Search found 663 matches

by Kegor
Wed Mar 18, 2009 5:53 am
Forum: T2 Gameplay Discussion Archive
Topic: Kegor Database Command List
Replies: 3
Views: 1524

Kegor Database Command List

Just a reminder that the complete list of commands for all database and other various trigger features can be found on the Triterium BBS . From time to time I find some people to be surprised to discover some useful commands that have been available for years. So check out the website. The links to ...
by Kegor
Sat Jan 10, 2009 8:14 am
Forum: T2 General Discussion Archive
Topic: potty humor!
Replies: 11
Views: 1262

Re: potty humor!

I can only help enlighten you with a couple on this matter Kwirl.


"Dropping the kids off at the pool."


"The Browns won the superbowl."


"Launching a rip rocket on the middle posts of this thread."
by Kegor
Sat Jan 10, 2009 7:56 am
Forum: T2 General Discussion Archive
Topic: Kiryan lays down the law
Replies: 214
Views: 22121

Re: Kiryan lays down the law

I should have just hit the 'mark as read' button again like I usually do in this forum, but since I already screwed that up and wasted 20 minutes reading all of this, I could offer another tactic for meeting women that worked great for me. Step 1 - Meet a chick that you can just call to bang or hang...
by Kegor
Tue Dec 16, 2008 5:11 am
Forum: T2 Ideas Archive
Topic: Increase psp regen rate
Replies: 2
Views: 1104

Re: Increase psp regen rate

The only way to increase psp regeneration at this time is having one of two ages. Off the top of my head I wanna say they are 103 and 131. One gives you more hp with less moves and one gives you a few less hp than the other but more moves to use with the cannibilize skill. One would think max pow eq...
by Kegor
Wed Dec 10, 2008 6:03 pm
Forum: T2 General Discussion Archive
Topic: San Diego f-18 accident
Replies: 9
Views: 1341

Re: San Diego f-18 accident

http://www.foxnews.com/story/0,2933,464466,00.html Just to fill in some blanks in this story, it looks like a Navy Jet (an F-18 Hornet) was attempting an emergency landing at Miramar (now a Marine Corps Air Station and not the Navy Air Base featured in Top Gun) because it could not make it back to e...
by Kegor
Sun Dec 07, 2008 5:39 pm
Forum: MUD Client Help
Topic: Boxed [default] setups
Replies: 3
Views: 2774

Re: Boxed [default] setups

There are older versions of Zmud around that can be found for free, but I wouldn't consider them any less confusing when you first launch than the latest version. I'm not sure how user friendly Cmud is, I just know I will never use it because I have too much scripting work that would need manual con...
by Kegor
Sun Dec 07, 2008 5:31 pm
Forum: T2 General Discussion Archive
Topic: Why Rich People Are Rich
Replies: 9
Views: 1379

Re: Why Rich People Are Rich

Just wanted to spotlight an excellent book on this topic. Rich Dad Poor Dad by Robert T. Kiyosaki with Sharon L. Lechter C.P.A. This book is a very good read that covers pretty much every aspect of the discussion here. I would highly recommend it to anyone interested in what is being discussed here.
by Kegor
Fri Dec 05, 2008 8:27 am
Forum: T2 General Discussion Archive
Topic: why poor people are poor
Replies: 173
Views: 13243

Re: why poor people are poor

I'm 32 and with the costs of healthcare rising... my share of the national deficit... and an expectation to retire no later than 70 and live for another 20 years after that... We all might be too old to dig ourselves out of the hole that we and our parents/previous governments put us in at birth. I...
by Kegor
Fri Dec 05, 2008 7:08 am
Forum: T2 General Discussion Archive
Topic: why poor people are poor
Replies: 173
Views: 13243

Re: why poor people are poor

There are other factors at play... I think pride goes a long way towards making things more difficult for some people and there are various places where pride comes from and what factors it plays a part in. I don't think "being too proud" is a good excuse to be poor, either. I have a lot ...
by Kegor
Wed Dec 03, 2008 7:06 pm
Forum: T2 General Discussion Archive
Topic: why poor people are poor
Replies: 173
Views: 13243

Re: why poor people are poor

Always amazes me the distances people are willing to commute. I figure when you get a job you are selling your time for $X per hour. Even for salaried workers the job is an exchange of money for time. If 20% of your day is spent commuting, the value of your time is diluted by 20%. I suppose on the ...
by Kegor
Wed Dec 03, 2008 1:33 am
Forum: T2 General Discussion Archive
Topic: why poor people are poor
Replies: 173
Views: 13243

Re: why poor people are poor

The simple truth is that you don't get rich by scrimping and saving. You get rich by making tons of money. I think you would be amazed how fast money adds up in the bank when you only ever spend it on things you really need. But you are right, you aren't going to be a millionaire making 20k a year....
by Kegor
Tue Dec 02, 2008 1:35 am
Forum: T2 General Discussion Archive
Topic: why poor people are poor
Replies: 173
Views: 13243

Re: why poor people are poor

I think another reason people might need these programs or have not done as well for themselves in a lot of cases is not being able to relocate. If I would have stayed in that dead end town I grew up in I would not being doing as well for myself. First reason is the job market there. There was nothi...
by Kegor
Wed Nov 26, 2008 9:55 pm
Forum: Toril 2.0 Discussion
Topic: Update?
Replies: 16
Views: 10427

Re: Update?

Have you considered the possibility that being vocal doesn't help in the slightest and that you come across as an ass in the process?
by Kegor
Wed Nov 26, 2008 9:48 pm
Forum: Toril 2.0 Discussion
Topic: Update?
Replies: 16
Views: 10427

Re: Update?

I find it interesting that this topic was directed as a question to Shevy and other people posted here. What's so hard about shutting up and playing the game we still have now without further comments on the development of 2.0? Seriously. If you don't want to play anymore because 2.0 is taking too l...
by Kegor
Wed Nov 26, 2008 9:42 pm
Forum: T2 Ideas Archive
Topic: blood wars
Replies: 10
Views: 2720

Re: blood wars

Might be cool if it was a toggle that could be used anytime except after you are agro to another player. It definately would have been awesome in the past to settle arguments over jot invasion without god assistance, but you don't really see anything like that anymore. Other than that I can't really...
by Kegor
Wed Nov 26, 2008 9:21 pm
Forum: T2 Areas Discussion Archive
Topic: NO IDENTIFY LIST
Replies: 6
Views: 2005

NO IDENTIFY LIST

Here is the complete list of !ID items that are in the database. Please correct me if any of these have already been made to identify. I have listed them by zone to make it easier for any immortals wishing to take care of any of these items. Also feel free to edit this list and delete items that are...
by Kegor
Wed Nov 19, 2008 6:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: Paladins _aren't_ nice
Replies: 6
Views: 1169

Re: Paladins _aren't_ nice

VICIOUS Syntax: toggle vicious Setting the "vicious" toggle to ON will allow you to automatically attempt the killing blow on opponents that are mortally wounded. Paladins may NOT set the toggle vicious on, as it goes against all their principles and training. See also: TOGGLE That should...
by Kegor
Wed Nov 19, 2008 5:43 pm
Forum: MUD Client Help
Topic: Glist Adding Alias
Replies: 0
Views: 1391

Glist Adding Alias

All of your group loot items you want to add must be in their own container. Syntax: addglist (container) #ALIAS addglist {#VAR LOOT {%1};take all @LOOT;gadd all;put all @LOOT;reorder @LOOT;take all @LOOT;gadd all;reorder @LOOT;put all @LOOT;reorder @LOOT;take all @LOOT;gadd all;reorder @LOOT;put al...
by Kegor
Wed Nov 19, 2008 5:40 pm
Forum: T2 Ideas Archive
Topic: Glist Feature - gadd all (container)
Replies: 1
Views: 981

Glist Feature - gadd all (container)

There is already the "gadd all" command that works from your inventory. Would be nice to expand this to work for containers as well. Re-adding items to glist after a spank would be effortless with this new command, assuming you keep all your group loot in its own container.
by Kegor
Mon Nov 17, 2008 1:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Amethyst ring
Replies: 4
Views: 1228

Re: Amethyst ring

Quit getting pissed off dude, seriously. They going to lock this thread.
by Kegor
Sun Nov 16, 2008 2:24 am
Forum: T2 Ideas Archive
Topic: need before greed.
Replies: 17
Views: 3907

Re: need before greed.

Without people having tons of alts and tons of gear for those alts, most zones wouldn't happen. If your invoker is your only zoning character and you don't like people winning bids on eq you can use to improve on because you don't think they need it, I would have to say you are the one that is guilt...
by Kegor
Wed Nov 05, 2008 6:49 pm
Forum: T2 Ideas Archive
Topic: Classless Multi-RP-PC Alts
Replies: 11
Views: 3286

Re: Classless Multi-RP-PC Alts

I think this idea has very little merit. If it was the prerogative of the areas staff, I think this idea would be much better served as popping up new quest mob NPC's throughout the mud in low to mid level areas as EXP quests. Thus creating the new areas standard of EXP quests by using PC lookalike ...
by Kegor
Wed Nov 05, 2008 6:21 pm
Forum: T2 Areas Discussion Archive
Topic: top tier eq by zone (courtesy of Klandal and Kegor)
Replies: 8
Views: 2180

Re: top tier eq by zone (courtesy of Klandal and Kegor)

technically SPOB stuff is quest based, don't think it's rares. Yes, technically you are correct. But I found it very difficult to classify the items in question as quest items, due to the nature of the results of the quests in relation to the completion of the zone itself. The random aspect of the ...
by Kegor
Mon Nov 03, 2008 4:57 am
Forum: T2 Ideas Archive
Topic: Technical Difficulties forum?
Replies: 1
Views: 1504

Re: Technical Difficulties forum?

People like to talk about crashes and stuff on the Triterium forums soon as they happen if that would be useful for you at all.

http://z15.invisionfree.com/Triterium_BBS/
by Kegor
Sun Oct 26, 2008 12:39 am
Forum: T2 Areas Discussion Archive
Topic: Scorps
Replies: 6
Views: 1306

Re: Scorps

I think the zone is okay as it is, but the eq could use some looking into to make it as desirable as newer zones, especially with the masks since hitter gear usually gets slightly higher +hit/dam these days. Make them serve more distinctly different purposes other than both +2 dam hitter gear with u...
by Kegor
Sun Oct 26, 2008 12:26 am
Forum: Logs
Topic: Evilrace path to AShield
Replies: 9
Views: 2226

Re: Evilrace path to AShield

Someone pwnd you good with misinformation. ROFL, never knew the jack all your fragments quest. Thanx for that.
by Kegor
Sun Oct 26, 2008 12:23 am
Forum: Logs
Topic: Suspended Spellcasting? Plz check this out!
Replies: 2
Views: 1528

Re: Suspended Spellcasting? Plz check this out!

Happened again with that same character about an hour later while casting mirror image out of combat. Not sure if anyone else has noticed this happening, but spells seem to get stuck sometimes now.
by Kegor
Sat Oct 25, 2008 4:57 pm
Forum: Logs
Topic: Suspended Spellcasting? Plz check this out!
Replies: 2
Views: 1528

Suspended Spellcasting? Plz check this out!

< 828h/828H 380p/380P 122v/123V > < P: std > w A Littered Tunnel Exits: -E -S < 828h/828H 380p/380P 121v/123V > < P: std > s A Littered Tunnel Exits: -N -E A short spear lies here. A disgusting jermlaine stands here in the filth < 828h/828H 380p/380P 120v/123V > < P: std > c 'phantasmal killer' jerm...
by Kegor
Wed Sep 03, 2008 4:43 pm
Forum: T2 Ideas Archive
Topic: enhancing warriors
Replies: 3
Views: 1213

Re: enhancing warriors

I think bash is being done away with for 2.0 and being replaced with grappling. Not real sure how all that will work, but I do agree that when a mob or a player is on the ground they shouldn't be getting attack roles unless they make a very tough check against thier weapon proficiency. Same with def...
by Kegor
Wed Sep 03, 2008 4:36 pm
Forum: T2 Ideas Archive
Topic: teleport beacons
Replies: 2
Views: 1330

Re: teleport beacons

Hyssk would not be neglected properly if there was a teleport beacon or worthwhile things to do there. It is just a zone to escape from, not go back to. That's how I've come to know it. So if you're going to make a case for a teleport beacon, might as well push to improve it. I'm all for a nice ques...
by Kegor
Wed Sep 03, 2008 4:07 pm
Forum: T2 Areas Discussion Archive
Topic: Icecrag Adjustments
Replies: 13
Views: 2961

Re: Icecrag Adjustments

This reminds me of a topic I started a long while back about balancing all zones for average completion time range, difficulty, and eq based on the first two. Really though what's been overlooked in this equation for most zones is the time factor. IC2 has its moments, but I would have to say overall...
by Kegor
Tue Aug 26, 2008 1:10 am
Forum: MUD Client Help
Topic: exporting a zone from a map database - how?
Replies: 7
Views: 2770

Re: exporting a zone from a map database - how?

Importing .map files is for converting Zmud v5.55 and lower maps. Still torn between the new faster loading map system of Zmud 7.21 and the better zone handling of 5.55. Moving big chunks of rooms in 7.21 is really slow also.
by Kegor
Sun Aug 24, 2008 7:43 pm
Forum: MUD Client Help
Topic: exporting a zone from a map database - how?
Replies: 7
Views: 2770

Re: exporting a zone from a map database - how?

That's an excellent question. I don't think it can be done either without deleting all other zones of that map database to isolate the one you want to save as a different file name before restoring the full backup.
by Kegor
Sat Aug 23, 2008 4:20 pm
Forum: T2 Areas Discussion Archive
Topic: an ancient biting duergar battleaxe
Replies: 4
Views: 1461

Re: an ancient biting duergar battleaxe

Yes, please. Add to proc additions list you must. Without proc, sucky axe it is.
by Kegor
Wed Aug 20, 2008 4:28 am
Forum: T2 General Discussion Archive
Topic: My puppy almost died
Replies: 20
Views: 3126

Re: My puppy almost died

My best guess at the list of suspects in that part of the country with canine teeth consistant with the description of the bite wound would be a badger or a skunk.
by Kegor
Tue Aug 12, 2008 10:03 pm
Forum: T2 General Discussion Archive
Topic: @thanuk
Replies: 10
Views: 1836

Re: @thanuk

Jaz, defenses today almost require a capable running game for their QB to do anything notable -- it isn't just Favre. Exactly. Thats why I said 'extremely good', not capable. This was intentional, and just another way of me saying Farve sucks and will have a bad year without an 'extremely good' run...
by Kegor
Mon Aug 11, 2008 11:47 pm
Forum: T2 General Discussion Archive
Topic: @thanuk
Replies: 10
Views: 1836

Re: @thanuk

Exactly. Lot of people around here (Minnesota Vikings fans) were hoping we would sign him. I think I would have more fun watching our rookie (Tarvaris Jackson) throw interceptions because at least he has a good excuse. Farve sucks and is only going to make the hall of fame for being around so long (...
by Kegor
Sun Aug 10, 2008 4:34 pm
Forum: T2 Ideas Archive
Topic: Skill Practicing & Guild master limits
Replies: 15
Views: 2998

Re: Skill Practicing & Guild master limits

I'd like to be able to buy stats by trading in 100%XP at lvl 50. I think this idea has a lot of merit. People in real life are not born with set levels of physical or mental talent, it is trained. People that work harder at it generally have the better attributes. This would be an excellent way, ev...
by Kegor
Sat Aug 09, 2008 7:07 am
Forum: T2 Ideas Archive
Topic: trash cans
Replies: 6
Views: 1702

Re: trash cans

Why has no one else thought of this before? Wow, nice idea. = )
by Kegor
Sat Aug 09, 2008 7:00 am
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 5930

Re: Squidly concerns ** Move to gameplay pls!**

* stupid post edited out *
by Kegor
Sat Aug 09, 2008 6:43 am
Forum: MUD Client Help
Topic: Spawning new windows in zMUD
Replies: 5
Views: 2207

Re: Spawning new windows in zMUD

I have a question for this one. I'd like a window that displays active spells on me that are added and removed from the window as they're cast and fade. Possibly added as you were and remove protection items too. This is can be done. It would be much easier to just type 'score' to update the window...
by Kegor
Sat Aug 09, 2008 6:30 am
Forum: MUD Client Help
Topic: Group Health Window
Replies: 2
Views: 2188

Group Health Window

This is the old topic for the disfunctional trigger.

This trigger has been fixed. See the link to the Triterium BBS below.

New Group Health Window
by Kegor
Sat Aug 09, 2008 5:27 am
Forum: MUD Client Help
Topic: Spawning new windows in zMUD
Replies: 5
Views: 2207

Re: Spawning new windows in zMUD

I just made a nice one for you Ragorn. Going to make a new topic for it so people will be able to find it easier in the future, cuz it kicks ass. 8)
by Kegor
Fri Aug 08, 2008 11:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 5930

Re: Squidly concerns ** Move to gameplay pls!**

2.0's been in the works for three? years. It'd be nice for another band-aid meanwhile. You can only log on so many times to xp alts with 20+ ppl that are on. Well it just seems ridiculous to me that you guys keep bugging them with this kind of stuff. The more crap you give them to look at or think ...
by Kegor
Thu Aug 07, 2008 12:47 am
Forum: T2 Gameplay Discussion Archive
Topic: Squidly concerns ** Move to gameplay pls!**
Replies: 28
Views: 5930

Re: Squidly concerns ** Move to gameplay pls!**

The way squids are currently, dominate is a skill that is only used as a quick psp fill. Anyone who attempts it otherwise will find that they are wasting thier time trying to solo with a squid. You cannot dominate mobs with any magic ability whatsoever, it tells you thier mind is too strong for that...
by Kegor
Mon Aug 04, 2008 2:12 am
Forum: T2 Gameplay Discussion Archive
Topic: New Feature => Addalt & Delalt
Replies: 2
Views: 723

Re: New Feature => Addalt & Delalt

The UNLIST command is now available. It's the same as using the DELALT command. The 'DELALT - UNLIST' topic in the Alt Listing Forum within the link above has been updated. Please read this to better understand how this works. This has been an ongoing project all weekend now, and I think we have mos...
by Kegor
Sun Aug 03, 2008 6:03 pm
Forum: MUD Client Help
Topic: Spawning new windows in zMUD
Replies: 5
Views: 2207

Re: Spawning new windows in zMUD

The #WINDOW command is what you're looking for. You can do just about anything you want with that as far as capturing or placing text. Unlike the #CAPTURE command, you can manipulate any of the info you want before it goes there using the full arsenal of Zmud commands and functions. If you have a mo...
by Kegor
Sun Aug 03, 2008 5:04 pm
Forum: T2 General Discussion Archive
Topic: Jokes, Funnies.
Replies: 49
Views: 10687

Re: Jokes, Funnies.

A guy walks up to the bartender and says, 'I'll give you $500 if you'll let me piss all over the bar.' The bartender looks him over curiously for a moment and replies, 'You are serious? Well I guess so, but I am going to want the money up front.' The guy gives the bartender $500 with a big smile on ...
by Kegor
Sun Aug 03, 2008 1:35 am
Forum: T2 Gameplay Discussion Archive
Topic: New Feature => Addalt & Delalt
Replies: 2
Views: 723

New Feature => Addalt & Delalt

Finally got around to adding this today. You can now make changes to your own alt list using the addalt and delalt commands. Check out the Triterium Forums for more info.

http://z15.invisionfree.com/Triterium_B ... wforum=163
by Kegor
Sat Aug 02, 2008 4:30 am
Forum: T2 General Discussion Archive
Topic: Weapons + armor generator
Replies: 6
Views: 1582

Re: Weapons + armor generator

Justin's referee's fan (Decision level:77) Rekziss's saver (Attack level:59) Rekzen's sword (Attack level:49) Zobud's cutlass (Attack level:23) Kobud's cutlass (Attack level:12) Nexar's cutlass (Attack level:11) Jaznolg's katana (Attack level:7) Radiromis's saver (Attack level:7) Kegor's cutlass (At...

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