You complete your spell... Your spell seems to fail while trying to blind a minotaur corridor guard. A minotaur cor...