Search found 7229 matches

by kiryan
Thu Sep 20, 2001 4:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: Combat System
Replies: 6
Views: 1103

Tanks have always worn hp gear for some fights and difficult zones. They wear it for the same reason casters do... to live longer. Invasion is one of the top 5 most difficult zones. It takes an experienced and prepared team to do zones like invasion. At level 40, you don't really belong in Invasion....
by kiryan
Wed Sep 19, 2001 12:41 pm
Forum: S3 Gameplay Discussion Archive
Topic: exp bar and trophy list
Replies: 20
Views: 2094

exp sucks. trophy gives me something to type while im doing exp. im all for that since i usually cant type help (which i would really like to do even in combat). Personally, id be great if they removed trophy so that you could keep doing the same easy exp, but i doubt that will happen. Each person w...
by kiryan
Tue Sep 18, 2001 5:07 pm
Forum: S3 Ideas Archive
Topic: Looking for status?
Replies: 0
Views: 342

Looking for status?

We have trophy lists, lets add some code to track the number of unique kills you have. It could definitely factor into your prestige, and would give people something new to try for. I've seen this on other muds, and its kinda cool. It adds a new element to the game without having a direct effect on ...
by kiryan
Tue Sep 18, 2001 12:42 pm
Forum: S3 Gameplay Discussion Archive
Topic: pwipes eqwipes
Replies: 7
Views: 883

quests to give up eq to get eq better than the current top level eq leads to eq escalation. eq escalation was a major problem 2 wipes ago, and eq was seriously raped to prevent that from happening again. im against that because it takes more top end eq out of the game and prevents lower level/newbie...
by kiryan
Sun Sep 16, 2001 9:55 am
Forum: S3 Gameplay Discussion Archive
Topic: maxstr and crits
Replies: 10
Views: 1442

gawd why you guys jump all over his ass. he just said maybe we could have max str eq up crit rate so people would wear different eq.

he didnt make any assumptions and if he did im sure he not stupid enough to saying this is exactly how the code has to implement it.
by kiryan
Sun Sep 16, 2001 9:49 am
Forum: S3 Gameplay Discussion Archive
Topic: Just a question...
Replies: 43
Views: 6046

enc suck ass to level. I leveld one to 40. Used a orb of annihilation and a hitroll of 35 or so. didnt cast any spells except stone and haste. still took me 8 days to reach 40. you could do a warior or ranger in 3 and a half to 4 (previous incarnation of sojourn). Problem is how to give enc exp for ...
by kiryan
Sun Sep 16, 2001 9:27 am
Forum: S3 Ideas Archive
Topic: Death and loosing level
Replies: 9
Views: 1191

agree, i think its an unnecessary penalty that is visited more frequently on new players.
by kiryan
Sun Sep 16, 2001 9:25 am
Forum: S3 Ideas Archive
Topic: teleport (dir) idea
Replies: 5
Views: 681

you can pick your friends and you can pick yuor nose. but can he pick his friends nose?
by kiryan
Sun Sep 16, 2001 9:22 am
Forum: S3 Ideas Archive
Topic: BAH
Replies: 10
Views: 1208

hows this for an idea make eq for melee affect the game less and level affect the game more. level makes all the difference for casters, but much less difference for melee. EQ imbalance was worse in prior incarnations, and id say its relatively tame these days as im playing a troll warrior and I can...
by kiryan
Sun Sep 16, 2001 9:05 am
Forum: S3 Ideas Archive
Topic: Fumbling weapons/ress and crash = SUCK
Replies: 30
Views: 4537

Fumbling weapons/ress and crash = SUCK

Neither case happens very frequently, but when it does it generally sucks. I threw my weapon the other day, a nice weapon, nightbringer, but nothing spectacular. Its not a twilight, its not a tiamat weapon, and its not an artifact (which consequently artifacts were restored if they were lost in this...
by kiryan
Sun Sep 16, 2001 8:07 am
Forum: S3 General Discussion Archive
Topic: Special Christmas?
Replies: 54
Views: 8511

maybe we ought to have two days of christmas one for pk and one for zone exploring. i know that will be tough, but there are a lot of people who want to try zones, and a lot of people who just want to pkill. im thinking going to be quite a few unhappy people who want to try zoning and keep getting s...
by kiryan
Fri Sep 14, 2001 9:37 am
Forum: S3 Gameplay Discussion Archive
Topic: Can we automatically hit incap mobs?
Replies: 20
Views: 2174

In addition to it being wraith form, broken magic fists, ect... Miss does not mean you swung and didnt hit anything, it means you attacked and you didnt do any damage (Im pretty sure i read a god post to that effect). mobs that are incapicated would still have natural ac for whatever reason? If tiam...
by kiryan
Fri Sep 14, 2001 9:22 am
Forum: S3 Gameplay Discussion Archive
Topic: Garrote (again) :P
Replies: 35
Views: 2987

IF garrote doesnt work in no footing rooms because it doesnt fit real world dynamics, then I suggest every skill be reviewed for real world dynamics. Another solution might be to consider that strength could have a factor in sustaining a garrote in addition to weight, and allow garroting in no footi...
by kiryan
Thu Sep 13, 2001 8:43 am
Forum: S3 General Discussion Archive
Topic: grouping 101
Replies: 62
Views: 8223

I've seen groups saved by one person doing something unconventional, and Ive seen groups die from someone doing something wrong. Unexpected shit happens and the good leader is the one who knows what is going on and tries to correct the mistakes. A good leader doesnt do everything by himself, he is t...
by kiryan
Thu Sep 06, 2001 9:02 am
Forum: S3 Ideas Archive
Topic: Very Possible New Cleric Spells.
Replies: 51
Views: 7388

rylan you laugh, but hes not kidding!
by kiryan
Thu Sep 06, 2001 8:32 am
Forum: S3 Ideas Archive
Topic: Identify
Replies: 11
Views: 1051

Ive always thought the consider command was only for figuring out how big of a killing you were making on exp *cackle* But I wish exploring could be made a bit safer. I did some exploring as a paladin which wasnt too bad with a mount heals and a good set of eq, but i always thought conjurers and bar...
by kiryan
Thu Sep 06, 2001 8:15 am
Forum: S3 Ideas Archive
Topic: Defensive Stance/Attack toggle
Replies: 12
Views: 1224

Not a bad idea. Biggest problem i can see with it is using it for twinking. Let me use my level 50 warrior tog his defensive stance and your twink can chew him up. Other things can be explained away like why would a mob attack something thats not fighting back? Maybe defensive stance could result in...
by kiryan
Thu Sep 06, 2001 8:02 am
Forum: S3 Ideas Archive
Topic: Doors that open for different races.
Replies: 2
Views: 442

Bitching idea. That would give zone builders a new tool in creating neat zones. Also would make languages somewhat more useful. Also you could help keep certain races out of areas without having to post massive guards (which can usually be bypassed with tricks).
by kiryan
Thu Sep 06, 2001 7:53 am
Forum: S3 Ideas Archive
Topic: Memorize 100 level 1 Spells!
Replies: 24
Views: 2538

ack, cool concept, but Id think spells would have to be reviewed for balance. 20 full heals would be crazy. Something would have to be done to balance that out. It could make some things much better, like massive spell ups, but you'd be greatly increasing the power of players in some types of encoun...
by kiryan
Wed Sep 05, 2001 5:00 pm
Forum: S3 Ideas Archive
Topic: Help Design a Zone!
Replies: 59
Views: 8057

majority of the zone should be designed for a party of 5 because hardest part of mid level grouping is getting people to leave what they are doing and getting them together. If its going to take me 30 minutes to get to the zone, id rather do 30 minutes of exp. Also, the twinks dont want to come beca...
by kiryan
Wed Sep 05, 2001 4:30 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

ya this is the kiryan from veeshan. i played Doji the paladin (who you wouldnt know because paladins couldnt group with evils and dragonbone ruled), avial the sorc (who you wouldnt know because he was caged for 9 months *hugs sok* and released shortly before pwipe), Sisserr the snake enchanter (who ...
by kiryan
Wed Sep 05, 2001 4:19 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

considerations: 3. how is zone repopping going to affect what zones are done Sojourn has a ton of great zones, and even in the old days you could do some challenging zones after 20 hours. I will look on any statements that there is nothing to do after 20 or 30 or 40 hours of up time with extreme dis...
by kiryan
Wed Sep 05, 2001 3:37 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

considerations: 1. what is the appropriate rate of eq flowing into the game, how does eq inflow affect the value of eq and the player experience. Hmmm, I don't even know where to begin on this subject. Lots of people like the after wipe experience of starting from scratch. Lots of people like the lo...
by kiryan
Wed Sep 05, 2001 3:07 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

considerations: 2. how is the timing for zones repopulating going to affect players. 4. new issues in zone ownership and camping zones/mobs (lets not repeat the mistakes of evercamp) Probably the initial major concerns is zone/mob camping / ownership (i hate zone camping, ask any Everquest player ab...
by kiryan
Wed Sep 05, 2001 2:51 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

On Alternatives to reloading zones: 1. do nothing 2. have regular reboots I think choosing one of these solutions (especially choosing in a mutually exclusive way) is a bad thing. Do nothing isn't proactive and leaves the game to be affected by uncontrolled methods such as "crash bugs," coders elimi...
by kiryan
Wed Sep 05, 2001 2:50 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

On should we write Zone reloading code: I can't see any negatives to being able to reload zones. It gives the gods an ability to fine tune an in progress boot. They could reload zones without having a direct impact on mortals. example, in a recent case the mud was purportedly rebooted to repopulate ...
by kiryan
Wed Sep 05, 2001 1:10 pm
Forum: S3 Ideas Archive
Topic: Reloading zones / static world / reboots
Replies: 8
Views: 1287

Reloading zones / static world / reboots

I know this has been talked about before, but I don't see why we dont ressurect the conversation. Also, lets not talk about technical problems (code, mud architecture, memory, code / mud speed) as technical problems can be overcome in many ways, but a bad idea can only be fixed with good ideas. I kn...
by kiryan
Wed Sep 05, 2001 12:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: Immortal Favors Defined.
Replies: 62
Views: 10202

I'm going to go out on a limb here and say that the necessity of reboots is self evident. Yea some of you want to do quests exp explore ect, i dont see how your particulary hampered in those pursuits when the mud is up for a short time (cept your not going to get a lot of help from all the other pla...
by kiryan
Sat Apr 14, 2001 11:46 pm
Forum: S3 General Discussion Archive
Topic: Human warriors / Barbarian warriors
Replies: 40
Views: 7882

ok, after reading all of this im wondering if you guys forgot how combat worked in sojourn. stone the tank when stone fades cast it again and have the cleric full him where did any skills come into play? It didnt matter if you dodged ect, it was all about having enough stones and fhs to last the fig...

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