Dungeons and Dragons
Dungeons and Dragons
My rl friend Sartorix and I were wanting to start playing the pen and paper DND game, and we thought this might be a good place to ask a question or two.
1. What's the difference between "Advanced Dungeons and Dragons" and "Dungeons and Dragons"?
2. What would be a good way to start out (because we do have the "DND Player's Handbook", and it's a little complicated, but we'll get the hang of it I'm sure...) Just looking for advice from some experienced players maybe.
Thanks
1. What's the difference between "Advanced Dungeons and Dragons" and "Dungeons and Dragons"?
2. What would be a good way to start out (because we do have the "DND Player's Handbook", and it's a little complicated, but we'll get the hang of it I'm sure...) Just looking for advice from some experienced players maybe.
Thanks
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Nezgaz:
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<B>My rl friend Sartorix and I were wanting to start playing the pen and paper DND game, and we thought this might be a good place to ask a question or two.
1. What's the difference between "Advanced Dungeons and Dragons" and "Dungeons and Dragons"?</B>
Dungeons and Dragons is the name of the game and when originally released had different box sets basic and expert. Then they came out with Advanced DnD which was a more complete and flushed out rule set for playing the game. The current and most recent version is ADnD 3rd edition which came out a few years ago and is the most up to date version of the games and rules.
2. What would be a good way to start out (because we do have the "DND Player's Handbook", and it's a little complicated, but we'll get the hang of it I'm sure...) Just looking for advice from some experienced players maybe.
Somebody will have to run the campaign within your group, all of you will need the Players Handbook and the person officiating or running the game will need the Dungeon Masters guide as well. Get these things as well as some dice, pencils and paper and you'll be ready to play. There are a ton of accessories you can get depending on how involved and sucked into the game you and your friends get. Have fun, some of my fondest memories are of gaming sessions with my friends in college.
Revenki
</font><HR></BLOCKQUOTE>
<B>My rl friend Sartorix and I were wanting to start playing the pen and paper DND game, and we thought this might be a good place to ask a question or two.
1. What's the difference between "Advanced Dungeons and Dragons" and "Dungeons and Dragons"?</B>
Dungeons and Dragons is the name of the game and when originally released had different box sets basic and expert. Then they came out with Advanced DnD which was a more complete and flushed out rule set for playing the game. The current and most recent version is ADnD 3rd edition which came out a few years ago and is the most up to date version of the games and rules.
2. What would be a good way to start out (because we do have the "DND Player's Handbook", and it's a little complicated, but we'll get the hang of it I'm sure...) Just looking for advice from some experienced players maybe.
Somebody will have to run the campaign within your group, all of you will need the Players Handbook and the person officiating or running the game will need the Dungeon Masters guide as well. Get these things as well as some dice, pencils and paper and you'll be ready to play. There are a ton of accessories you can get depending on how involved and sucked into the game you and your friends get. Have fun, some of my fondest memories are of gaming sessions with my friends in college.
Revenki
Are the DND "Player's Handbook", "Dungeon Master's Guide", and "Monster Guide" (I'm guessing on the name of that last one, I don't know if that's exactly what it's called) the official ADND 3rd edition rules and how complete are they? I know that the skills listed in the player's handbook can't be all of them (can they? there's only like 50 listed), and I know that all the spells aren't there. I've seen 4 volume sets on spells. And am I correct and saying that they come out with new spells (and monsters) all the time? Like in that magazine "Dragon" and on the web site?
Thanks again.
Thanks again.
I suggest you plop down 60 bucks and buy the 3rd edition players handbook, dungeon master's guide, and monstrous manual. The rules are more clear cut and in my opinion easier to learn than the previous editions. Also allows for more adaption and character combinations. Altogether, a much more solid system. Or, if you like a lot of math and complicated and ambiguous rules- I highly suggest Rolemaster. Very hard to learn, but altogether a much more rewarding system.
Yayaril
Yayaril
I agree with Yayaril on the point of buying the books.. But not with the rolemaster point.
I've been role-playing for about.. er.. 17 years now. Maybe 16. Anyways. I found the Role-master system clunky. That mighta been the various GMs, though.
I play 3E D&D and I can honestly say... Buying those 3 books is well worth your while. A lot of companies are putting out stuff in the D20 system, basing their worlds however they want, but using those base 3 books as their 'starting block'. As the d20 system is 'open source', I find that anyone that adamantly refuses to even look at it, perhaps isn't looking at the future(not mentioning anyone here, so relax!). Too many companies are finding it very convenient for them to use the d20 system.
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Malacar - French kissin midgets, and damn proud of it. Oh yeah... My comments can offend you now, I don't care anymore. Have a day.
I've been role-playing for about.. er.. 17 years now. Maybe 16. Anyways. I found the Role-master system clunky. That mighta been the various GMs, though.
I play 3E D&D and I can honestly say... Buying those 3 books is well worth your while. A lot of companies are putting out stuff in the D20 system, basing their worlds however they want, but using those base 3 books as their 'starting block'. As the d20 system is 'open source', I find that anyone that adamantly refuses to even look at it, perhaps isn't looking at the future(not mentioning anyone here, so relax!). Too many companies are finding it very convenient for them to use the d20 system.
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Malacar - French kissin midgets, and damn proud of it. Oh yeah... My comments can offend you now, I don't care anymore. Have a day.
Wow, Yaya actually added to a thread!!!
I agree, 3rd ed. core rules (those three book) are a must. Also, you may want to pick up the total newbie box set, I think it's called the '3rd Edition Adventure Game' to break yourself into role playing.
btw, Amazon.com has all there 3rd edition stuff disciounted right now, good time to buy.
Laddie
I agree, 3rd ed. core rules (those three book) are a must. Also, you may want to pick up the total newbie box set, I think it's called the '3rd Edition Adventure Game' to break yourself into role playing.
btw, Amazon.com has all there 3rd edition stuff disciounted right now, good time to buy.
Laddie
FR book is very nice. Though, my only complaint thus far has been that all the prestige classes involve casters. Kinda tired of all the caster prestige classes.
Very detailed, lots of good stuff, lots of new stuff.
At 40 bucks, it's steep, but I think I got my money's worth.
The class books are ok, you get your money worth, but try to find them for like 12 bucks or so at various sites, if you decide to go this route. I like them, but 20 bucks? eh..
Very detailed, lots of good stuff, lots of new stuff.
At 40 bucks, it's steep, but I think I got my money's worth.
The class books are ok, you get your money worth, but try to find them for like 12 bucks or so at various sites, if you decide to go this route. I like them, but 20 bucks? eh..
Also, while we're on the topic, be sure to check out this site... incredible DM tool:
http://www.aarg.net/~minam/dungeon.cgi
http://www.aarg.net/~minam/dungeon.cgi
http://www.rpgplanet.com/dnd3e/
http://www.planetadnd.com/
http://www.kargatane.com/
http://www.wizards.com/dnd/main.asp?x=dnd/welcome,3
http://home.nycap.rr.com/wydraz/subterra/dmscreen.html
http://perso.club-internet.fr/guenh/index.html
halfway decent site to buy rpg stuff from(I've had success with them, but a couple of really bad transactions also)..
http://www.newwavegames.com/
for palm pilot freaks
http://saizai.webprovider.com/SAIDEU.HTM
http://www.3rdedition.org/
http://members.home.com/dethstryke/rumormill.htm
for fun
http://www.studiocreations.com/stormtrooper/main.shtml
http://www.ddream.com/traps/TrapManager.asp
And I'm spent.
Well not really, these are just my links at work. I'll see if I got more at home.
Just found another here.. I gotta sort these someday.
http://www.swordsorcery.com/
[This message has been edited by Malacar (edited 08-17-2001).]
http://www.planetadnd.com/
http://www.kargatane.com/
http://www.wizards.com/dnd/main.asp?x=dnd/welcome,3
http://home.nycap.rr.com/wydraz/subterra/dmscreen.html
http://perso.club-internet.fr/guenh/index.html
halfway decent site to buy rpg stuff from(I've had success with them, but a couple of really bad transactions also)..
http://www.newwavegames.com/
for palm pilot freaks
http://saizai.webprovider.com/SAIDEU.HTM
http://www.3rdedition.org/
http://members.home.com/dethstryke/rumormill.htm
for fun
http://www.studiocreations.com/stormtrooper/main.shtml
http://www.ddream.com/traps/TrapManager.asp
And I'm spent.
Well not really, these are just my links at work. I'll see if I got more at home.
Just found another here.. I gotta sort these someday.
http://www.swordsorcery.com/
[This message has been edited by Malacar (edited 08-17-2001).]
To answer the other questions, yeah, they release supplements with new skills, equipment, prestige classes, ideas, optional rules, and spells. During the 10 year stretch between AD&D 2nd edition and D&D 3rd edition (they dropped the "advanced" from the title since it might intimidate potential players new to the whole RPG thing) they released a lot of said supplements. The 3 core books are all you need, but the supplements can contain interesting things (The FR books for 3rd edition seem to be chock full of stuff). Dragon and Dungeon magazines have various optional rules and adventures respectively.
I'm just sorry I was out of the country in Cozumel and hit this one late
Alright, 3rd Ed is extremely cool: they took everything that they figured out was difficult or wrong with the prior systems and streamlined it. I've been doing this roughly ten or eleven years and I haven't ever seen a system that is so easy to learn yet so complete and world-independant.
The 3rd Ed FR book is decent, but is lacking in more than a few ways. The first and most prominant is that it is poorly organized as a referance book for a GM and is poorly thumb-noted for easy referance. The information is good, but it is scattered across the Abyss and its index was sub-par with the rest of the 3rd series that we have seen thusfar.
Its $40 pricetag was also prohibitive, but I'll stop ranting now
Oh, btw, this is the first time I've ever seen a Dungeon/Game Master guide that contains nothing but Dungeon/Game Master material and not things that the players should probobly know (unlike some other systems *cough* 7th Sea *cough* )
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Elseenas of No House Worth Mentioning
Alright, 3rd Ed is extremely cool: they took everything that they figured out was difficult or wrong with the prior systems and streamlined it. I've been doing this roughly ten or eleven years and I haven't ever seen a system that is so easy to learn yet so complete and world-independant.
The 3rd Ed FR book is decent, but is lacking in more than a few ways. The first and most prominant is that it is poorly organized as a referance book for a GM and is poorly thumb-noted for easy referance. The information is good, but it is scattered across the Abyss and its index was sub-par with the rest of the 3rd series that we have seen thusfar.
Its $40 pricetag was also prohibitive, but I'll stop ranting now
Oh, btw, this is the first time I've ever seen a Dungeon/Game Master guide that contains nothing but Dungeon/Game Master material and not things that the players should probobly know (unlike some other systems *cough* 7th Sea *cough* )
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Elseenas of No House Worth Mentioning
Hey Laduguar, until I gain enough power over the bbs to delete posts, all I can do is add to threads. =P Whilst Rolemaster is hard to learn, Malacar, it is extremely realistic (well, the physical parts of it, not the magic) and characters have an extra facet of development that you don't see in D&D. All the classes are interesting and can do some amazing things. For example, a high level Healer can have his own head severed and with enough time can re-attach it and bring his own soul back from the beyond. How cool is that?
Yayaril
Yayaril
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