Cleric's and Group Heal...

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Jezlic
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Cleric\'s and Group Heal...

Postby Jezlic » Wed Nov 07, 2001 7:36 pm

Ok, here is something that baffles me.

Cleric's the supreme healing powerhouse, in
any version of any mud, does not get a group healing spell? Does this seem wrong to some of you?

I mean you don't have to give them a super powerful, full group heal, maybe a mass cure critic. Anyways, anyone care to throw in there comments in regards to this?



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Jezlic "follower of Lloth"
izarek
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Postby izarek » Wed Nov 07, 2001 8:05 pm

A suggestion to the staff: Rename gheal and change the message text in mud. Make it shaman-ish so ppl will not associate group-*heal* with clerics. That way this thread wont come up every other month.
rylan
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Postby rylan » Wed Nov 07, 2001 8:29 pm

Well, personally I am busy enough casting full heal on the tanks to have to worry about healing the group also.

On that note however, I so think we should get some spanky 10th circle 'mircale' type spell that is stronger than full heal (say up to 800hps instead of the normal ~400hp full heals).
Or actually, I have another idea that I'll post in a new thread.
Gort
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Postby Gort » Wed Nov 07, 2001 9:30 pm

I like Iz's idea, otherwise, you're neutering shaman's zoning hook to nothing.

IMHO

Toplack
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Postby Grintor » Wed Nov 07, 2001 9:33 pm

rylan's idea makes more sense, and has been implemented with success on games very similiar to this one
moritheil
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Postby moritheil » Thu Nov 08, 2001 4:00 pm

give clerics the chance to "critical heal" just as people critical hit. This means every once in a while a full heal would heal for 750+ or something instead of 400. It would have a similarly low chance of happening (in the 5-10% range for orders of magnitude).

To *really* make them healing powerhouses, you could allow this random bonus chance to extend to heal and cure critical; i.e. heal could, instead of healing 100, heal 200 if you got lucky, and cure crit could heal 80 instead of 40. But again, those would be the exception rather than the norm.
Allycis
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Postby Allycis » Thu Nov 08, 2001 4:46 pm

If you're gonna have crit spells you should have a crit skill you get at level 50 that can improve a bit when you cast spells but would then limit critical spells to 50's
Nitania
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Postby Nitania » Thu Nov 08, 2001 6:13 pm

Anyone else remember when cleric full heal acutally healed ALL the target hitpoints? That was nice....

Any reason why it still does ~400?

While doing zones, It is pretty pathetic when a mob can do 400 in one hit and 3 full healers casting simultanious full heals cannot keep him alive Image

Having some extra would be nice, say a ~600 hp full heal, or anything of this nature.

Whatcha think?

Nitania
cherzra
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Postby cherzra » Thu Nov 08, 2001 8:26 pm

[b}GREAT[/b] idea Moritheil! A 600hp heal or 100hp cure crit randomly every now and then would be really nice. Unpredictable and fun.
Vipplin
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Postby Vipplin » Fri Nov 09, 2001 8:39 am

Yeah, crit heals, YES! Cool! Woot! Great idea, Mori.

Vadian
moritheil
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Postby moritheil » Wed Nov 14, 2001 3:53 pm

now all we need is an admin response...

*poke shevy*
Corth
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Postby Corth » Wed Nov 14, 2001 8:54 pm

Hrmm..

I dont like the idea of creating a new heal spell. If one cleric has too many heal spells then groups might end up not taking two clerics to their zone.

I think Nitania makes the best point. Full heal should do what the name implies... fully heal whoever it is cast on. Be it 200hps or 1000. No need to create a new circle of healing.

Corth
rylan
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Postby rylan » Wed Nov 14, 2001 11:36 pm

Yeah, would definately be nice if full heal did more healing.. there -should- be a limit on it, as a max heal would mean a mob at awful would be at full hps with 1 spell too.

Maybe crank up the amount that full heal does based on yout level and skill.. so when clerics first get it, it does the ~300hps, and at lvl 50 with max skills it'll do 800+ instead of the current 400-450.

Corth, I think even if a cleric has more than enoguh healing spells, people would still take more than 1 to zones.. It takes more than 1 to keep several tanks healthy, especially when we get bashed etc. Plus our vits rock. Image
Corth
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Postby Corth » Thu Nov 15, 2001 7:24 am

Good points rylan..

Corth
cherzra
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Postby cherzra » Thu Nov 15, 2001 8:01 am

800hp fheals would be massively overpowering, so I don't think we'll be seeing those.

A random 400-500hp fheal would be nice though. Sort of a You score a critical hit! for clerics.... You score a critical heal!

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