Search found 1163 matches
- Fri Jul 02, 2004 5:03 am
- Forum: General Discussion Archive
- Topic: The Toril Brag Line
- Replies: 58
- Views: 12505
- Sun Jun 06, 2004 3:27 pm
- Forum: T2 Ideas Archive
- Topic: Kick
- Replies: 7
- Views: 1492
- Wed May 05, 2004 6:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Invokers and Power Word Stun.
- Replies: 13
- Views: 2484
- Wed May 05, 2004 6:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Exp tables
- Replies: 28
- Views: 4194
don't rogues normally level fast in DnD anyways? isn't there a point to that? im not sure since im not familiar with dnd but maybe someone could explain. Thieves used to in previous editions of D&D because they didn't really get much from levels. All they got were skill points and an increased back...
- Mon Apr 26, 2004 4:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Um. I've been away a while. . .
- Replies: 37
- Views: 7717
when we did tiamat, it was easy. You also had that bug where the 3 ancient reds were hurting themselves with their proc not your group :p But seriously, Tia as she was even at the hardest of her tweakings probably wouldn't be anywhere near as much of a challenge. There's an extra 2 years or so of n...
- Fri Apr 23, 2004 12:31 am
- Forum: T2 Ideas Archive
- Topic: Increase guild fees tenfold
- Replies: 71
- Views: 18118
I can understand what Stamm's saying. Corth's little summary also illustrates another element of things as they stand on the mud. I remember back when association code was first implemented (actually quite vividly cause Shev flipped the switch enabling it while my group was in Avernus . . . suffice ...
- Tue Apr 13, 2004 2:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Way of the Ranger
- Replies: 33
- Views: 7792
So still no good ranger weapon for humans... figures. Last I checked, Swiftwind was human usable. Of course, it's also not strictly a ranger weapon, but still one that tends to be identified with the class (and likely the reason I was briefly misnamed Swiftwind instead of Silentwind by one of the g...
- Mon Apr 12, 2004 6:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Listen
- Replies: 12
- Views: 2688
Re: Listen
I wouldn't assume that. Aren't there mounted combat skills that don't get past 70 for anyone? Just because a class is the only class that knows how to do something doesn't mean that folks in the class will ever be able to do it perfectly. Uh, last I checked the only skill related to mounted combat ...
- Tue Mar 30, 2004 11:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15072
- Mon Mar 29, 2004 7:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Experience. Please fix it.
- Replies: 60
- Views: 13795
I never played AD&D, perhaps someone could (kindly) explain to me why exp tables are higher for mages? Maybe this question has been answered already if someone could post a link. Thanks. The old exp tables were really weird with different rates of increase needed per level. For some levels, mages l...
- Mon Mar 29, 2004 2:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15072
So you agree that even 3.5 rangers are far better off using archery, since dual wield isn't even viable unless you go into a PrC. However if you go with the archery tree, you are fine pretty much no matter what. This is exactly my point. They can still be just as viable if you don't go the traditio...
- Sat Mar 27, 2004 9:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15072
With a good dexterity (ie, 16+, just 1 over what you'd need for TWF for a non-ranger anyway) and a chain shirt, your AC in light armor isn't going to be any worse compared to most armors, with only full plate and breastplates offering a better combination of AC and dex bonus (and the latter no longe...
- Sat Mar 27, 2004 8:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15072
In 3E they were the only class which got dual wield for free, however any class could take the feats required and therefore also dual wield. The biggest problem with that was that ranger dual wield feats were "virtual." This meant they had the limitation of only being useful in light armor, while a...
- Sat Mar 27, 2004 2:50 am
- Forum: T2 Ideas Archive
- Topic: Spell damage idea?
- Replies: 21
- Views: 3540
Mobs seem to be excluded from spell feedback so I doubt any changes to feedback in general would affect necro pets. I certainly never recall seeing Revenki's wraiths all nuke themselves when they managed to all get rain of blood off at once (and was probably one of the reasons they slashed necro pet...
- Fri Mar 19, 2004 8:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ultravision
- Replies: 38
- Views: 6437
Now that I see the differences between drow and grey I see no issue at all ... drow have more spell_save and racial advantages (innates), but grey have that SNEAK and that agil ... the ultra can be a definite advantage (TB anyone??) Just as a side note, greys and drow have the same agility as far a...
- Fri Mar 19, 2004 1:13 am
- Forum: General Discussion Archive
- Topic: Now is the time.
- Replies: 59
- Views: 14650
I have to second WD mainly being a stopover more than a social gathering. The only goodie city that is social is Leuthilspar because all the newbie elves are stuck there for a while. TP is also a place people tend to idle if they don't feel like dealing with some of the echos in WD or happen to be w...
- Thu Mar 18, 2004 7:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ultravision
- Replies: 38
- Views: 6437
The evil races that do get ultra aren't exactly much more powerful than their good race equivalents. Drow and greys are almost exactly the same minus the low level spell innates. Ditto with mountain dwarves and duergar, though I think duergar might be slightly stronger. I can't say for certain thoug...
- Thu Mar 18, 2004 3:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ultravision
- Replies: 38
- Views: 6437
I think the big issue is for the dayblind races to just be able to do basic things like follow a leader and grab stuff out of a bag instead of trying to do everything you can normally do. Also, for duergar warriors to at least make attempts at rescuing while outside instead of just listening to some...
- Wed Mar 17, 2004 4:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ultravision
- Replies: 38
- Views: 6437
Drizzt has the Daylight Adaptation feat that allows races normally blind in daylight to function without penalty. A character taking this feat takes it at the expense of other feats that would improve their skills, magic, or combat abilities. So we can't just adapt how the source material does it. F...
- Tue Mar 16, 2004 5:54 am
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4136
I would suggest that some of the newbie guides that players have written be incorporated into this. Possibly by having the guildmaster recite stuff from it when asked about relevant topics. I would also suggest that the ideal way to let newbies know they can get more information from their guildmast...
- Mon Mar 15, 2004 2:04 am
- Forum: T2 Ideas Archive
- Topic: What can we do to help the mud?
- Replies: 21
- Views: 5262
Soloing and the MUD is always a touchy topic. Since the mud is so heavily group oriented, things can't be so solo friendly that a player has no idea how to function in a group or else they're going to be gimped in terms of play style as they get higher up. You mentioned SWG. I can't count the number...
- Mon Mar 15, 2004 1:54 am
- Forum: General Discussion Archive
- Topic: Now is the time.
- Replies: 59
- Views: 14650
Without the high level game being balanced, how heartily do you think people can recommend this mud to others? Do you have any idea how ridiculous I sound when I tell a friend "I've been playing a class for about 8 years now that doesn't really do much in a group compared to what other players are p...
- Sat Mar 06, 2004 10:08 pm
- Forum: T2 Ideas Archive
- Topic: A serious ranger idea
- Replies: 9
- Views: 2114
As with many ideas with rangers tweaks, this one suffers from the issue of being a melee upgrade when the focus of rangers is supposed to be ranged (and likewise most ranged tweaks suffer from the issue of ranged just not being worth it to begin with). I would personally love it, but then I'd love a...
- Fri Mar 05, 2004 9:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ranger... what race?
- Replies: 6
- Views: 1132
Your numbers are off. Humans and halfelves get 6/4 starting. Greys get 7/3. Since elf racial weapons aren't as uber as they were at the start of the wipe, the extra con and str notch on a human could easily be worth more than anything a grey or halfelf can offer if you wield things like oakvale swor...
- Fri Mar 05, 2004 9:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Remove stunning spells
- Replies: 23
- Views: 3819
Not at all in all likelihood. The stun part of the glimmering proc has only ever worked once in a zone for me and I was offhanding a glimmering for many, many months over many, many zones. The proc's stun just isn't high enough to do much against higher level mobs so it mostly just does a small amou...
- Fri Jan 02, 2004 7:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: yes yes another ranger thread sorta
- Replies: 18
- Views: 3085
Actually, if you took the time to ask some of the older rangers that still play what they think defines the class, you'd get an answer of versatility in the majority of the answers somewhere in the rambling. Threads that talk about totally removing some of our melee abilities typically wind up with ...
- Wed Dec 31, 2003 1:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Constructive thoughts for upgrading rangers..
- Replies: 46
- Views: 11671
Lots of these ideas sound interesting and if properly done could do wonders for the class, whether they expand on the current abilities of the class or totally overhaul it as Ragorn suggests (and at the very least, ranged needs an overhaul to make it not a liability). Only thing I'll add is that I s...
- Sat Dec 20, 2003 11:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: If this becomes permanent...
- Replies: 96
- Views: 27779
The same goes for rangers, Treladian. There's neutral/evil rangers as well. Try to look outside the box and realize that the only reason these align restricts were put on rangers/druids were for game balance issues, and that their innates/spells were hardcoded too. Same works for necromancers too, ...
- Sat Dec 20, 2003 11:20 pm
- Forum: T2 Ideas Archive
- Topic: A neutral race
- Replies: 18
- Views: 3630
- Sat Dec 20, 2003 12:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: If this becomes permanent...
- Replies: 96
- Views: 27779
Druids wouldn't hang out with trolls because trolls, orcs and goblins are, by nature, very destructive, with very little respect for forests. Of course Trolls live in a primative swamp/swampy forest where as humans 'pave' over vast areas of land and forest to make WD? I think that humans are more d...
- Fri Dec 19, 2003 1:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: If this becomes permanent...
- Replies: 96
- Views: 27779
Someone said something to the effect that a human druid wouldn't hang out (group) with a troll. As someone who's never played AD&D, why not? If being a druid is believing in 'balance' then the same logic seems to me that a druid wouldn't hang around a paladin just the same. I think the idea is real...
- Fri Dec 19, 2003 1:15 am
- Forum: T2 Ideas Archive
- Topic: Cure Affliction
- Replies: 18
- Views: 2861
The proc is only annoying to people who can zone on a somewhat regular basis, but sucks really bad if you're someone that rarely gets to zone. I got bitten about 4 or 6 months before Sojourn2 shut down and was still a werewolf when it closed. More potions from global loads would be welcome for peopl...
- Wed Dec 17, 2003 10:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil/Nuetral humans = Good for evils, Death of Duergar
- Replies: 39
- Views: 7201
Speaking from the perspective of someone who's rolled a few evil chars in the past to play around with but never choosen dooger, I can at least shed some light on why some people are loathe to roll one up. Stats really have nothing to do with things. The main reasons I never have had an interest are...
- Wed Dec 17, 2003 6:10 am
- Forum: T2 Ideas Archive
- Topic: IDEA!!
- Replies: 59
- Views: 13399
I do agree that since dire raiders seem to rely on this skill more, that it should get more love, OR, focus them more towards melee. Hell, Dire's can't even mounted archery =P Wtf is that about? Correct me if I'm wrong, but aren't dires just as useless on a whole as rangers are? Could that be becau...
- Wed Dec 17, 2003 3:01 am
- Forum: T2 Ideas Archive
- Topic: IDEA!!
- Replies: 59
- Views: 13399
Bel & Trel - you concur with my observatoins about archery and damage? Pretty much the only place it is even worth considering is smoke invasion with shieldblocking djinn? I haven't been playing enough recently to really gauge my melee vs. ranged damage. I wouldn't be able to make accurate conclusi...
- Tue Dec 16, 2003 8:53 pm
- Forum: T2 Ideas Archive
- Topic: IDEA!!
- Replies: 59
- Views: 13399
Not all of us have Valhallas you know :p Seriously though, I use ranged mainly because I get annoyed at seeing the mob constantly parry, shieldblock, and dodge my attacks if I don't manage to get myself really low on the attack queue so that all the warriors are the ones eating up the defenses. I'd ...
- Tue Dec 16, 2003 8:40 pm
- Forum: General Discussion Archive
- Topic: CRPG's
- Replies: 13
- Views: 2492
Re: CRPG's
I've at least played most of these. I'll toss in a few more into the mix too. Diablo 2: It's definately worth getting ahold of again. It's one of those games that can be real fun to pick up again for a bit after not touching it for a while, especially if you can convince a friend to play online with...
- Thu Dec 11, 2003 8:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: This is just plain wrong!
- Replies: 23
- Views: 5373
Why was this post hijacked??? My initial problem was why is there a drow raider in the middle of WD? Yeah, I'm wondering why the hell Guw decided to gank your worldload weirdness thread . . . I've seen that silly drow raider pop up in some other places. The most annoying was when he somehow got int...
- Tue Dec 09, 2003 2:02 am
- Forum: T2 Ideas Archive
- Topic: Paladin Mounts
- Replies: 14
- Views: 2924
I'm pretty sure back on Sojourn1, high level paladins could summon griffons for a while too. Course, mounts did more back in those days and I seem to recall my stepbrother describing the griffons as being sorc mobs so that got pulled quickly. Still, it would be part of the reason why griffons were r...
- Wed Dec 03, 2003 10:11 pm
- Forum: General Discussion Archive
- Topic: Why do you play what you play?
- Replies: 24
- Views: 5067
- Wed Nov 26, 2003 1:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: What was your first character played.
- Replies: 29
- Views: 5598
- Thu Nov 20, 2003 9:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: !drop
- Replies: 4
- Views: 1041
Didn't you know? All all the weapons in the game are made out of butter. It would be almost impossible to slowly kill mobs by eventually giving them heart disease otherwise! After a few rounds of combat, some warmth and liquification is impossible to avoid but any good combatant learns how to make o...
- Thu Nov 20, 2003 9:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tough Love
- Replies: 28
- Views: 6338
Like Ambar said, some of us already do this. Granted, not as much lately since true newbies are harder to find and having spent so much time on EM has basically killed my knowledge of how to start up from WD. That and after giving a detailed breakdown of where areas were, what mobs assisted or were ...
- Thu Nov 20, 2003 9:21 am
- Forum: T2 Ideas Archive
- Topic: The good old days weren't all that good.
- Replies: 24
- Views: 4680
- Sun Nov 16, 2003 1:58 am
- Forum: T2 Ideas Archive
- Topic: ranger/dire idea
- Replies: 5
- Views: 1409
Delmair: Awareness just decreases the chance of getting backstabbed. And doesn't do a really good job of it either, especially considering that it's purely reflexive now so it's a bit problematic to practice. I still think rangers/dires should get some ability that lets them look further than one ro...
- Sun Nov 16, 2003 1:54 am
- Forum: T2 Ideas Archive
- Topic: Power Attack
- Replies: 11
- Views: 1430
i think stamm has it right in this case. I do believe it's a max of 5 in the DnD sphere as well. However, a multiplier of 1.5 to twohanders, like in DnD would also be needed to balance the difference between one and 2h power attacking... You're thinking of expertise/combat expertise, the one that l...
- Sun Nov 16, 2003 1:51 am
- Forum: General Discussion Archive
- Topic: Xbox or Playstation, and why?
- Replies: 24
- Views: 3703
Take a look at what games are exclusive to each system and base your decision mainly around that. Sony has the largest library of titles while the XBox has a large amount of Western made game titles. Nintendo obviously creates a lot of exclusive content by themselves. A few other considerations are ...
- Tue Nov 11, 2003 9:46 pm
- Forum: Object Changes
- Topic: Effect of Object Changes:
- Replies: 42
- Views: 31769
I lost either 2 or 3 hit, depending on what rings I wear, and 3 dam. The dam I'm not so concerned about, losing that hitroll hurts though. I need about 33 hitroll to hit in melee consistently. Now I'm down to 29/30 hit without spells, 32 with. And natures blessing doesn't have a very long duration. ...
- Fri Nov 07, 2003 1:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Balance Melee?
- Replies: 153
- Views: 38775
- Wed Nov 05, 2003 12:29 am
- Forum: General Discussion Archive
- Topic: Ah, if only MH was like this . . .
- Replies: 0
- Views: 583