What class should you really be playing?
What class should you really be playing?
http://www.students.uiuc.edu/~ellingwd/dndwho/index.html
Apparently I'm a chaotic neutral bard/rogue of Finder Wyvernspur.
Yayaril
Apparently I'm a chaotic neutral bard/rogue of Finder Wyvernspur.
Yayaril
LOL! Correct race and class, but Cyric..rofl!
Raev
I Am A: Neutral Evil Elf Ranger Fighter
<u>Alignment:</u>
Neutral Evil characters believe in Number One.
Their personal gain takes precedance over all else, and they will work with whomever
necessary and whatever institutions necessary to further their own goals.
<u>Race:</u>
Elves are the eldest of all races, although they are
generally a bit smaller than humans. They are generally well-cultured, artistic,
easy-going, and because of their long lives, unconcerned with day-to-day activities
that other races frequently conccern themselves with. Elves are, effectively,
immortal, although they can be killed. After a thousand years or so, they simply pass
on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the
elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Fighters are the warriors. They use weapons
to accomplish their goals. This isn't to say that they aren't intelligent, but that
they do, in fact, believe that violence is frequently the answer.
<u>Deity:</u>
Cyric is the Neutral Evil god of death, murder, the
dead, strife, tyranny, deception, and illusion. His followers are working to secure
his position as a new god, and are in conflict with many worshippers of other deities.
They wear black or dark purple robes, with silver trimming, and wear silver bracelets.
Cyric's symbol is a skull set in a purple starburst.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html'
target='mt'>What D&D Character Are You?</a>, courtesy of<a
href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img
height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle'
width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/'
target='mt'>NeppyMan</a></b> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Raev
I Am A: Neutral Evil Elf Ranger Fighter
<u>Alignment:</u>
Neutral Evil characters believe in Number One.
Their personal gain takes precedance over all else, and they will work with whomever
necessary and whatever institutions necessary to further their own goals.
<u>Race:</u>
Elves are the eldest of all races, although they are
generally a bit smaller than humans. They are generally well-cultured, artistic,
easy-going, and because of their long lives, unconcerned with day-to-day activities
that other races frequently conccern themselves with. Elves are, effectively,
immortal, although they can be killed. After a thousand years or so, they simply pass
on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the
elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Fighters are the warriors. They use weapons
to accomplish their goals. This isn't to say that they aren't intelligent, but that
they do, in fact, believe that violence is frequently the answer.
<u>Deity:</u>
Cyric is the Neutral Evil god of death, murder, the
dead, strife, tyranny, deception, and illusion. His followers are working to secure
his position as a new god, and are in conflict with many worshippers of other deities.
They wear black or dark purple robes, with silver trimming, and wear silver bracelets.
Cyric's symbol is a skull set in a purple starburst.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html'
target='mt'>What D&D Character Are You?</a>, courtesy of<a
href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img
height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle'
width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/'
target='mt'>NeppyMan</a></b> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
I Am A: Lawful Good Human Mage Bard
<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Deity:</u>
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Deity:</u>
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
-
- Sojourner
- Posts: 245
- Joined: Thu Dec 27, 2001 6:01 am
- Location: Seattle, WA
i'ma chaotic good half-elf ranger
i guess it sorta wierd cause one:
I'm basically a good guy..honest! I work in a doctor's office and do community service!
I'm Half American and Half Korean... so i guess that does mean i have the curiosity of an american, and the height of a short asian fellow??
And i lived most of my life in Alaska, hiking, fishing, and camping...so i guess you could say i am in tune with a ranger. Heck, when i was in the army, i was a Scout Medic for the longest hehe.
------------------
Aram the novice paly
i guess it sorta wierd cause one:
I'm basically a good guy..honest! I work in a doctor's office and do community service!
I'm Half American and Half Korean... so i guess that does mean i have the curiosity of an american, and the height of a short asian fellow??
And i lived most of my life in Alaska, hiking, fishing, and camping...so i guess you could say i am in tune with a ranger. Heck, when i was in the army, i was a Scout Medic for the longest hehe.
------------------
Aram the novice paly
I Am A: Lawful Neutral Elf Cleric Ranger
<u>Alignment:</u>
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Deity:</u>
Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Deity:</u>
Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
-
- Sojourner
- Posts: 113
- Joined: Thu Jul 26, 2001 5:01 am
- Location: Santa Monica, CA, USA
- Contact:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
That sounds like me....*cackle*
For some reason it made me a tree hugger though....hrm
-Om, apparently a ranger/bard in disguise.
That sounds like me....*cackle*
For some reason it made me a tree hugger though....hrm
-Om, apparently a ranger/bard in disguise.
-
- Sojourner
- Posts: 63
- Joined: Wed Nov 14, 2001 6:01 am
- Location: chicago,Il
I Am A: True Neutral Half-Elf Bard
<u>Alignment:</u>
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Deity:</u>
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Deity:</u>
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
-
- Sojourner
- Posts: 376
- Joined: Wed Feb 07, 2001 6:01 am
- Location: Long Branch, NJ
I Am A: Neutral Good Elf Bard Mage
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Secondary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Deity:</u>
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
<u>Secondary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Deity:</u>
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
-
- Sojourner
- Posts: 28
- Joined: Tue Mar 05, 2002 6:01 am
- Location: Hasbrouck Heights, NJ, USA
- Contact:
Right on the money, though Velsharoon is one deity I am not familiar with.
Neutral Evil Elf Mage Bard
Follower Of Velsharoon
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
--------------------------------------------------------------------------------
Neutral Evil Elf Mage Bard
Follower Of Velsharoon
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
--------------------------------------------------------------------------------
Just because I care more about food and drinks than decorations?
I Am A: Chaotic Evil Human Fighter Paladin
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<u>Primary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
·•Kuurg•·
I Am A: Chaotic Evil Human Fighter Paladin
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
<u>Primary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
·•Kuurg•·
I Am A: True Neutral Human Ranger
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of <a href='mailto:ellingwd@uiuc.edu'>NeppyMan</a>!
Eek?
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of <a href='mailto:ellingwd@uiuc.edu'>NeppyMan</a>!
Eek?
Pretty close but they were off on the race
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
I Am A: Neutral Good Elf Mage Druid
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Lawful Evil Elf Mage Thief
Follower Of Velsharoon
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- (-3)
Chaotic Good ---- (-1)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXX (4)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- X (1)
Chaotic Evil ---- (-1)
Race:
Human ---- XX (2)
Half-Elf - (-4)
Elf ------ XXXXXXX (7)
Halfling - (-5)
Dwarf ---- XXX (3)
Class:
Fighter - (-5)
Ranger -- (-5)
Paladin - (-4)
Cleric -- (0)
Mage ---- XXXXXXXXX (9)
Druid --- (-5)
Thief --- XXX (3)
Bard ---- XXX (3)
------------------
Elseenas of No House Worth Mentioning
Follower Of Velsharoon
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.
Detailed Results:
Alignment:
Lawful Good ----- X (1)
Neutral Good ---- (-3)
Chaotic Good ---- (-1)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXX (4)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- X (1)
Chaotic Evil ---- (-1)
Race:
Human ---- XX (2)
Half-Elf - (-4)
Elf ------ XXXXXXX (7)
Halfling - (-5)
Dwarf ---- XXX (3)
Class:
Fighter - (-5)
Ranger -- (-5)
Paladin - (-4)
Cleric -- (0)
Mage ---- XXXXXXXXX (9)
Druid --- (-5)
Thief --- XXX (3)
Bard ---- XXX (3)
------------------
Elseenas of No House Worth Mentioning
Anyone really surprised?
You Are A:
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
You Are A:
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
I Am A: Neutral Good Elf Ranger Druid
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
neutral evil human thief/bard... who didnt see that comming?
You Are A:
Neutral Evil Human Thief Bard
Follower Of Mask
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
[This message has been edited by Cirath (edited 03-06-2002).]
You Are A:
Neutral Evil Human Thief Bard
Follower Of Mask
Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
[This message has been edited by Cirath (edited 03-06-2002).]
heh, sorta expected this
I Am A: Neutral Good Half-Elf Ranger Paladin
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
I Am A: Neutral Good Half-Elf Ranger Paladin
<u>Alignment:</u>
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
no one can beat how perfect mine is for me...the funny thing is that i was going wel damn that wont get me dwarf...or that wont get me cleric...etc.
I Am A: Lawful Good Dwarf Cleric Fighter
<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
<u>Race:</u>
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<u>Deity:</u>
Gorm Gulthyn is the Lawful Good dwarven god of guardians, defense, and vigilance. He is also known as Fire Eyes, the Golden Guardian, and the Sentinel. Followers of Gorm Gulthyn focus on the defense of the dwarven homes, and are always on guard in the event of trouble. Their preferred weapon is the battleaxe. Gorm Gulthyn's symbol is a bronze mask with flaming eyeholes.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
I Am A: Lawful Good Dwarf Cleric Fighter
<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
<u>Race:</u>
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
<u>Deity:</u>
Gorm Gulthyn is the Lawful Good dwarven god of guardians, defense, and vigilance. He is also known as Fire Eyes, the Golden Guardian, and the Sentinel. Followers of Gorm Gulthyn focus on the defense of the dwarven homes, and are always on guard in the event of trouble. Their preferred weapon is the battleaxe. Gorm Gulthyn's symbol is a bronze mask with flaming eyeholes.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
I Am A: Chaotic Good Elf Ranger Druid
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Bwahaha... go figure!
- Ragorn
Picks the right class, it seems.
[This message has been edited by Ragorn (edited 03-06-2002).]
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Bwahaha... go figure!
- Ragorn
Picks the right class, it seems.
[This message has been edited by Ragorn (edited 03-06-2002).]
-
- Sojourner
- Posts: 21
- Joined: Thu Jan 10, 2002 6:01 am
- Location: glendale, arizona, USA
- Contact:
Chaotic Good Dwarf Fighter Ranger
No Diety
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
I'm cool!
No Diety
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
I'm cool!
You Are A: Neutral Good Elf Ranger Fighter
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place,
and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured,
artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently
concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they
simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and
healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but
that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is
the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it.
They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is
a unicorn head.
------------------
Taegost L'Mirrahn - STUPER DRUID(tm)
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place,
and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured,
artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently
concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they
simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and
healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but
that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is
the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it.
They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is
a unicorn head.
------------------
Taegost L'Mirrahn - STUPER DRUID(tm)
ohoh!! I should be a druid!! oh wait.. I am a druid...
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
I Am A: Chaotic Evil Halfling Thief Mage
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
<u>Primary Class:</u>
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
<u>Secondary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Deity:</u>
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
Nokie 'No you don't!! That belongs to me!' Quickfingers
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
<u>Primary Class:</u>
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
<u>Secondary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Deity:</u>
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
Nokie 'No you don't!! That belongs to me!' Quickfingers
I Am A: Chaotic Good Elf Mage Ranger
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Deity:</u>
<b>
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Tuga the Sunless Troll
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
<u>Secondary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Deity:</u>
<b>
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
Tuga the Sunless Troll
You Are A:
Chaotic Neutral Dwarf Fighter Thief
Follower Of Tempus
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Tempus is the Chaotic Neutral god of war. He is also known as the Lord of Battle and the Foehammer. His followers believe in the glory and joy of battle, and are never far from it. They typically wear battered armor, and carry a variety of weapons, but do not use missile weapons. Tempus's symbol is a flaming sword.
Chaotic Neutral Dwarf Fighter Thief
Follower Of Tempus
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Tempus is the Chaotic Neutral god of war. He is also known as the Lord of Battle and the Foehammer. His followers believe in the glory and joy of battle, and are never far from it. They typically wear battered armor, and carry a variety of weapons, but do not use missile weapons. Tempus's symbol is a flaming sword.
Chaotic Good Elf Bard Fighter
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Stimpy.... When have I ever?!?
Toplack
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Stimpy.... When have I ever?!?
Toplack
-
- Sojourner
- Posts: 258
- Joined: Sat Feb 10, 2001 6:01 am
- Location: Forster Keys, NSW Australia
- Contact:
Well damn... I understand the chaotic good and even the mage... but ME a scrawny elf cleric? *snort* should be Chaotic Good Barbarian Conjurer that follows the god of Jack Daniels and stale bong water...
Chaotic Good Elf Cleric Mage
Follower Of Tymora
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
Chaotic Good Elf Cleric Mage
Follower Of Tymora
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zazure:
<B>ohoh!! I should be a druid!! oh wait.. I am a druid...
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.</B></font><HR></BLOCKQUOTE>
Very nice ZAZ
<B>ohoh!! I should be a druid!! oh wait.. I am a druid...
Chaotic Good Elf Ranger Druid
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.</B></font><HR></BLOCKQUOTE>
Very nice ZAZ
You Are A:
Chaotic Good Elf Bard Thief
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
ACK and I even went back to change my answers and still got a bard
Chaotic Good Elf Bard Thief
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
ACK and I even went back to change my answers and still got a bard
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
I Am A: Chaotic Good Half-Elf Ranger Druid
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
</a>
I think I'll keep myranger.
Kallinar
Moo
[This message has been edited by Kallinar (edited 03-06-2002).]
<u>Alignment:</u>
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
<u>Deity:</u>
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
</a>
I think I'll keep myranger.
Kallinar
Moo
[This message has been edited by Kallinar (edited 03-06-2002).]
I Am A: Chaotic Evil Elf Cleric Paladin
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
-<(#)>- Xebes makes your heart start to race REAL FAST!
<u>Alignment:</u>
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently conccern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
<u>Primary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.
<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
<u>Deity:</u>
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Find out <a href='http://www.students.uiuc.edu/~ellingwd/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a> <a href='mailto:ellingwd@uiuc.edu'>(e-mail)</a>
------------------
-<(#)>- Xebes makes your heart start to race REAL FAST!
Ah, this test. Looks like they've added a few things since I was first shown it a few weeks ago . . .
Chaotic Good Elf Ranger Fighter
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
I like the outdoors. But I also really, really like swords and knives *cackle*
------------------
"Maybe I should stop and ask for directions . . ."
Chaotic Good Elf Ranger Fighter
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
I like the outdoors. But I also really, really like swords and knives *cackle*
------------------
"Maybe I should stop and ask for directions . . ."
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