Help settle a god debate!

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Help settle a god debate!

Postby Guest » Sat Aug 17, 2002 1:09 am

What class would own best if you could pull off a group of 15 players of only that class?
Race independant.


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Postby Snurgt » Sat Aug 17, 2002 1:20 am

Id say 15 pallys with avengers would pretty much own. 15 people healing, stoning, tanking, doin damage, etc.

Oh yeah and layhands. You could use a layhands less than every 2 minutes indefinately with 15 pallies.



[This message has been edited by Snurgt (edited 08-16-2002).]
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Postby Ensis » Sat Aug 17, 2002 1:26 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Azuth:
<B>What class would own best if you could pull off a group of 15 players of only that class?
Race independant.


</B></font><HR></BLOCKQUOTE>

I'd say Shaman



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Postby Mplor » Sat Aug 17, 2002 1:31 am

If you take into account all likely combat situations, you must immediately rule out an all-melee group due to ubiquitous fire- and coldshields plus lack of haste. You'd be better off relying on spell damage, yet, because of mob magic-resistance combined with spell feedback you couldnt just go try the tactic of burning the mob to cinders before he gets the 5 or so hits it would take to kill an Invoker.

The answer to me is clear: 15 liches. Combination of spell damage, melee damage (with pets), globe, and minor healing (of pets). 15 liches, each with a full complement of pets, should be 10x > all others.

Mp

Edit: Even so, 15 liches would still get owned in most big encounters. Nothing can substitute for a balanced group.

[This message has been edited by Mplor (edited 08-16-2002).]
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Postby Dezzex » Sat Aug 17, 2002 1:42 am

Agree with Mplor.. liches... Up to 45 pets there casting non-feedback spells, in addition to the liches themselves. I'd love to see 14 dragged in rots.

Second in line shamans maybe.
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Postby Jorus » Sat Aug 17, 2002 1:48 am

This depends if liches suffer feedback or not, really. 15 living rot's as well as 45 or so nuking pets would really hurt many large encounters. The only _real_ problem they'd suffer is a total lack of stoneskin.

Another problem is rooms with silence. But this can be overcome with large masses of pets.

I think enchanters would be up there somewhere too. With prismatic spray not having feedback it could make a real mess.

But I'd say the overall prize would go to shamans, yeah. Reduced area damage, pets, decent damage output, healing, stoning.

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Fireshielded mobs wouldn't be much of a problem for paladins though, except in the case of permanently fireshielded mobs, or casters that are nobash.
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Postby Snurgt » Sat Aug 17, 2002 1:52 am

Oh yeah liches. Thats what I meant!
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Postby Galkar » Sat Aug 17, 2002 2:04 am

Can Dispel Magic remove a perm fire/coldshield? If so, I'd say paly's with avengers.

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Postby Jurdex » Sat Aug 17, 2002 2:41 am

Shaman, easily.

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Postby Yayaril » Sat Aug 17, 2002 2:41 am

I vote 15 liches.

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Postby Rellanor » Sat Aug 17, 2002 2:56 am

1 Liches
2 Enchanters
3 Shamans
4 everyone else

liches would need stone skin but how many mobs would survive 45 pet nukes and 15 living rots

Enchanters own becouse we can scale ourselves and with prism and other nukes we could hurt sombody

shamans couse they have a bit of it all and can reduce area damage from mobs
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Postby Axxsinlazzam » Sat Aug 17, 2002 3:02 am

I think that 15 liches would rule with pets and damage....
BUT take 15 Illithids, with pets for melee damage and 15 Ultrablasts going.
What do you guys think about that?
Even tho there are only around 6-7 Illithids with Ultrablast.

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Postby Daz » Sat Aug 17, 2002 3:08 am

lich

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Postby Wargo » Sat Aug 17, 2002 3:13 am

Is there even a doubt? 15 clerics of course! With whatever the group formation, there is always a chance of death. With every death, you have one less member. Eventually, you run out of juice. However, with clerics, 1 sitting out as sitter/resser and the rest running in and out harming/healing/wording, there will never be a problem. Dead, ress, recharge, rinse and repeat.

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Postby Ishul » Sat Aug 17, 2002 3:57 am

15 Rangers of course! Image

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Postby Ragorn » Sat Aug 17, 2002 4:07 am

I dunno, I might give a bid to druids. Does doom feedback? I don't know. If not, send 15 pets into the room, then have everyone run in and doom once, then leave Image All set triggers to word of recall when low on hit points, since in many situations you can just well back in Image

15 liches will eventually be worn down by repeated fights since they have no healing, so I'd lean toward a class that can attack AND heal. So I dunno, shamans or druids. I'll say druids just to be original Image

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Postby Vandic » Sat Aug 17, 2002 4:12 am

Psst Joe, liches have healing.
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Postby Jurdex » Sat Aug 17, 2002 4:20 am

Doom has feedback.

Doesn't rot?

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Postby Turxx » Sat Aug 17, 2002 4:26 am

hrmmm, realy a silly question as the game is pretty much designed to need serveral key players/classes to do anything real, but id think although liches would be tight, 15 level 50 shammies would easily be able to do more, better, faster and with less losses, but no one took the only real option, WARRIORS BABY!
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Postby Croban/Owom » Sat Aug 17, 2002 4:26 am

What about elementalists? Rune makes an awfully good everything. We get fifteen of him?


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Postby Wargo » Sat Aug 17, 2002 4:35 am

Nothing is doable without a resser. Is there even a debate here?
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Postby Tanji Smanji » Sat Aug 17, 2002 4:47 am

Elementalists would be good, prob not the best though. No feedback, pets, stone but very very limited healing. Extended fights could be problematic, specially against multiple casters.
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Postby rylan » Sat Aug 17, 2002 4:53 am

rofl wargo :P

I'd have to say lich or shaman, since both got good offense and can heal.
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Postby kiryan » Sat Aug 17, 2002 7:42 am

lich is strong so is shaman but I think i'd vote elementalists for all around generalists.

for lichs, the damage from the pets would be insane, but running out of pets gonna suck. There are some places where pets are not easy to come by. Running out of pets and feedback are the two reasons I don't think an all shaman group would be as strong as lichs or elementalists.

Elementalists can heal decently, can summon endless pets, have no feedback spells and do nice damage, and they have all the key utility spells (gate/relocate, silence, feeblemind, power word blind, stone, and quasi vit/heal/fly/wb/bash/!bash).

A group of 15 of lichs or shaman might be significantly more powerful and faster in most situations, but the elementalists are more robust and capable of sustained destruction. Plus, if it ever came down to melee, elementalists would definitely have an edge on lichs and shaman.

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Postby Dalar » Sat Aug 17, 2002 8:12 am

I'd say 15 illusionists. send in 7 shades and have the rest come in behind the 15 illusionists. with mirrors and displace the illu shouldn't get hit at all. Then flux and nuke away.

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Postby Corth » Sat Aug 17, 2002 8:41 am

the combined power of 15 illusionists is more than even an immortal can comprehend.

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Postby Todrael » Sat Aug 17, 2002 3:02 pm

Everyone that mentioned liches forgot a fundamental flaw in the class. We have no means of transportation.

Todrael group-says 'ok 14 other lich people. everyone have pets? let's storm jot.'
Dezzex group-says 'Tod, we don't have gate.'
Todrael group-says 'oh. right. um. ok, back to idling.'

And yes, rot has feedback. My vote would go for clerics, with enchanters or elementalists in second. Haven't seen enough of small group elementalists to decide.

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Postby Jegzed » Sat Aug 17, 2002 3:20 pm

15 Jegzed

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Postby rylan » Sat Aug 17, 2002 4:38 pm

15 clerics wouldn't ever die, but neither would the mobs since we can't do damage to anything :P

I didn't think about illusionists.. that would be pretty rocking also, except they can't heal.


Forgot that lich doesn't have gate.. but are the gods thinking about utility spells like that or just zoning power once you're there.
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Postby Adriorn » Sat Aug 17, 2002 5:13 pm

15 Paladins (w/Avengers). Between their tanking skills, healing capabilities and dispel magic they'd be the class.

If we do not take into account Avengers, then 15 Ettercaps obviously.

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Postby Zalkenai » Sat Aug 17, 2002 6:11 pm

I think I would have to go with Elementalists, for all-round skills. As a very close second, lich.

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Postby Mplor » Sat Aug 17, 2002 6:13 pm

Todrael, you can walk to Jot from the Prime Material Plane. Or you could a couple years ago.

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Postby Todrael » Sat Aug 17, 2002 6:44 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Mplor:
Todrael, you can walk to Jot from the Prime Material Plane. Or you could a couple years ago.</font><HR></BLOCKQUOTE>

I know you can. Just because it's possible to walk an entire group from prime to jot doesn't mean it will ever happen though. Much like the thought of having a group of 15 people of all the same class, much less attempting a zone with them. It's just something silly to think about for people to not be quite so bored. This whole thread is quite pointless Image

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Postby Selias » Sat Aug 17, 2002 11:54 pm

Shammers would rock this out w/o a problem. 15 ghealers along with reduced area damage, stones, stuns, and some nukes would make for a badass group. Their spirits could tank, just have like 5 shammers playing musical tanks with their pets.

A close 2nd is 15 illus... with mislead up on all 15, no mob would be able to track them, not to mention an area stun spell, defensive spells, and decent nukes. MR wouldn't be a problem because of flux.

So who's going to get their whole guild to reroll as all the same class and test this out?
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Postby celara » Sun Aug 18, 2002 12:37 am

15 rangers would own everything.

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Postby kiryan » Sun Aug 18, 2002 2:10 am

shammers would rock until they ran out of pets, and remember fury has feedback. soul tempest reminds me of cyclone.

illusionists would rock until they ate their second area and needed healing.

the only thing i can see elementalists having a problem with would be lich proc.

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Postby Daz » Sun Aug 18, 2002 3:41 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by celara:
<B>15 rangers would own everything.

</B></font><HR></BLOCKQUOTE>

according to your complaint in another thread, 15 dire raiders would own the 15 rangers.

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Postby Wargo » Sun Aug 18, 2002 4:25 am

Everything can be circumvented by EQ, Spell, Potions, Scrolls, Staves except Resurrection. So I don't understand why there is even a debate about this. Regardless of the zone, without time restraint, everything can be done by any group. But with other class groups, people maybe down to level 30 when finished but a all cleric group would still average about 48 at the least even with a ton of failures. Do the math. With everything else being equal 48 > 30 "."

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Postby Ragorn » Sun Aug 18, 2002 8:58 am

Given, 15 clerics each holding 999 meteorswarm staffs would be the ultimate group Image

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Postby Gormal » Sun Aug 18, 2002 6:10 pm

15 dwarven warriors may not succeed but we'd damn sure have a better time then anyone else.

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Postby celara » Sun Aug 18, 2002 7:11 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Daz:
<B> according to your complaint in another thread, 15 dire raiders would own the 15 rangers.

</B></font><HR></BLOCKQUOTE>

It was a joke, that was the point


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Postby Daz » Mon Aug 19, 2002 2:47 am

maybe mine was, too.

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Postby Ashiwi » Mon Aug 19, 2002 1:06 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gormal:
<B>15 dwarven warriors may not succeed but we'd damn sure have a better time then anyone else.
</B></font><HR></BLOCKQUOTE>

Put me with the fun group! I'd rather spank on second gatehouse and die laughing than ride the grousewave to Thrym.

My money's on clerics, though.
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Postby sok » Mon Aug 19, 2002 8:58 pm

cleric are the best class in the game therefore 15 of them would rock. it would take a really long time, like days even to do a zone but we could. er.. strike that. i dont think 15 cleric can do the mansc king fight. but we can word from it *flex*
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Postby Sarell » Tue Aug 20, 2002 6:15 am

Illusionist would be pretty darn mean, two to stop any casting, two to make everything blind, 11 to blow stuff up....crikey, if using potion aswell the my consideration for healing not even a problem

Shamans would be pretty buff! But i think they may get picked off pretty quick, do liches get prism? that would stop them from getting plucked off...shrug

Druid would send trees then all walk in finally having casted doom, the couple that survived the feedback would follow in to find the tree dead and themselves to follow. But then we would is sit around with the heirophant discussing how sexy our gear was and doing treant jokes so that would be pretty unbeatable.

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Postby Corth » Tue Aug 20, 2002 8:10 am

sarell,

illus can't blind mobs..

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Postby Zanonezia » Tue Aug 20, 2002 10:16 am

I'd like to say Shaman, but I think Elementalists would win this one. They have both good utility spells and some nice damage. However, Elementalists get those endless pets, all the different embodiments, gate, relocate, et all.

If you're smart and use 15 Duergar Elementalists it'd be even better.
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Postby Sarell » Tue Aug 20, 2002 11:25 am

oh yah, was thinkin of that elementalist spell...nuts...oh well, just put those two on nightmare aswell to make sure no switching :P

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Postby sok » Tue Aug 20, 2002 5:20 pm

15 duergar elementalist send elemental tank 1s on Glammad. they go 1s. it turns 8:00 am. AGH! LIGHTS OUT! i luv it.
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Postby Eza » Wed Aug 21, 2002 6:12 am

It'd be worth waiting out the daylight to have the strength and con of a duerger imho. The can actually do some melee damage along with their spells. Nobody ever said how *long* it had to take, just who we thought could do it. :P

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