*Thanks Touk and Ashiwi for the CR help*
I'm only a level 11 paladin, and was exploring Mt. Skelinak after getting bored with hobgoblins, half-orcs, and other MOBs there.
I was exploring the tunnels really far below the mountain, and fought some primitive humans that conned 'needle.' I went one or two rooms over and evaded a HYDRA. Dunno how, but I did. I ran from it, it chased me, it paralyzed me with frost breath, and I died.
What's with the rapid change in difficulty in the tunnels under Mt. Skelinak?
Eep, a Hydra under Mt. Skelinak! w00t Touk!
*comfort* Holdar. Although you probably already suspect, there are abrupt changes in mob difficulty in almost every zone you will find. If you didn't run into the hydra there, you would have probably run into the lizardmen and met a similar demise. (en route to the hydra, you missed them by one room)
The only thing you can do about it really is have an escape route ready -all- the time. And once you can summon mounts, if you suspect something bad coming up, send in your mount with a light. The dangers won't necessarily get any smaller either... as you level up, you will wander into bigger and more dangerous zones. I always found it one of the defining aspects of Sojourn... everpresent potential to get thoroughly, unquestionably smacked down.
The only thing you can do about it really is have an escape route ready -all- the time. And once you can summon mounts, if you suspect something bad coming up, send in your mount with a light. The dangers won't necessarily get any smaller either... as you level up, you will wander into bigger and more dangerous zones. I always found it one of the defining aspects of Sojourn... everpresent potential to get thoroughly, unquestionably smacked down.
One time, I was headed into the goblin mines, but like a a room before the entrance to the caves, there were like 12 lizard men and a leader. I actually hit one a few times, and doged a few hits before I realized what was going on, and took off in the direction I came...
I rested up, buffed up, and ran like hell through the room and got by unscathed
What were they doing in the plains, anyway?
I rested up, buffed up, and ran like hell through the room and got by unscathed
What were they doing in the plains, anyway?
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- Sojourner
- Posts: 1446
- Joined: Tue Jan 30, 2001 6:01 am
- Location: Newcastle, NSW, Australia
- Contact:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Holdan:
<B>One time, I was headed into the goblin mines, but like a a room before the entrance to the caves, there were like 12 lizard men and a leader. I actually hit one a few times, and doged a few hits before I realized what was going on, and took off in the direction I came...
I rested up, buffed up, and ran like hell through the room and got by unscathed
What were they doing in the plains, anyway?</B></font><HR></BLOCKQUOTE>
Ohh.. the memories of exploring those caves
Rest assured, most new players exploring around waterdeep meet a similar fate to you only a few paces from where you did.
Myself, it was the (tough) lizardmen that I found 1st, heh.
Yeah, heed Dezzex' advice.
Many areas in the realms have some very nasty mobs that will pound you real good, and chase you when/if you run.
A pet to send ahead with a light can be very useful..
The group of a dozen Lizardmen you encountered in the plains were likely one of the small random mob groups, that occasionally load around the place - sometimes they are orcs, or kobolds, sometimes they only show up at night, and they almost always are very low level.
Personally, I love the idea of these random mob groups - easy, fun, surprising, and good in the fantasy realm that is sojourn, I think.
Good Hunting!
Mogr -=BloodSeeker=- Northern Star
<B>One time, I was headed into the goblin mines, but like a a room before the entrance to the caves, there were like 12 lizard men and a leader. I actually hit one a few times, and doged a few hits before I realized what was going on, and took off in the direction I came...
I rested up, buffed up, and ran like hell through the room and got by unscathed
What were they doing in the plains, anyway?</B></font><HR></BLOCKQUOTE>
Ohh.. the memories of exploring those caves
Rest assured, most new players exploring around waterdeep meet a similar fate to you only a few paces from where you did.
Myself, it was the (tough) lizardmen that I found 1st, heh.
Yeah, heed Dezzex' advice.
Many areas in the realms have some very nasty mobs that will pound you real good, and chase you when/if you run.
A pet to send ahead with a light can be very useful..
The group of a dozen Lizardmen you encountered in the plains were likely one of the small random mob groups, that occasionally load around the place - sometimes they are orcs, or kobolds, sometimes they only show up at night, and they almost always are very low level.
Personally, I love the idea of these random mob groups - easy, fun, surprising, and good in the fantasy realm that is sojourn, I think.
Good Hunting!
Mogr -=BloodSeeker=- Northern Star
I still remember one of my first death's in all of the MUD, when I was still getting used to things presplit...
It was to a group of gnolls. I wandered from mobs I could handle at 15th level to my first bashing tracking mobs. Of course, I didn't encounter *one* of them. No, I had three of them on me.
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Elseenas of No House Worth Mentioning
It was to a group of gnolls. I wandered from mobs I could handle at 15th level to my first bashing tracking mobs. Of course, I didn't encounter *one* of them. No, I had three of them on me.
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Elseenas of No House Worth Mentioning
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- Sojourner
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imo, the only answer is dont explore unless you can cast word or you dont mind dieing.
Staff has said in the past most bad ass agros are hinted at in room descriptions leading up to or inside the room. For example displacer beast has bunch of skulls and shit in the prior rooms description and its room is described as a lair. if your brave enough to walk into someones lair your brave enough to die when you get in over your head.
Staff has said in the past most bad ass agros are hinted at in room descriptions leading up to or inside the room. For example displacer beast has bunch of skulls and shit in the prior rooms description and its room is described as a lair. if your brave enough to walk into someones lair your brave enough to die when you get in over your head.
Heh, word is nice but I wouldn't bet everything on it. You still have to not mind dying.
I've died more than once before I could even get the word off.
Edit:
Also, what is bad-ass at level 50 is very different than what is bad-ass at level 20. I've encountered more than one thing that was not hinted at but still ment instadeath.
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Elseenas of No House Worth Mentioning
[This message has been edited by Elseenas (edited 03-04-2002).]
I've died more than once before I could even get the word off.
Edit:
Also, what is bad-ass at level 50 is very different than what is bad-ass at level 20. I've encountered more than one thing that was not hinted at but still ment instadeath.
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Elseenas of No House Worth Mentioning
[This message has been edited by Elseenas (edited 03-04-2002).]
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kiryan:
<B>imo, the only answer is dont explore unless you can cast word or you dont mind dieing.
</B></font><HR></BLOCKQUOTE>
i wanna see kiryan exploring of um...
i wanna see kiryan exploring of um...
i wanna see kiryan exploring of um...
*bounce*
*tease*
seriosly, death is a part of the game, only way to get around is to run into stuff, thats my 2c...
/fil
<B>imo, the only answer is dont explore unless you can cast word or you dont mind dieing.
</B></font><HR></BLOCKQUOTE>
i wanna see kiryan exploring of um...
i wanna see kiryan exploring of um...
i wanna see kiryan exploring of um...
*bounce*
*tease*
seriosly, death is a part of the game, only way to get around is to run into stuff, thats my 2c...
/fil
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