Okay, I got off Mirar Ferry, to the south side, and there were 11 kobolds standing there. They attacked. I got one incapacitated and they all faded away. . .ummm what the heck happened? First off, Been playing here for 6 years and never seen them, second off, when I got a DI 3 minutes later, they weren't there. Where did they go? Where did they come from? When did kobolds learn how to do magic? Why did they disappear as soon as I started kicking their butts? Anybody else ever seen them? Are they rare loads? Just keep repeating these questions to yourself, you'll end up trying to answer them and be back at question #1 Just curious if anybody else has ever seen or heard of them, cause I wanna kill them REAL bad now.
Vigis Wolverinefang
11 Strange Kobolds
Actually, that nasty Neogi warrior didn't pop up there... He was found on another part of BGR, way far away from the entrance where he finally rested.
This mob was viscious. My group was the one who encountered him. He kept dimming to all the group members and one other worded. I figured, hey, I'll word, go into the zone and summon out my fleeing member. So I high tailed it from EM to the entrance to BGR. Where I rested to pray for my summon spell. I got consent from my groupmember and as I stood to cast the spell, low and behold, who dimmed to me but a neogi warrior. I was killed in one hit. In this scenario, I really don't see how we were able to avoid being chased down and slaughtered by this mob anyway, and since he was moving all over bgr, any poor explorer would have encountered him.
Kelsi
This mob was viscious. My group was the one who encountered him. He kept dimming to all the group members and one other worded. I figured, hey, I'll word, go into the zone and summon out my fleeing member. So I high tailed it from EM to the entrance to BGR. Where I rested to pray for my summon spell. I got consent from my groupmember and as I stood to cast the spell, low and behold, who dimmed to me but a neogi warrior. I was killed in one hit. In this scenario, I really don't see how we were able to avoid being chased down and slaughtered by this mob anyway, and since he was moving all over bgr, any poor explorer would have encountered him.
Kelsi
Play the dim door game. Whenever that silly door opens move 1 room in the direction you are trying to flee. Stay away from rooms that eat moves and you may actually escape when the mob runns outta spells. If you panic and run like crazy you runnouta moves and dont really get anywhere. Its nerve wracking but can be an interesting experience.
Since when do mobs run outta spells? They don't actually... that's why you never see them stop to mem or anything. However if you can make it to the ferry that's out of Malice's territory or something and he stops trying to dim to you. I somehow made it with the mad dash technique once... but I had help on the first part of the trip because he was after the rest of my group.
Rest, dim door opens, stand and run like hell... lather, rinse, repeat.
Sarvis
Rest, dim door opens, stand and run like hell... lather, rinse, repeat.
Sarvis
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kajib:
<B>If mobs here are coded anything like on Duris, mobs use PSP as far as I know. I remember fighting this one mob once, and they kept sending in elementals so the mob would cast and eventually not be able to use anymore spells....was sorta lame, but it worked.
Matt</B></font><HR></BLOCKQUOTE>
I would be surprised if Duris mobs used PSPs. We have not used PSPs for casting for a loooooooong time. Mobs mem their spells, same as players do, and get similar numbers of spells at each circle.
--D2
<B>If mobs here are coded anything like on Duris, mobs use PSP as far as I know. I remember fighting this one mob once, and they kept sending in elementals so the mob would cast and eventually not be able to use anymore spells....was sorta lame, but it worked.
Matt</B></font><HR></BLOCKQUOTE>
I would be surprised if Duris mobs used PSPs. We have not used PSPs for casting for a loooooooong time. Mobs mem their spells, same as players do, and get similar numbers of spells at each circle.
--D2
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