Search found 300 matches
- Wed Jun 21, 2006 9:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot invasion 6/20
- Replies: 72
- Views: 15817
I've gotten quite a bit of feedback from the previous times invasion has been done or attempted, and I've used most of it. This invasion run wasn't changed a whole lot from previous ones with the exception of less wandering fire giants (about 30 less soldiers, and 10 less beards) on the lower grid, ...
- Sun Jun 18, 2006 1:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
Yeah, that was a typo. I always get the ac on rings mixed up it seems. There are also a few more changes to the changes I made previously which should be going in soon. The combat amulet, icicle dagger, titanium ring, umm.. night mask, I think.. have had more changes done to them. (not in yet tho, s...
- Thu Jun 08, 2006 5:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
- Tue Jun 06, 2006 12:46 pm
- Forum: NHC: New Player Help
- Topic: globe of invulnerbility
- Replies: 2
- Views: 6472
- Wed May 24, 2006 1:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
Okay, here's what I'm planning on currently following your guy's suggestions: Scour: Drop the sv_spell from the ring and add a few ac (around -5ish). The fight was already downgraded and I really don't want to take it any lower. (btw, anyone from the group that done it last night have any comments a...
- Mon May 22, 2006 1:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
Re: Post areas that need a second glance...
Since dragon changes, beholder changes, psionicist changes, and Shev's underwear going without any changes; many fights/rewards still need a little tweaking. Here's a thread to post any you can think of. I'll start: Muspel dragon cavern rewards Chlora armor Infernos armor Scour Gythka/eel skin boot...
- Fri May 19, 2006 11:59 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
I didn't make anything super easy guys. Just hopefully more inline with what they were when the zones were evaluated before all the mob races changed. The dragon zonelet in musp isn't hard from what I've seen, just time consuming because of the stratagy used. There is little risk to anyone other the...
- Thu May 18, 2006 8:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
- Wed May 17, 2006 1:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
Personally I write everything I do in word then copy/paste it into the proper file because I just suck at spelling and grammar :P. Not everyone has word though so they often do their writing in notepad or worse yet, TE. *shiver* Making up an alias/triggers/whatever to check stuff is on my list to do...
- Wed May 17, 2006 6:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Post areas that need a second glance...
- Replies: 37
- Views: 8830
Problem with just loading a file up in word to check spelling and grammar is that all the spell checking and grammar checking stuff catches all the ansi codes as errors. The only real way to do it that I've found is to walk through the entire zone, cut and paste every description into word and check...
- Wed May 17, 2006 5:52 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
- Tue May 16, 2006 2:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
SS doesn't seem like an odd place for global load mobs to be... well, ok, the paladin group is a bit odd there, but they could be scouting their next raid target or something! ;) The guild area outside of waterdeep isn't odd either, but since it can effect evils doing spell quests, I'll get that fix...
- Mon May 01, 2006 12:52 pm
- Forum: Logs
- Topic: Give peace a chance!
- Replies: 20
- Views: 4298
- Wed Apr 26, 2006 3:53 am
- Forum: T2 Ideas Archive
- Topic: Bryn Shander
- Replies: 1
- Views: 1235
- Tue Apr 18, 2006 1:58 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 68480
- Sun Apr 16, 2006 9:16 pm
- Forum: General Discussion Archive
- Topic: ::flush::
- Replies: 10
- Views: 1783
Keep in mind that this is my opinion on stuff and not the other members of the staff, but if only the good posts praising the gods were kept then there would be more complaints of 'Oh, so you keep the posts of the ass kissers but not those of the people that point out the problems. We see how it is!...
- Sun Apr 16, 2006 3:36 pm
- Forum: General Discussion Archive
- Topic: ::flush::
- Replies: 10
- Views: 1783
Because the original post was probably the only good part of the whole thread? Seriously, was all the complaints about the admins (which I believe Turg said wasn't his intent) and the complaints about code (which wasn't the intent either) and all the name calling of the staff and players, needed and...
- Sun Apr 16, 2006 2:15 pm
- Forum: General Discussion Archive
- Topic: ::flush::
- Replies: 10
- Views: 1783
- Thu Apr 13, 2006 11:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: soul walk, walked in messages
- Replies: 15
- Views: 1914
- Tue Apr 11, 2006 1:53 pm
- Forum: General Discussion Archive
- Topic: Questions About Area Editor
- Replies: 35
- Views: 6957
First thing you should do is email Cyric at roysoto@yahoo.com with your idea for your zone. If it's something that will fit in, he'll send you the links for the area documents and editor. As for OLC, it'll get done eventually. We would have loved for it to be done last year, but things keep getting ...
- Thu Apr 06, 2006 3:08 pm
- Forum: T2 Ideas Archive
- Topic: new content
- Replies: 11
- Views: 3008
- Thu Apr 06, 2006 12:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Your likes
- Replies: 23
- Views: 4412
Sorry for the hijack, but would like to comment on the changes made regarding twinking. When I make changes to a fight because its been or is being twinked, I normally look to see how often its been done and decide from there if I nuke the item or change the fight. Normally I can just change the fig...
- Wed Apr 05, 2006 2:29 pm
- Forum: T2 Ideas Archive
- Topic: new content
- Replies: 11
- Views: 3008
We're working on getting more and more Homeland zones in, but with only a few people working on it trying to make the room descriptions up to your guys' expectations (we've tried straight conversions (Evermeet) and you guys voiced your dislike for that), its taking quite a bit longer then we were pl...
- Thu Mar 30, 2006 2:05 pm
- Forum: MUD Client Help
- Topic: Battlechanter Renewing
- Replies: 6
- Views: 2912
While I hate chars that rely soly on their triggers and alias' and such, I think they can enchance the playing experiance if used properly. Anyway, to help with your problem Anab: #CLASS {Classes|BattleChanter|Renewing} #TRIGGER {(%d)p/(%d)P} {#IF (%1 < 150) {sing;prenew}} #TRIGGER {(%d)p/(%d)P} {#I...
- Tue Mar 28, 2006 1:35 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: silver quiver
- Replies: 19
- Views: 2927
For awhile now, I always thought the quiver spot should read as: <strapped across back> Then anyone could wear something there and not look funky. I've been trying to add more and more different things like scabbards for warriorts to be worn in the spot because I'm like kiryan and don't like seeing ...
- Sun Mar 26, 2006 1:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: silver quiver
- Replies: 19
- Views: 2927
Was actually thinking about going through and putting stats back on the quivers that had them. Problem is, I can't remember what quivers had stats and what those stats were. If you guys want stats put back on quivers, lemme know. If you also happen to know what the stats of various quivers were, mma...
- Thu Mar 23, 2006 3:45 am
- Forum: Logs
- Topic: Menzoberranzan's lil' helpers?
- Replies: 9
- Views: 2433
- Thu Mar 23, 2006 3:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Doors that lock on pop
- Replies: 7
- Views: 1474
I've changed two of the doors in BC so they don't lock from the inside. I've also changed the doors in Meilech so they don't lock from the inside. The door in Moon Temple was fixed awhile ago to prevent people from getting trapped inside after the zone was finished. Will take a look at the IC vault ...
- Tue Mar 21, 2006 1:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Recent changes to clouds robes
- Replies: 0
- Views: 740
Recent changes to clouds robes
This was done as a request from the original writer, however I failed to take into account how many people wore them on their priest class chars as well.
I've made them wearable by priest classes again, and the change should be in within a boot or two.
I've made them wearable by priest classes again, and the change should be in within a boot or two.
- Mon Mar 20, 2006 3:58 pm
- Forum: General Discussion Archive
- Topic: Evil BC Sat 18th 8pm est
- Replies: 5
- Views: 1273
- Mon Mar 20, 2006 3:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
- Wed Mar 15, 2006 2:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragons Wording
- Replies: 12
- Views: 2167
Never said my post was well thought out and intellegent, just that dragons are. :P I'll also agree with the global loading dragons wording. Having been on that side of the coin a few times, it sucks. I'm kinda liking Ashiwi's idea about the lairs. There aren't a lot of global loading dragons that I ...
- Tue Mar 14, 2006 6:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragons Wording
- Replies: 12
- Views: 2167
I'm of the opinion that they are very intelligent, and that’s the reason for their tactical retreat.. Now because I'm totally sadistic, I think that any dragon that makes such a retreat, as a matter of pride, should also find you no matter where you hide once its healed. Want to rent? Go ahead. When...
- Mon Mar 13, 2006 5:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Items you'd like to see sold in shops.
- Replies: 48
- Views: 11657
Okay. So far I've come up with about twenty things I think I can make work. I still need some more if you guys have any other suggestions. Malakwee: There currently isn't a way to do what you're asking. Has to do with only being able to wear one item per slot, and I doubt that will change unless we ...
- Thu Mar 09, 2006 3:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Seelie priest staff upgrade
- Replies: 3
- Views: 1034
- Mon Mar 06, 2006 2:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
- Sat Feb 25, 2006 1:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Kern Quest
- Replies: 39
- Views: 5413
I've argued that time should be part of the value of quest items, but it isn't considered. The only thing that seems to matter is the difficulty of the fights and rareness of items/mob involved. Botef: The entire staff knew of the change when it was made, or at least those that cared to know. The ch...
- Fri Feb 24, 2006 3:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Items you'd like to see sold in shops.
- Replies: 48
- Views: 11657
You guys should pop random !rent gear. Like balor sword or something, wouldnt that be fun?. And update the petshops! the beagles are cute and all but worthless. Offer midlevel mobs for a hefty price. Maybe on the !rent gear. If the item were pretty powerful, it'd have a hefty price, even if it were...
- Thu Feb 23, 2006 4:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Items you'd like to see sold in shops.
- Replies: 48
- Views: 11657
Items you'd like to see sold in shops.
Looking for items you guys would like to see sold in shops. The items can be for RP purposes, or actually be useful items. The deal is this: I have eight merchants in a town that I am currently working on. I really have no plans for them at the moment so figured I'd see if you guys would like to see...
- Wed Feb 22, 2006 5:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Kern Quest
- Replies: 39
- Views: 5413
I couldn't care less if he is reimbursed or not. I can't make that call as its up to an admin if they do it or not. I know I'm lacking when it comes to news updates, and for awhile there I was posting when I changed something. Just too easy to stop posting updates on things. Will try to get back int...
- Wed Feb 22, 2006 6:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Kern Quest
- Replies: 39
- Views: 5413
- Wed Feb 22, 2006 6:19 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Kern Quest
- Replies: 39
- Views: 5413
Like I said, its only temporarily removed until a better solution can be put into place. The quest is for the equipment gained from it. The exp rewards were there as secondary rewards that as it turned out, were being used to level alts and was deemed broken. There is a new system partially finished...
- Wed Feb 15, 2006 1:12 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: GN Ore
- Replies: 10
- Views: 1227
- Wed Feb 15, 2006 1:09 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Guild Halls
- Replies: 40
- Views: 7165
As much as I'd like another zone from shevy to come in so I would have more typos to fix *tease shev*, I know for sure its not a zone. In other threads, he's been saying things are in the works that would address the issue in that thread... I'd say its a pretty good bet that those things are what hi...
- Wed Feb 15, 2006 12:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: GN Ore
- Replies: 10
- Views: 1227
- Tue Feb 14, 2006 2:08 pm
- Forum: T2 Ideas Archive
- Topic: Small Changes
- Replies: 23
- Views: 4024
- Tue Feb 14, 2006 1:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: GN Ore
- Replies: 10
- Views: 1227
- Wed Feb 08, 2006 3:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
- Wed Feb 08, 2006 10:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
Here's the thing, I really have no way of seperating what types of mobs load where. What I'm able to do however is keep them from loading in a specific range of rooms. Its an all or nothing type of thing. So far I've got Jot, Muspel, Demi, Spob, Md, Rib, All Hometowns, Roots, Avernus, Tia, Bc?, Bras...
- Tue Feb 07, 2006 2:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Odd places you've seen world loading mobs load.
- Replies: 54
- Views: 11387
Odd places you've seen world loading mobs load.
Okay, looking at trying to fix up some of the oddness with the world loads. I know some trouble places are Muspel, Jot, Tia, Avernus, and SPOB. I'm sure there are more, so if you all could please post places you've seen world load mobs load, and don't think they should be loading there, we'll see if...