association feedback
association feedback
1)Cant seem to change ranking of members
2)the association channel (acc) should be changed to a bold color to make it more readable.
3)assoc fine doesnt seem to work. it says that it only works in an active association.. even when the association is listed as active
2)the association channel (acc) should be changed to a bold color to make it more readable.
3)assoc fine doesnt seem to work. it says that it only works in an active association.. even when the association is listed as active
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- Sojourner
- Posts: 510
- Joined: Thu Feb 01, 2001 6:01 am
I'll fix the case sensitive junk and the fine command...and consider if you should be able to see invis members.
I'm wondering if anyone else thinks the ACC channel is too hard to read...never had any complaints about it last wipe, and it's easy for *me* to read, so just curious. I don't really want to make it bright pink unless alot of people want it that way, otherwise I'd suggest just changing the color in your client to whatever you like.
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<B>Shevarash -- Code Forger of Sojourn3
</B>
I'm wondering if anyone else thinks the ACC channel is too hard to read...never had any complaints about it last wipe, and it's easy for *me* to read, so just curious. I don't really want to make it bright pink unless alot of people want it that way, otherwise I'd suggest just changing the color in your client to whatever you like.
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<B>Shevarash -- Code Forger of Sojourn3
</B>
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- Sojourner
- Posts: 510
- Joined: Thu Feb 01, 2001 6:01 am
nods.. i changed it in my client.. and since I'm the only who disliked it, I guess its all good now.
Shev, one other thing..
How difficult would it be to code something that would make the mud automatically include a normalizing &N code before each non-bold color switch? That way there would never be any of this silly color bleeding, and it would free up a lot of characters for titles.
Corth
Shev, one other thing..
How difficult would it be to code something that would make the mud automatically include a normalizing &N code before each non-bold color switch? That way there would never be any of this silly color bleeding, and it would free up a lot of characters for titles.
Corth
will there be different levels of associations like there used to be so we can expand the membership limit? it just seems to me that recruiting youngsters would be a big part of associations, but with a membership limit of 25, you'd have to reserve most of the spots for useful members (i.e. 41+ to do zones with).
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth:
<B>nods.. i changed it in my client.. and since I'm the only who disliked it, I guess its all good now.
Shev, one other thing..
How difficult would it be to code something that would make the mud automatically include a normalizing &N code before each non-bold color switch? That way there would never be any of this silly color bleeding, and it would free up a lot of characters for titles.
Corth</B></font><HR></BLOCKQUOTE>
That would rock ..1/3rd my space is used normalizing.
<B>nods.. i changed it in my client.. and since I'm the only who disliked it, I guess its all good now.
Shev, one other thing..
How difficult would it be to code something that would make the mud automatically include a normalizing &N code before each non-bold color switch? That way there would never be any of this silly color bleeding, and it would free up a lot of characters for titles.
Corth</B></font><HR></BLOCKQUOTE>
That would rock ..1/3rd my space is used normalizing.
Isn't limiting a guild to 25 members in effect detrimental to the mud?
I understand group limits and all of that, but what exactly is the reasoning for 25 members? The old limit used to be 40, and I think that might be a little too big, but certainly better.
Perhaps for each person over 25 you add you are charged 1k or 5k per month in dues?
I think it would be cool to have 2 groups of 15 of totally guilded members on at the same time. Plus you could then try a guild-only tiamat run, etc..
Dornax
Jurdex
I understand group limits and all of that, but what exactly is the reasoning for 25 members? The old limit used to be 40, and I think that might be a little too big, but certainly better.
Perhaps for each person over 25 you add you are charged 1k or 5k per month in dues?
I think it would be cool to have 2 groups of 15 of totally guilded members on at the same time. Plus you could then try a guild-only tiamat run, etc..
Dornax
Jurdex
Question 1:
Is it 5k per person to start the Association? or just a one time 5k startup fee?
Question 2:
Is it 5k per person per month? or 5k per Assoc per month?
Quesiont 3:
Is there currently a level limit for being in an Assoc?
Question 4:
Is there currently a level limit for being a FOUNDER of an Assoc?
Question 5:
If the MUD really wants more RP, why such steep requirements for monthly dues? I doubt a bunch of level 20's & 30's could drag up 5k a month each, especially if they spend most of their time doing RP related activities. (Remember, this question is based on the lack of knowledge of knowing the Assoc montly dues policy, and I'm assuming it's 5k per person per month atm.)
Is it 5k per person to start the Association? or just a one time 5k startup fee?
Question 2:
Is it 5k per person per month? or 5k per Assoc per month?
Quesiont 3:
Is there currently a level limit for being in an Assoc?
Question 4:
Is there currently a level limit for being a FOUNDER of an Assoc?
Question 5:
If the MUD really wants more RP, why such steep requirements for monthly dues? I doubt a bunch of level 20's & 30's could drag up 5k a month each, especially if they spend most of their time doing RP related activities. (Remember, this question is based on the lack of knowledge of knowing the Assoc montly dues policy, and I'm assuming it's 5k per person per month atm.)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Jurdex:
<B>Isn't limiting a guild to 25 members in effect detrimental to the mud?
I understand group limits and all of that, but what exactly is the reasoning for 25 members? The old limit used to be 40, and I think that might be a little too big, but certainly better.
Perhaps for each person over 25 you add you are charged 1k or 5k per month in dues?
I think it would be cool to have 2 groups of 15 of totally guilded members on at the same time. Plus you could then try a guild-only tiamat run, etc..
Dornax
Jurdex</B></font><HR></BLOCKQUOTE>
Hafta agree here.
<B>Isn't limiting a guild to 25 members in effect detrimental to the mud?
I understand group limits and all of that, but what exactly is the reasoning for 25 members? The old limit used to be 40, and I think that might be a little too big, but certainly better.
Perhaps for each person over 25 you add you are charged 1k or 5k per month in dues?
I think it would be cool to have 2 groups of 15 of totally guilded members on at the same time. Plus you could then try a guild-only tiamat run, etc..
Dornax
Jurdex</B></font><HR></BLOCKQUOTE>
Hafta agree here.
Why are we trading all the old rules for newer ones??
Not to get off on a rant but before it was hard as hell to get a guild going, a good charter, a buttload of money, a respectable group of players to start it out, imm approval/disapproval of things, hell even fines/risk of disbanding if you went against the charter.
Now all you need is 5000 plat and you have a spanky title, and an extra chat channel, but you can only have 25 people.
I know the code just went in, and isn't finalized..but is this how it is always going to be?
E
Not to get off on a rant but before it was hard as hell to get a guild going, a good charter, a buttload of money, a respectable group of players to start it out, imm approval/disapproval of things, hell even fines/risk of disbanding if you went against the charter.
Now all you need is 5000 plat and you have a spanky title, and an extra chat channel, but you can only have 25 people.
I know the code just went in, and isn't finalized..but is this how it is always going to be?
E
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Caedym:
<B>Question 1:
Is it 5k per person to start the Association? or just a one time 5k startup fee?
One 5,000 plat startup fee
Question 2:
Is it 5k per person per month? or 5k per Assoc per month?
One 5,000 plat maintentance fee (per assoc)
Quesiont 3:
Is there currently a level limit for being in an Assoc?
Level 20
Question 4:
Is there currently a level limit for being a FOUNDER of an Assoc?
No, just have to be over level 20.
Question 5:
If the MUD really wants more RP, why such steep requirements for monthly dues? I doubt a bunch of level 20's & 30's could drag up 5k a month each, especially if they spend most of their time doing RP related activities. (Remember, this question is based on the lack of knowledge of knowing the Assoc montly dues policy, and I'm assuming it's 5k per person per month atm.)
5,000 plat per RL month is not all that hard to obtain. And the reason to have a maintenance fee is so that assoc don't just stagnate and disappear. If you don't have the 5k, the assoc is dibanded.
</B></font><HR></BLOCKQUOTE>
Erevan
<B>Question 1:
Is it 5k per person to start the Association? or just a one time 5k startup fee?
One 5,000 plat startup fee
Question 2:
Is it 5k per person per month? or 5k per Assoc per month?
One 5,000 plat maintentance fee (per assoc)
Quesiont 3:
Is there currently a level limit for being in an Assoc?
Level 20
Question 4:
Is there currently a level limit for being a FOUNDER of an Assoc?
No, just have to be over level 20.
Question 5:
If the MUD really wants more RP, why such steep requirements for monthly dues? I doubt a bunch of level 20's & 30's could drag up 5k a month each, especially if they spend most of their time doing RP related activities. (Remember, this question is based on the lack of knowledge of knowing the Assoc montly dues policy, and I'm assuming it's 5k per person per month atm.)
5,000 plat per RL month is not all that hard to obtain. And the reason to have a maintenance fee is so that assoc don't just stagnate and disappear. If you don't have the 5k, the assoc is dibanded.
</B></font><HR></BLOCKQUOTE>
Erevan
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gormal:
level 20s and 30s can make 5k a month easy...if i can do it solo being in the 30s a group should have no problem. (i dont sell eq for plats either)</font><HR></BLOCKQUOTE>
I'll point out that you make your money by leading exp groups for people ten levels higher than you, and then keeping the money without splitting. I love you goonda, but don't assume that every level 20 is going to have Touk to hang around with.
- Ragorn
level 20s and 30s can make 5k a month easy...if i can do it solo being in the 30s a group should have no problem. (i dont sell eq for plats either)</font><HR></BLOCKQUOTE>
I'll point out that you make your money by leading exp groups for people ten levels higher than you, and then keeping the money without splitting. I love you goonda, but don't assume that every level 20 is going to have Touk to hang around with.
- Ragorn
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra:
<B>How often are level 20's and 30's in jot and pirate ship?
It's impossible for them to gather 5k/month, period.</B></font><HR></BLOCKQUOTE>
Upon further review by the gods, we are likely going to change this to X per person, with the X to still be defined. This should allow smaller groups to form their own association. Will get back to you later on this (Kia, the other assoc god, is out of town this week).
Ere
<B>How often are level 20's and 30's in jot and pirate ship?
It's impossible for them to gather 5k/month, period.</B></font><HR></BLOCKQUOTE>
Upon further review by the gods, we are likely going to change this to X per person, with the X to still be defined. This should allow smaller groups to form their own association. Will get back to you later on this (Kia, the other assoc god, is out of town this week).
Ere
Actually I am in total favor of some kind of 'eliteness' remaining around guilds.
My comments were just meant for Gormal who said that 5k is easy even for level 20's and 30's, I disagree on that.
I certainly didn't mean that every level 20 and 30 should be able to get into a guild, not by far, I am totally against that!
My comments were just meant for Gormal who said that 5k is easy even for level 20's and 30's, I disagree on that.
I certainly didn't mean that every level 20 and 30 should be able to get into a guild, not by far, I am totally against that!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gormal:
<B>bad assumption wussy ragorn i've been forced to split lately and spend most of my cash on re-equipping others...you can make almost 1k total a night on pirate ship. one jot trip nets you alot...cash it not hard.
</B></font><HR></BLOCKQUOTE>
People split money after jot????? I've spent many an hour in the pirate ship and never gotten 1k. I just had to borrow 2800 platinum to buy a tinker bag, and I'm level 47 and whatever platinum I had (I think it was 3500 p or so) was all I had gotten since I started this wipe. I don't buy equipment either. So anyone who wants to share secret cash sources, go ahead, cuz I have to make 2800 p to pay this person back, and at my current rate of acquiring money that will take me 2-3 months.
<B>bad assumption wussy ragorn i've been forced to split lately and spend most of my cash on re-equipping others...you can make almost 1k total a night on pirate ship. one jot trip nets you alot...cash it not hard.
</B></font><HR></BLOCKQUOTE>
People split money after jot????? I've spent many an hour in the pirate ship and never gotten 1k. I just had to borrow 2800 platinum to buy a tinker bag, and I'm level 47 and whatever platinum I had (I think it was 3500 p or so) was all I had gotten since I started this wipe. I don't buy equipment either. So anyone who wants to share secret cash sources, go ahead, cuz I have to make 2800 p to pay this person back, and at my current rate of acquiring money that will take me 2-3 months.
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- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
i solod from 1-30 so i got to keep all my coins, after 5 or 6 play days i had accumulated 3.5k plat.
5k a month isnt that much if you have 20 or 25 members, but i wanted to make an association with 5 or 6 folks, my rl friends, but itd be tough to come up with 5k a month to pay for it. there are those who 5k is not a problem, but there are those that are level 45 that dont have 1k in the bank.
5k a month isnt that much if you have 20 or 25 members, but i wanted to make an association with 5 or 6 folks, my rl friends, but itd be tough to come up with 5k a month to pay for it. there are those who 5k is not a problem, but there are those that are level 45 that dont have 1k in the bank.
If you kept the guild limits the same and implemented X#plats per member you could still get the 5k monthly fee from those guilds who have 25 members by fining each member 200 plat per m onth.
I know it is much easier to come up with 200p per person individually than 5k as a whole. (if that makes sense)
On another note, A guild limit of 30 would be much nicer 2 complete groups of 15 going on at one time.
BUT if it never changes, I wont lose any sleep... just my thoughts.
Nitania
I know it is much easier to come up with 200p per person individually than 5k as a whole. (if that makes sense)
On another note, A guild limit of 30 would be much nicer 2 complete groups of 15 going on at one time.
BUT if it never changes, I wont lose any sleep... just my thoughts.
Nitania
*nods*
guild fee of 200p per month per persion in the guild would be ok with me.. and it would let people form smaller guilds and be able to keep them around.
As for member numbers.. yeah, I think 30 people would be good, so you can have 2 groups of 15 going.. plus we are at the 25 person cap and have a few people that we wanted join but can't.
guild fee of 200p per month per persion in the guild would be ok with me.. and it would let people form smaller guilds and be able to keep them around.
As for member numbers.. yeah, I think 30 people would be good, so you can have 2 groups of 15 going.. plus we are at the 25 person cap and have a few people that we wanted join but can't.
I tend to think a guild should cost more per person than 200 plat.
I also hope the Gods review having the limit on guilds increased. Really no sense that my guild would be limited at all, especially the RP story behind it. Other guilds might have a desire to remain small and closed. It'd be nice to have the choice.
Thanks for the consideration.
Dornax
Jurdex
I also hope the Gods review having the limit on guilds increased. Really no sense that my guild would be limited at all, especially the RP story behind it. Other guilds might have a desire to remain small and closed. It'd be nice to have the choice.
Thanks for the consideration.
Dornax
Jurdex
Hmm.. yeah.. what may be interesting is to have 'maintainance' fees when you build your guildhall etc.. so that a small guild w/o a hall and stuff would be fairly cheap to maintain.. if you have a big hall and stuff, then it should cost more then 200p each.
Hard to say.. it all depends on if you think guilds should require more or less effort on the players.
Hard to say.. it all depends on if you think guilds should require more or less effort on the players.
<font face="Verdana, Arial" size="2">Originally posted by Erevan:[/B]</font>
<B>
One 5,000 plat startup fee</B>
That number seems very appropriate then. I don't think it should be more or less.
<B>
One 5,000 plat maintentance fee (per assoc)</B>
I concur on this number, since it isn't per person in the guild, this shouldn't be a problem for any group of 5 people over level 20 who have NOW become aware of the need for money.
<B>
Level 20
</B>
Before it was level 25. It is good that it was lowered to the level where you can get a last name. (Your 2nd step in acquiring a coded RP feature to your character.
<B>
No, just have to be over level 20.</B>
This is a terrific idea. It means people who want to focus on maintaining the guild over playing the mud won't be penalized.
<B>
5,000 plat per RL month is not all that hard to obtain. And the reason to have a maintenance fee is so that assoc don't just stagnate and disappear. If you don't have the 5k, the assoc is dibanded.</B>
I agree, remember, I wasn't sure if this was per person or guild before, but since it is per Association, I don't have a problem with it.
Thank you for official answers Erevan. I’m not exactly sure if I entirely agree with the idea to make monthly dues based on the number of members tho.
<font face="Verdana, Arial" size="2">Originally posted by Gormal:</font>
level 20s and 30s can make 5k a month easy...if i can do it solo being in the 30s a group should have no problem...
I solo'd a few characters from 1-40. Solo'd. That means a lone. By yourself. That doesn't mean having your higher level friends plevel you on WD Elites, MS Wiz's, Tower, having a friend's Enchanter Major Paralyze mobs for you, having an ungrouped bard sing heal/hero in the room, or whatever - and then keeping the loot for yourself. I know a few other players who are the same way, (self solo'rs) and they are pretty lucky to have 2 or 3k in their accounts by the time they hit 40 level. Furthermore, most of these individuals Exp in zones where the platinum is the most plentiful. As someone who has been one of those friends to help you plevel up one of your characters, I would have imagined you to know better then to talk this garbage.
<B>..you can make almost 1k total a night on pirate ship. one jot trip nets you alot...cash it not hard...
</B>
I have never heard of, much less seen, any level 20's or 30's that solo on the HP Pirate Ship or solo in Jot, or even go to Jot in their 20's. I see high 30's and all various level 40's groups there doing Exp on Pirate ship, and when the split comes, it does not come to 1k per person for the night. You also don't normally go to Jot unless you are 45ish and have 500hps so you don't die from one area.
Try smelling what you are shoveling here.
calm down caedym.
you can make 1k a night on the pirate ship with your GUILD. holy crap thats what this is about...not soloing. I used that to make a point and i get reamed for it. the point of the entire cash issue is that you have an entire GUILD to make the money.
and if you are gonna flame me please do so in private, it has no place on this forum.
you can make 1k a night on the pirate ship with your GUILD. holy crap thats what this is about...not soloing. I used that to make a point and i get reamed for it. the point of the entire cash issue is that you have an entire GUILD to make the money.
and if you are gonna flame me please do so in private, it has no place on this forum.
<font face="Verdana, Arial" size="2">level 20s and 30s can make 5k a month easy...if i can do it solo being in the 30s a group should have no problem. (i dont sell eq for plats either) </font>
A small group of 20-30th level chars with no high level friends/alts will never be able to make that much cash, especially since the mud is pretty much already flooded with eq that a group of that level would be able to obtain to sell.
I think that a smaller per member fee would be great, that way non-hardcore smaller groups would be able to participate in the fun too.
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Galorion (Paladin)/Alzaris (Enchanter)
1. I like the idea of associations being a way for groups of friends to associate, whatever their level or goals on the mud. I think the level 20 lower limit is good since it keeps out the riffraff.
2. I would support a per-person fee so that smaller associations aren't penalized. I think the fee should be per month for the association, but based on the sum of the levels of all its members. For example:
level cost
45+ 300p - 25 X 300p = 7500p
40-44 250p
35-39 200p - 25 X 200p = 5000p
30-34 160p
25-29 130p
20-25 100p
That's just an example, numbers could be adjusted however, you get the idea. I think all of those contribution levels are realistic and attainable.
4. The start-up fee is fine in my opinion, it should be more than a whim to create an association.
5. I don't know how this works, but I assume each month the association's account is reduced by the fee amount? Members can deposit into that account whenever... as opposed to taking from the members' accounts, which would necessitate much unnecessary money juggling?
Vadian
2. I would support a per-person fee so that smaller associations aren't penalized. I think the fee should be per month for the association, but based on the sum of the levels of all its members. For example:
level cost
45+ 300p - 25 X 300p = 7500p
40-44 250p
35-39 200p - 25 X 200p = 5000p
30-34 160p
25-29 130p
20-25 100p
That's just an example, numbers could be adjusted however, you get the idea. I think all of those contribution levels are realistic and attainable.
4. The start-up fee is fine in my opinion, it should be more than a whim to create an association.
5. I don't know how this works, but I assume each month the association's account is reduced by the fee amount? Members can deposit into that account whenever... as opposed to taking from the members' accounts, which would necessitate much unnecessary money juggling?
Vadian
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