enchanter exp is insane

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kiryan
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enchanter exp is insane

Postby kiryan » Mon Jan 21, 2002 1:12 pm

ok ive read the threads but enchanter exp is insane. less insane than previous wipes and yes they are an incredibly powerful class and having tons of them around might be a bad thing in terms of twink and fewer groups for the few that bother to put in the effort, but a 2% per 30 minute gain rate at level 49 on smoke is atrocious considering its some of the best exp in the game and she has like 0 trophy. A failed ress is what 5 RL hours of excellent exp? (enc lose 20% per death at 49)

The worst part is that their exp never ends. Why? Because your going to die occasionally in zone (they dont seem to get switched to much which is very very nice but spanks will always happen and they dont have the benefit of word), but you dont make any exp zoning. I love it when we do CC, JOT, scorps, smoke invasion and folks are going damn this is good exp, 2,3,4,5 notches and she checks her exp but she hasnt notched even 1x. insanity.

Maybe its the price we pay for having 1-45 easier. 1-45 was bearable. 46-47 was tough 48-50 is insane. If the trade off is less power easier exp then i guess folks would probably choose more power. Still, id guess that at least 40+, an enchanter levels as fast as a warrior 6 levels higher. Another irksome thing is that you get your best exp by meleeing and casting dam not your group oriented spells like haste and blur. enchantment exp would be a good thing.

Something to ponder after you fix the classes that suck (ele/bard/conj)
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Postby Teyaha » Mon Jan 21, 2002 3:57 pm

the enchanters agree with this assessment, at least this enchanter does.

in smoke, just me and ruagh or just me and gura, they get 1 notch per kill, i get one notch per 4 kills, and i'm casting 8-10 constricts per fight!

i've never had this many played days on a character who hadnt been level 50 for a few months, not even my druid from the toril days whom arguably had the worst xp table of that era next to necros.
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Postby Jurdex » Mon Jan 21, 2002 4:11 pm

2% in 25 minutes as a level 49 cleric was what I averaged. It was the best exp for me around. I was solo.

Sounds pretty similar.

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Postby kiryan » Mon Jan 21, 2002 5:08 pm

ouch jurdex. had no idea cleric exp was that bad. 4% per hour was the best you could do? your as good as they come, so I am inclined to believe you, but gods have stated enc have worst exp gain rate... if she can do 4% per hour you should be able to do better.

Also, id say that the average enchanter isn't going to be so lucky as to have a well equipped troll tank to personally exp them. Average enc gain rate is prolly closer to 2% per 40 minutes. Good race enchanters id guess are prolly less lucky as far as exp comes. Then again, I guess they have paladins...
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Postby Jurdex » Mon Jan 21, 2002 5:20 pm

The best exp for me was soloing the Archmage in the tower or soloing Brimir. Each took about 20 mins to do. Then I had to wait for pop in tower or re-walk jot grid back to Brimirs.

I got all the damage and healing exp.

I was doing better than an enchanter. However, cleric exp is pretty tough too. If we do a good exp zone like TF or Jot, an enchanter notches faster than I do. Image

Also, goodie enchanters solo just the same.

What is your deal with paladins? You trip me out man. They aint that great. :P

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[This message has been edited by Jurdex (edited 01-21-2002).]
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Postby rylan » Mon Jan 21, 2002 6:32 pm

Yeah Kiyran, cleric xp is a massive pain too Image

But to be honest, lvl 49 xp -should- suck.. getting lvl 50 is supposed to be hard. I think it took me a month to get lvl 49 and another month to get 50.. of course I wasn't really doing hardcore xp all the time, thats mostly from zone xp, so you get the idea. Image
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Postby sok » Mon Jan 21, 2002 7:24 pm

wow. lvl 49 folks crying cuz they can't get another 3, 6, ? hp. is there a major difference between lvl 46 & lvl 50? well for cleric i think it's another full heal. okay may 20 hp ? anyways, it's not like lvl 49 enchanter w/ scale is going to be turned down for a group cuz they not lvl 50 yet. i think its more of ego. if inesa has that much ego she needa vacation. anyways forget about enchanter xp and concentration on getting bigus digus up and running.

super sok
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Postby Wargo » Mon Jan 21, 2002 7:43 pm

Heheh Dornax was doing the slow exp. As a cleric, you get very nice exp if you know what to do. At level 50, I soloed on smoke plane at the rate of 12 mins per kill and 2% per kill. That's 10% in one hour. Of course, not many clerics solo as much as I do Image

As for zones, back when my notches didn't max out, I was getting just about same exp as warriors maybe slower than invokers in zones like CC, Jot, TF, Manscorpion. I rarely die in zones so I pretty much leveled from 47 to 50 zoning.

On enchanter note, I have an enchanter alt at level 25 and the exp does seem significantly slower than what my cleric's rate was.

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Postby rylan » Mon Jan 21, 2002 8:51 pm

Smoke wasn't in when we were xping, and thats a VERY nice place for high lvl people to go to get xp. Image
Even if it seems slow, its better than lots of other areas.
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Postby Jurdex » Mon Jan 21, 2002 9:58 pm

I was the first goodie cleric to 50. Smoke wasn't an afterthought then, also exp spots were WAY WAY WAY more crowded cuz all anyone could do was exp.

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Postby Teyaha » Mon Jan 21, 2002 11:51 pm

i remember doing tower exp with vjaerrak and hamibugan and a warrior whom i cant remember, sorry about that. anyway me and hami at same level the minute he got full heal he was levelling nearly 3 times faster. this mainly because i was stoning my ass off and running out to mem them back. cleric gets healing xp. this was before the xp change a few months back

so in the post 46 cleric prob about as rough as chanter, but chanter rough from day 1 unless you have friends who take you to ship/tower at level 21.
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Postby Bipple » Tue Jan 22, 2002 12:12 am

From what I undersand all the casters (Mage Class) use the same exp table. There's always posts about how hard Enchanter exp is but it's no worse than Illusionist, Elementalist or Necro exp (Invoker's get a lot more damage exp so I wouldn't group them in). A solution to one would have to help all these classes evenly or you'll just hear complaining from the other classes.

Enchanters can solo just as well as these other classes can (possibly better as higher levels) and their damage abilities are failrly close to equal.
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Postby Malacar » Tue Jan 22, 2002 12:56 am

I'm sorry, I thought for a second you said our damage capabilities are about equal...

I musta misheard...
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Postby asamoth » Tue Jan 22, 2002 2:06 am

Err, no your ears are fine Malacar. Tho I think my eyes are going wierd, for some reason I thought I read something about damage being equal.

Enchanters just need to learn how to die less =)

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Postby Teyaha » Tue Jan 22, 2002 2:40 am

the only useful damaging spell we have is constriction, at level 41. the other two are area affect spells which are not particularly good for solo and not even all that effective from what i've tested wiping out stuff east of tp (the level 5 mobs were constantly left alive vs. blacklight burst.

what i would like to see that would help enchanters in the 36-46 range, which really was the roughest for me, is one single target damage spell available in 7th and 8th circles. we have nothing between cone of cold and constriction that's not area affect.

if it is true that all mage xp tables are the same, than having this 'option' would help tremendously when it's time to xp.

i know that we can solo efficiently if we have the hp gear and the ac, however not all enchanters are created equal Image not to mention soloing is sooooooo BORING.

my two rubles on the subject.
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Postby Bipple » Tue Jan 22, 2002 3:08 am

Constriction is more powerful than any single target offensive spell Necros or Mentalists have (Conj's had), Nightmare is probably more powerful but I doubt it makes a big difference in exp gained.
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Postby Malacar » Tue Jan 22, 2002 3:20 am

Last I checked.. Necros had pets that doled out a lot more damage.

I know nothing about Elementalists, so I won't comment there. But you're on crack if you think it's even close to the same.
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Postby Shevarash » Tue Jan 22, 2002 3:33 am

1) All mage exp tables are not the same.

2) Enchanters are hard to level on purpose.

3) I will be going over all of the mage classes shortly, and will tweak Enchanter exp if I feel it's needed after evaluating.




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Postby kiryan » Tue Jan 22, 2002 5:03 am

i suspect that the exp tables are the same for all mages, but its the damage exp that makes the difference in the exp gain rate. EDIT> guess I was wrong hehe.

I think you are very wrong in saying enchanters can do as much dam as any of the other mages. I dont think its arguable that they are anything but dead last, unless your comparing them to necros against wraith mobs (but now necros got new anti-undead spells).

A major difference between priests and enchanters is that priests will get healing exp in zone. An enchanter usually doesnt get much chance to cast offense unless they stoning only one tank, there is no enchantment exp, and their melee blows.

and im not really crying over my wife's exp, she's basically finished (50.04). I just think its a bit extreme and would benefit other enchanters a lot (well, and help her keep 50). More enchanters means more zonage.

oh and the only reason i mentioned paladins was we did a lot of 2 man exp, it was by far the best exp she did, that we couldnt have done without troll regen and vit potions. I've seen other evil enchanters do similar. I was thinking a goodie enchanter would have to have a tank and a healer, but paladins would probably be as good as a troll in 2 man exp situations. but anyways, this really isnt about paladins.

[This message has been edited by kiryan (edited 01-22-2002).]
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Postby Ensis » Tue Jan 22, 2002 1:19 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shevarash:
<B>2) Enchanters are hard to level on purpose.
</B></font><HR></BLOCKQUOTE>

Enchanters are probably the most important class in the game IMO, while they may not be the most fun to play, they have the most useful spells/versatile list in the game.

Constriction is more powerful than any single target offensive spell Necros or Mentalists have (Conj's had), Nightmare is probably more powerful but I doubt it makes a big difference in exp gained

Not to shoot myself in the foot, but I got hit by a constrict the other day at wizzies and it didn't hurt a whole hell of a lot (it did less than 100)


E
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Postby kiryan » Tue Jan 22, 2002 5:20 pm

enchanters are the most powerful class in the game id buy.

clerics and ressers are by far the most important class.

1. you can't get ress cept from clerics.
2. you de facto can't do !teleport zone without at least 1 ressing cleric
3. you can't get full heal cept from clerics
4. you can get strong defensive spells stone + displace without an enchanter (though scale owns)
5. you can get globe and haste from necros, lichs, and possibly elementalists?
6. conj/elementalists can PWB and pris. black light burst and major paralysis are useless in zone. feeb, dispel magic is common to mages. Fly I suppose is a key spell... plenty of fly eq.

finally, 1 enchanter is enough for a 15 man group, 2 is nice. 2 clerics in a 15 man group is the standard, 3 is nice.

so like i said, its something to ponder, not sure that the game would be better if ench exp was easier, but its rather difficult.

[This message has been edited by kiryan (edited 01-22-2002).]
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Postby moritheil » Tue Jan 22, 2002 8:18 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Teyaha:
<B>the only useful damaging spell we have is constriction, at level 41. the other two are area affect spells which are not particularly good for solo and not even all that effective from what i've tested wiping out stuff east of tp (the level 5 mobs were constantly left alive vs. blacklight burst.

what i would like to see that would help enchanters in the 36-46 range, which really was the roughest for me, is one single target damage spell available in 7th and 8th circles. we have nothing between cone of cold and constriction that's not area affect.

if it is true that all mage xp tables are the same, than having this 'option' would help tremendously when it's time to xp.

i know that we can solo efficiently if we have the hp gear and the ac, however not all enchanters are created equal Image not to mention soloing is sooooooo BORING.

my two rubles on the subject.</B></font><HR></BLOCKQUOTE>

Tehaya, I've mentioned this with cyclone and the druid areas, and I think Asamoth mentioned this about phantasmal blades - lowlevel mobs continually wind up morted, or at nasty wounds, instead of dead. And yes, we all tested it near TP.

Solo is boring? Heh... don't think it's an incredible bundle of joy for clerics or druids either. :P

I feel a powerful nuke for enchanters between constriction and cone might upset the balance... Yes, yes, I know enchanters have a terrible lack of damage, but there were umpteen warnings about that when the enchanter class came in. Of course, a single target *status effect* nuke that doesn't deal a whole lot of damage, I probably would not question. Make it have a chance to ray the enemy, that way ray will actually get used in a zone other than with GCD. Just don't make it comparable to vokers :P Obviously.
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Postby kiryan » Tue Jan 22, 2002 11:03 pm

im not suggesting nukes, just look at the exp gain rate. there are lots of ways to adjust it nukes, enchantment exp, or simply lowering the table. the reason why ench gain rate is terrible is largely due to no way to get dam exp.

someone else said enc have strong nukes compared to other mages, thats a load of bull, and thats how this thread turned into a nuke debate.
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Postby Tasan » Wed Jan 23, 2002 3:58 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kiryan:
<B>6. conj/elementalists can PWB and pris. black light burst and major paralysis are useless in zone. feeb, dispel magic is common to mages. Fly I suppose is a key spell... plenty of fly eq.
[This message has been edited by kiryan (edited 01-22-2002).]</B></font><HR></BLOCKQUOTE>

Allow me to chuckle. Talk to Baratos if you actually believe in MP's worthlessness.

Twyl

[This message has been edited by Tasan (edited 01-23-2002).]
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Postby kiryan » Thu Jan 24, 2002 1:34 am

mp hasnt been landing worth dick lately. i dont know if its been "fixed" but i still havent seen a para land in prolly a month.
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Postby kiryan » Fri Jan 25, 2002 6:19 am

hmm cleric exp suxors too.

level 28.5 cleric vs level 26.?? warrior

about 5 hours later killing are you mad and you are mad mobs

level 30.5 cleric vs level 30 warrior

warriors hit/dam 30/30 wielding flamberge or ebony

clerics hit/dam? 40/15 wielding nightbringer and not missing rarely healing

ummm i can only assume it gets worse.
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Postby Teyaha » Fri Jan 25, 2002 8:57 am

once you get full heal the healing xp from that will have you levellin as fast as the warrior till 36, according to my cleric friend.
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Postby Jurdex » Fri Jan 25, 2002 9:15 am

31-36 are like the easiest levels on the mud for any class.

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Postby Teyaha » Fri Jan 25, 2002 3:52 pm

i was still levelling at 1/3 the speed of the like levelled cleric, the 46 cleric and the 42 warrior i was in tower with at the time. it's still rough for enchanter, but not as rough as 41+
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Postby muma » Fri Feb 01, 2002 3:15 am

agree asamoth, chanters need to die less.... and chanter xp is just fine with me. i don't care about getting to 50 at the speed of light like everyone else. heheh jk! + what kills? zoning for eq u won't get cos someone else won the bid anyways. and if u die during xp u suck Image or need to learn how to flee.... there are these solutions: c 'sto'me c 'dragonsca'me
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Postby muma » Fri Feb 01, 2002 3:28 am

wait shev.! don't change chantah's xp again. after the xp table change a little while ago i was shocked at how fast it seemed chantah's could level, and OMG no we don't have friggin equal dmg. LOL
who cares anyways!!! can't this class just be left like it is how i like it *beg* we is powerful enuff. but who isn't power hungry and stuff...U know what i'm talking about ppl. everyone wants to be upgraded and wants to downgrade other classes. it seems like that sometimes.
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Postby moritheil » Fri Feb 01, 2002 3:52 am

I always get told I need to die less often.

But then, how could I face my groupmates?
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Postby Jayden » Fri Feb 01, 2002 9:35 am

As a chanter class goes we are really balanced between what we are supposed to be and what some of us want to be.

What we are is an awesome support class. We are what keeps most other classes alive with our spells (until they can be healed Image), such as stone (scale), globe, maj para (though it works a lot less), just to name a few. And what some of us want to be. Like invokers and damage dealers. With spells like Constriction, prismatic spray, blacklight, fireball, light bolt, we have our share of doing damage. We also can solo quite well. Using the above mentioned spells. We also have charm (though I have failed it 86 times in a row, it does need some work. The only thing I have EVER been able to charm is the young clerics at TP.) which when you are able to charm a cleric it will cut the heal time you have way down. Just be creative and experiment with your class. I tell you this, those that can go from 1-50 in a week or even a month SUCK as chanters. You need to put in the time to be good at your class.

Now the question is whether we get xp slow and our tables are rather hard. I don't know about the tables but I really think they should not be changed, as that would take away from the accomplishment of our fellow Chanters who have put in the time and effort to reach 50th.

IF any change is made Chanters could get some xp for a few of our assist spells on peeps such as stone (scale), haste, globe etc. But that is as far as it should go in my opinion.
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Postby gordex » Fri Feb 01, 2002 9:55 am

<font face="Verdana, Arial" size="2">black light burst and major paralysis are useless in zone.[B]</font>


Cullen (50 chanter) and I (50 druid) smoked 2 level 50+ (I'm guessing 55+) mobs using MP, one at a time. Thankfully is was a nature room so I could nuke hard!

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Postby Dulzuth » Fri Feb 01, 2002 9:58 am

Level: 41 Race: Drow Elf Class: Enchanter
Hit points: 489(577) Moves: 121(121)
Experience Progress: 58% (0% change, % since mark)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 432 platinum 1281 gold 1014 silver 874 copper
Prestige: 4550
Citizen of: Dobluth Kyor
Outcast from: Griffon's Nest
Playing time: 8 days / 11 hours/ 27 minutes
Title: Ariv'Dereluz
Group Name: I C DEAD PEOPLE
Group Leader: Verzul
Followers:
Thakx
Status: Standing.
Enchantments: Fly Ultravision

Active Spells:
--------------
fly

*whistle*



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Postby muma » Fri Feb 01, 2002 10:35 am

dulzuth of course u had to have been plevel'd right??????? 8 days to lvl.41 omg!
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Postby Grintor » Fri Feb 01, 2002 10:42 am

took me 32 played days to get to 41.

at 45 have 43 days.

some have a charmed life.

illus+shaman=chanter without dscales
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Postby muma » Fri Feb 01, 2002 11:10 am

i started muma in may 01. and i have 42 days playing time (lvl. 47), but i'm in no rush for lvl. 50 i'll get there when i do, + it can get boring doing just xp all the time... it's more fun to solo and _chat_ and go afk!
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Postby torkur » Fri Feb 01, 2002 11:59 am

Enchanters get minimal offense, but tons of utility spells.....invokers get tons of damage, but no utility spells.....both are geared for groups and rule them.....why's everybody complaining? I thought both classes were supposed to replace monks of old and sorcs of old anyways in groups and they do so quite nicely......

Everybody's xp tables suck, that's why the challenge is fun. :P
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Postby kiryan » Fri Feb 08, 2002 9:12 am

not bad dulz. im talking about post 48 exp though.

i would assume the exp tables are based on some sort of hours of exp to 50 per class. be interesting to see what the blueprint says for each class.

Why do clerics have a shitty table? cleric is the foundation of every group. in dnd rogues needed 1250 exp for level 2, clerics 1500, warriors 2000 and mages 2500.
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Postby Galok Icewolf » Fri Feb 08, 2002 10:23 am

Actually clerics dont need 1500. Every class needs over 2000 for level 2 except bards and thieves...

I'm pretty sure anyways, I dont have m phb right in front of me.
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Postby Sarell » Fri Feb 08, 2002 11:25 am

Level fifty is the highest level.

6 months into pwipe we hade tonnes of them and we are not wiping again right?

DOWNGRADE ALL :P
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Postby cherzra » Fri Feb 08, 2002 11:30 am

If there are ever too many level 50's, the gods can always set the current xp that is for lvl 50 to be only the amount needed for lvl 40... and double what you need for 50 Image

Everyone will be 40ish for half a year or more then again, which wouldn't be that big a deal.
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Postby Malacar » Fri Feb 08, 2002 2:15 pm

Ok, since someone mentioned numbers, I felt the need to chime in.

In 3rd edition, the exp charts are standard. Every class should be given the same leveling standards etc. This was one of the best changes in 3rd edition.

In 1st/2nd editions, yes, mages needed 2500 exp to hit 2nd level. Rogues needed the least. But before you say 'see, mages are the hardest to level!', bother to look at the rest of the exp charts. It all evened out. Rogues were still the easiest, but it all became relative, and evened out.


[This message has been edited by Malacar (edited 02-08-2002).]
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Postby kiryan » Sat Feb 09, 2002 4:17 am

first/pre first dnd agrees with my post, im fairly confident. i dont remember 2nd edition that much and i havent forked out for third edition. but anyways i was just posting it as an example that i thought demonstrated the care placed on clerics in early dnd as they are the core of every group.

id say sojourn still has clerics at the core of every group so i think that we would all benefit if someone could fucking heal and we werent sitting on our asses waiting for a cleric or a resser to log on all the time so we can do something interesting.
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Postby sok » Tue Feb 12, 2002 12:42 am

blah that's nothing dulzuth.
we had twinks-r-us.
lvl 45 in 5 days. right bob?

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