Lichs or is it Liches? whatever:P

Archive of the Sojourn3 Ideas Forum.
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Lichs or is it Liches? whatever:P

Postby Mitharx » Thu Feb 06, 2003 10:32 pm

Okay, many of you know I've started a necro and so I'm probably biased, but I think that lichs not having teleport or gate is kind dumb. I mean these are some of the most powerful mages in the world and they have to walk everywhere. I know they get wells and gates and help, but it seems odd that this powerful undead creature would cast spells of horrific power while his undead back him up and he defeats a huge mob by himself. In all his glory he grabs his loot and with a nod WALKS home. I'm a huge ravenloft fan (well, huge as I can be with a whole 15 books worth reading printed:P) and Azilin could invade Strond's castle with his mind across lands. He could send his army of undead marching through to strond. He was always trying to become more powerful. That is the whole basis of being a lich. An evil caster who has gone to his best efforts to become as powerful as possible. He is always trying to expand this power and often only leaves to acquire objects, arifacts, or to learn more about spells. So, we become lichs and we get new spells, but we don't get the chance to quest two spells that every other mage class has. Azilin suggested to me that this would make Lichs too powerful, but I've never seen thyrm killed with a mighty relocate spell or gated to death.

SOOOOO my idea is, let wraiths quest relocate and portal. It's not a huge difference, just makes us more handy. Oh yeah and maybe clairevoyance after the azilin example (just so we know where we are transporting). Dunno, I'm up for feed back.

OKAY FLAME ME NOW.
thanuk
Sojourner
Posts: 1902
Joined: Thu Jun 20, 2002 5:01 am
Contact:

Postby thanuk » Thu Feb 06, 2003 11:11 pm

i see no reason to prevent liches from getting relocate. I could see how one could make a case for gate, but relocate, considering its rate of failure, and the fact that your pets would not relocate with you, wouldn't really be unbalancing. But that would make Arilin happy, and we can't have that, so on second thought i veto any new spells to liches and vote to take away all their spells above 3rd circle.
Mysrel tells you 'have my babies'
You tell Mysrel 'u want me to be ur baby daddy?'
Mysrel tells you 'daddy? No, I think you have the terminology wrong'
You tell Mysrel 'comeon now we both know i would be the top'
Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Daz
Sojourner
Posts: 1942
Joined: Wed May 08, 2002 5:01 am
Location: newark, delaware
Contact:

Postby Daz » Thu Feb 06, 2003 11:23 pm

liches don't need any upgrades, just tweaks to existing 'features'
Shevarash OOC: 'Muma on Artificial Intelligence - Muma OOC: 'someday the quotes really will just become AI and then i'll talk to the AI and be like, hey you come from me, but it will get angry at me and revolt and try to kill me or something heheheh. like in the movies''
Iktar
Sojourner
Posts: 108
Joined: Wed Oct 16, 2002 5:01 am

Postby Iktar » Thu Feb 06, 2003 11:29 pm

lichs r pretty damn powerful mages and adding gate/relo to them is a big boost. i think elementalist should loose gate or relocation.

think of lich as old conjurer who can kick ass with 2k fire but had to walk heheeh..
Gimkas
Sojourner
Posts: 13
Joined: Tue Dec 17, 2002 6:01 am
Location: amityville ny usa

Postby Gimkas » Fri Feb 07, 2003 7:17 pm

All mages should be downgraded in one way or another. i personally believe liches should get a travel spell. weather it be gate or relo. or something completely different, as in an innate travel spell.

Although, to all those other mage classes out there. illus., invoker, ele, enchanter, even cleric, shaman, druid. To listen to you all complain about any other class getting an upgrade is the funniest thing i ever heard in my life. Considering all the classes i listed above have the soloing ability a warrior will never have. I personal believe a downgrade of all mages would benefit the balance of the mud imediately. but ill get into more detail about that in my next few threads.
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: Lichs or is it Liches? whatever:P

Postby Dalar » Fri Feb 07, 2003 9:12 pm

Mitharx wrote:OKAY FLAME ME NOW.


OK!

Image
Image
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Fri Feb 07, 2003 9:14 pm

I think gods are afraid of casters than can deal decent damage and heal themselves shouldn't have planar travel? I dunno. That wouldn't explain elementalists. For you clerics, no u don't deal decent damage :)
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Fri Feb 07, 2003 10:20 pm

Thanks for the flame.


Downgrade Dalar.
goroz
Sojourner
Posts: 47
Joined: Mon Oct 21, 2002 5:01 am
Location: pierceton, indiana, USA
Contact:

Re: Lichs or is it Liches? whatever:P

Postby goroz » Sat Feb 08, 2003 11:14 am

Mitharx wrote:Okay, many of you know I've started a necro and so I'm probably biased, but I think that lichs not having teleport or gate is kind dumb. I mean these are some of the most powerful mages in the world and they have to walk everywhere. I know they get wells and gates and help, but it seems odd that this powerful undead creature would cast spells of horrific power while his undead back him up and he defeats a huge mob by himself. In all his glory he grabs his loot and with a nod WALKS home. I'm a huge ravenloft fan (well, huge as I can be with a whole 15 books worth reading printed:P) and Azilin could invade Strond's castle with his mind across lands. He could send his army of undead marching through to strond. He was always trying to become more powerful. That is the whole basis of being a lich. An evil caster who has gone to his best efforts to become as powerful as possible. He is always trying to expand this power and often only leaves to acquire objects, arifacts, or to learn more about spells. So, we become lichs and we get new spells, but we don't get the chance to quest two spells that every other mage class has. Azilin suggested to me that this would make Lichs too powerful, but I've never seen thyrm killed with a mighty relocate spell or gated to death.

SOOOOO my idea is, let wraiths quest relocate and portal. It's not a huge difference, just makes us more handy. Oh yeah and maybe clairevoyance after the azilin example (just so we know where we are transporting). Dunno, I'm up for feed back.

OKAY FLAME ME NOW.


Well since you've read the Ravenloft books might I also point out Azalin COULDN"T learn new spells exept for the one room in his castle that let him because his "tormentors" planned it that way to tease him, And what happened when he left that room..spells didnt work anymore. Liches retain everything they aquired in life and cannot gain new spells which is why they always search for artifacts/books to break those barriers. Therefore making your whole wishlist non existant and would piss alot of liches off since they wouldnt even get lich touch...if we went by Ravenloft..
goroz
Sojourner
Posts: 47
Joined: Mon Oct 21, 2002 5:01 am
Location: pierceton, indiana, USA
Contact:

Postby goroz » Sat Feb 08, 2003 11:20 am

Gimkas wrote:All mages should be downgraded in one way or another. i personally believe liches should get a travel spell. weather it be gate or relo. or something completely different, as in an innate travel spell.

Although, to all those other mage classes out there. illus., invoker, ele, enchanter, even cleric, shaman, druid. To listen to you all complain about any other class getting an upgrade is the funniest thing i ever heard in my life. Considering all the classes i listed above have the soloing ability a warrior will never have. I personal believe a downgrade of all mages would benefit the balance of the mud imediately. but ill get into more detail about that in my next few threads.


Id like to see you roll a voker and waltz around mindlessly soloing much of anything. Yes spells are powerful as they should be think on the level of Drizzt fighting Elminster..I dont think he'd have a chance in hell personally. Mages arent meant to be weak and frail as people would like to belive. You cant possibly expect a sword, hammer, axe even with a proc to do anywhere near the damage a mage could cause. If it werent for mages magic items wouldnt exist so youre pretty much sayin make my spells weaker and you'll get rid of your magic items..
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Sat Feb 08, 2003 3:45 pm

8)

Superman would have trouble fighting Elmister. Why? Because Elminster is Ed Greenwood's wetdream that he played in some Monty Haul campaign and then decided to write a book about. He might as well have written a book about the adventures of god and how god overcomes His problems, it would have been just as interesting. Give me character flaws!
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Sat Feb 08, 2003 8:43 pm

OKay, since you believe I have compeltely missed the point on Lichs I will quote D&D Monstrous Manual.

"Although the lich has no interest in good or evil as we understand it, the vcreature will do whatever it must to further its own causes."

"The lich can exist for centuries without change. Its will drives it onward to master new magics and harness mystical powers NOT AVAILABLE to it in its pervious life."

It seems to me that this is saying exactly the opposite of lichs have learned all they need in their former life. They feel they have reached the as far as they can with their powers in human form and have moved on so they may study more powerful magics over a period of time. I was using Azalin as an example because he was uber cool and powerful. But he was also cursed with being in his lair.

"Lichs are usually solitary creatures. They have cast aside their places as living beings by choice and now wants as little to do with the world of men as possible. From time to time, however, a lich's interest in the world at large may be reawakened by some great event of person importance."

A lich is not trapped with his Lair, he chooses to be there. I think it would be cool if they put Lich Lairs in at some point, but that's probably hard to do. Azalin was cursed. He was a special case. Lichs on sojourn are not in Ravenloft and they are not specially cursed. My point is valid for this reason. I have the idea of the Lich down, what imms do with the mud is their call.
goroz
Sojourner
Posts: 47
Joined: Mon Oct 21, 2002 5:01 am
Location: pierceton, indiana, USA
Contact:

Postby goroz » Sun Feb 09, 2003 11:55 am

Was just bringing to your attention that Azalin was not a great example of a liches great and vast power..and that his power was confined to one room in a castle that was not even really in STRAHD's domain and he had no power at all in Ravenloft..though in his own land it was vast.
And since your going by D&D rules now look at what circles a necromancer cant have. Also while Elminster wasnt a good example because i figured that someone would bring that into play...again go use any edition D&D players handbook figure out a lvl 20 mage and a lvl 20 warrior assuming both have decent enough stats to make it that high..and again tell me who would win that fight :P
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Sun Feb 09, 2003 12:40 pm

8)

Who would win between a level 20 warrior and a level 20 mage would be totally based on circumstance, and thus impossible to generalize. Is the mage prepared for a fight? Does anyone have the surprise on the other person? What equipment does the fighter and mage have? Is the mage a specialist? Perhaps the mage has memorized all 'fabricate' spells for a long day of crafting equipment? I could see the battle going either way.
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Sun Feb 09, 2003 3:26 pm

lichz0rs!

I think necro pets should have some sort of questable feature to be another mage subclass. (The old sorc class getting restored to them would rock, but also be obscene.)
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Gerad
Sojourner
Posts: 591
Joined: Sun May 13, 2001 5:01 am
Location: Cincinnati, OH
Contact:

Postby Gerad » Mon Feb 10, 2003 8:37 am

While your at it give shaman some sort of fly, and tag on planeshift.
<I>When a man lies, he murders some part of the world
These are the pale deaths, which men miscall their lives
All this I cannot bear to witness any longer
Cannot the kingdom of salvation take me home?</I>
Gerad
Sojourner
Posts: 591
Joined: Sun May 13, 2001 5:01 am
Location: Cincinnati, OH
Contact:

Postby Gerad » Mon Feb 10, 2003 8:38 am

While your at it give shaman some sort of fly, and tag on planeshift.

I mean after all nobodys every flown thrym out of jot or planeshifted his brains out.
<I>When a man lies, he murders some part of the world

These are the pale deaths, which men miscall their lives

All this I cannot bear to witness any longer

Cannot the kingdom of salvation take me home?</I>
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Mon Feb 10, 2003 8:50 am

Constructive reply Gerad,

I would suggest however if you want to upgrade shaman's in some way make another topic. This is dealing with mage class. Seems a bad a idea to give a mage spell like fly to a shaman. Oh, but you can have planeshift for all I care. I was more concerned with Lichs and their want of questing new spells and the fact that bout every other MAGE class gets them. But hey, good point.
Gerad
Sojourner
Posts: 591
Joined: Sun May 13, 2001 5:01 am
Location: Cincinnati, OH
Contact:

Postby Gerad » Mon Feb 10, 2003 8:52 am

Shaman, who have totems, and deal with spirits and nature have no form at all of a travel spell, they, like the poor necromancer, must walk to battle, raise spirits to destroy their foes, and trot on home. Its just basically my opinion that the casting classes should have transportation spells.
<I>When a man lies, he murders some part of the world

These are the pale deaths, which men miscall their lives

All this I cannot bear to witness any longer

Cannot the kingdom of salvation take me home?</I>
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Mon Feb 10, 2003 8:55 am

I couldn't agree more. There has been a billion times I wish I Could word word home or generally find a faster way to get around. Casters should have transportation spells. I mean they are weaker and generally not as hardy as other classes. Why would they not attempt to learn some method in which to get around more easily?
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Mon Feb 10, 2003 9:39 am

Gerad wrote:Shaman, who have totems, and deal with spirits and nature have no form at all of a travel spell, they, like the poor necromancer, must walk to battle, raise spirits to destroy their foes, and trot on home. Its just basically my opinion that the casting classes should have transportation spells.

8)

Spirit walk, and word of recall.
Xisiqomelir
Sojourner
Posts: 870
Joined: Sun Aug 25, 2002 5:01 am
Location: Ixarkon
Contact:

Postby Xisiqomelir » Mon Feb 10, 2003 9:41 am

Yayaril wrote:8)

Superman would have trouble fighting Elmister. Why? Because Elminster is Ed Greenwood's wetdream that he played in some Monty Haul campaign and then decided to write a book about. He might as well have written a book about the adventures of god and how god overcomes His problems, it would have been just as interesting. Give me character flaws!


What are you talking about? Overpowered characters are massively entertaining.

Image
Azenilsee
Sojourner
Posts: 199
Joined: Sat Nov 03, 2001 6:01 am
Location: Kuala Lumpur, Malaysia
Contact:

Postby Azenilsee » Mon Feb 10, 2003 9:52 am

Really? Then how come Drizzt is so boooooring? :?
Azenilsee - Faern Dalharil
Colje
Sojourner
Posts: 157
Joined: Mon Feb 11, 2002 6:01 am
Location: Tønsberg,Norway

Postby Colje » Mon Feb 10, 2003 11:22 am

Yayaril wrote:
Gerad wrote:Shaman, who have totems, and deal with spirits and nature have no form at all of a travel spell, they, like the poor necromancer, must walk to battle, raise spirits to destroy their foes, and trot on home. Its just basically my opinion that the casting classes should have transportation spells.

8)

Spirit walk, and word of recall.

lol Yaya, I use spirit walk ONLY to help ppl to retrieve their corpses. And very very very seldom to retrieve my own.
Because
1. We got a weller.
2. The zone is !teleport (most of times).
3. The room is full of agro, which means we need to fight to get there.
4. We got eza to CR us.

/Colje
goroz
Sojourner
Posts: 47
Joined: Mon Oct 21, 2002 5:01 am
Location: pierceton, indiana, USA
Contact:

Postby goroz » Tue Feb 11, 2003 12:38 pm

Yayaril wrote:8)

Who would win between a level 20 warrior and a level 20 mage would be totally based on circumstance, and thus impossible to generalize. Is the mage prepared for a fight? Does anyone have the surprise on the other person? What equipment does the fighter and mage have? Is the mage a specialist? Perhaps the mage has memorized all 'fabricate' spells for a long day of crafting equipment? I could see the battle going either way.


Heh since we were talking about fighting and such id have to say both were ready and prepared...but then you get the everlasting argument about well what if the melee class had something along the lines of magebane or the mage has an orb of power or whatnot so to cut it short no magic items just right out brawl (not a bar fight) but on the field of battle..both ready and knowing what they were up against. Mage hands down
Dirjornso
Sojourner
Posts: 60
Joined: Mon Jun 25, 2001 5:01 am

mage vs warrior

Postby Dirjornso » Thu Feb 13, 2003 2:33 pm

I have actually had this fight happen. and in the end the warrior won.
Why? cause the warrior knocked the mage to the ground and tied him up
(strength checks) and then beheaded him(helpless foe)
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Fri Feb 14, 2003 3:21 am

SIGH,
I didn't want to do this but . . .

It's not delivery, it's Dirjornso.

That is all
Llaaldara
Sojourner
Posts: 998
Joined: Fri Aug 16, 2002 5:01 am
Location: Dobluth Kyor

Postby Llaaldara » Wed Feb 19, 2003 4:40 pm

Daz, last time I checked you weren't a lich. Move along.

Mith, 15 books? It's Strahd of Barovia btw, not Strond. :P

Also, Azalin not Azilin. :wink:

I really wouldn't suggest using him as an example of a typical lich. The Ravenloft lords are very different entities then your average run of the mill undead of their types. :roll:

I've been working on a document for a while now with Zarel about Necromancers and Lichs or Soj3. One of the things we readily did aggree on was their need for a relocate ability. I think this should be available to lichs and not necromancers, BUT ONLY if neither class never got a gate ability. I do feel that necromancers do need to be able to cast the fly spell. I never understood why only enchanters have it. Bard fly doesn't count, sorry, it just doesn't. Be nice if a necro with pets could fly up a group. Take some of the burden off those chanters :shock:

I talked about giving a gate spell to necro/lichs with Todrael one day, and he had the valid point that giving Necro/Lich gate would be terribly unbalacing, because we could pile corpses on ethreal/smoke and grab em as we need em to solo almost anything. Which is true. Even if you made it so you couldn't drag corpses thru it, you'd just walk in raise and then order pets thru. Defeating the limitation. If we also said, well no undead are allowed thru, well then now the lich couldn't go thru his own gate!

So would we want a unique restricted gate that was !drag !corpse that only necros could have, which he would loose upon lichdom? Kind of a trade off of power? :roll:

Neco != Lich
The balance of power is waaay off in favor of the lich. It wold be interesting, and hopefully an idea like this would do it? Maybe? :wink: To give necros some more power to put them more in balance with lich.

I dunno

:roll:

-LL
Mitharx
Sojourner
Posts: 475
Joined: Wed Dec 04, 2002 6:01 am
Location: St. Louis, MO, 63129

Postby Mitharx » Wed Feb 19, 2003 5:43 pm

For the record, I suck.

Ummm, yeah. I haven't read Ravenloft books in FOREVER, so I my spelling was way off. Yes they were bad example because they are cursed. It was just a name to use because he wanted a ton of spells and power and he was a lich. I actually couldn't think of any other lich name:P So, sorry about bad analogies.

Still, I do think I have the idea of a lich down pretty well. As for stacking up corpses and transporting them. Yeah, that is a good point, but from what I've seen with Lynia and Olit, corpses aren't hard to come by and most zones create plenty of bodies that you can use to make whatever kind of undead you want (that are in teh game anyway, try making a vampire, it's impossible I tell you!). So I can see some limited situations where having this spell would cause a slight imbalance, but I think if you work at it you could create a corpse stacking situation anywhere you wanted to, just with the help of a chanter:P Dunno, even if lichs did use this power to their advantage it seems to be okay because we would be using our potential to the fullest, like lili did in scorps fight:P I support her abilities and use of that class the same as I would gating down corpses for massive undead invasion:P Just some thoughts.

+w
moritheil
Sojourner
Posts: 4845
Joined: Wed Jan 31, 2001 6:01 am

Postby moritheil » Thu Feb 20, 2003 3:19 pm

I support it too, but that doesn't mean the imms will support it. :(
Yotus group-says 'special quest if you type hi dragon'

Shevarash OOC: 'I feature only the finest mammary glands.'

Silena group-says 'he was so fat and juicy..couldnt resist'
Llaaldara
Sojourner
Posts: 998
Joined: Fri Aug 16, 2002 5:01 am
Location: Dobluth Kyor

Postby Llaaldara » Thu Feb 20, 2003 8:50 pm

If we look at the lich handbook, the Van Ritchen's Guide to the Lich (which unfortunately is Ravenloft setting - but does say how these rules can be applied however the DM wishes to other campaign settings) we learn how Necromancers, formerly barred from Illusionists spells, now become adept at Illusionary magic upon lichdom. :shock:

Mmmm Lich get Illusionist spells?
Nummy Shadow Walk! Gimmie! :D

How crazy would this mud be if illusionists were taken out, and their abilities were given as (and I mean all of them) quest spells to lichs?

Mmmm Uber Lich! Mmm Uber Upgrade to Lich Quest needed!

Mmmm Less illusionist based zone twinking! MMMmmmm goood! :wink:

-LL
Birile
Sojourner
Posts: 1413
Joined: Wed Dec 11, 2002 6:01 am
Location: Albany, NY

Postby Birile » Thu Feb 20, 2003 9:04 pm

Yeah, and while we're at it let's consolidate the invoker & enchanter into one class and the elementalist & druid into another. There's way too much diversity in Sojourn and these four classes are WAY underpowered at the moment, just like the lich is. :D

On the point of relocate/portal/fly, I'm kinda on the fence. For the enchanter's sake I'd say it's not a bad idea to give another mage class fly. And if an invoker can relocate and cast a gate, no reason a necro or lich can't. But then, an invoker doesn't have pets... but a necro is more of a soloing class than invoker and has more reason to need a transport spell. *shrug*
Llaaldara
Sojourner
Posts: 998
Joined: Fri Aug 16, 2002 5:01 am
Location: Dobluth Kyor

Postby Llaaldara » Thu Feb 20, 2003 9:11 pm

Hey Great Ideas Birlie!! :shock: :D

We could call the Invoker/Enchanter combo SORCERORS!

And and and the Druid/Elementalists can be.. CONJURERS!! :shock:



:roll: :wink:

-LL
Birile
Sojourner
Posts: 1413
Joined: Wed Dec 11, 2002 6:01 am
Location: Albany, NY

Postby Birile » Thu Feb 20, 2003 9:14 pm

:P
thanuk
Sojourner
Posts: 1902
Joined: Thu Jun 20, 2002 5:01 am
Contact:

Postby thanuk » Thu Feb 20, 2003 9:27 pm

Sweet. After that could we add a class that had the shitty hps of rogues, and the shitty skills of warriors, who's skill caps were rediculously low? We could put a guild for them near the the WD docks and guard it with a minotaur!

But what to call them...hmm...
Mysrel tells you 'have my babies'

You tell Mysrel 'u want me to be ur baby daddy?'

Mysrel tells you 'daddy? No, I think you have the terminology wrong'

You tell Mysrel 'comeon now we both know i would be the top'

Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Llaaldara
Sojourner
Posts: 998
Joined: Fri Aug 16, 2002 5:01 am
Location: Dobluth Kyor

Postby Llaaldara » Thu Feb 20, 2003 10:13 pm

Nukians!!! :shock: :wink:

They could come out by the hundreds and attack waterdeep.. Day of the Living Nukians!

Then the inevitable return! Return of the Living Nukians!

:roll:
-LL
Kifle
Sojourner
Posts: 3830
Joined: Wed Jan 30, 2002 6:01 am
Location: Huntington, IN USA
Contact:

Re: mage vs warrior

Postby Kifle » Fri Feb 21, 2003 7:29 am

Dirjornso wrote:I have actually had this fight happen. and in the end the warrior won.
Why? cause the warrior knocked the mage to the ground and tied him up
(strength checks) and then beheaded him(helpless foe)


No, i'll tell you the real reason why...the person playing the mage has absolutely no sense of strategy or common sense, mems the wrong spells, and probably has an IQ of 75 give or take. Reguardless of what yaya would like to believe, a mage at 20th lvl can hardly be caught with his pants down. I am sure if they were crafting magic items they would be in a place where they had certain boobytrap spells set up, not to mention some nasty ass contingency spells, etc etc... On top of this, you will still have an array of useful spells in your memory even when crafting magic items. A warrior in 2nd edition sucked at 20th lvl just like he sucked at 2nd lvl.
Chandigar2
Sojourner
Posts: 117
Joined: Fri Sep 06, 2002 5:01 am

Re: mage vs warrior

Postby Chandigar2 » Fri Feb 21, 2003 2:31 pm

Dirjornso wrote:I have actually had this fight happen. and in the end the warrior won.
Why? cause the warrior knocked the mage to the ground and tied him up
(strength checks) and then beheaded him(helpless foe)


Heh heh heh Anyone else find it amusing that he said he's actually had this happen... like the guy running the 7-11 down the street was a mage that got held up by warrior? :D

And btw, there are spells that don't require a somatic component too ;)

Llaaldara wrote:Mmmm Lich get Illusionist spells?
Nummy Shadow Walk! Gimmie!

How crazy would this mud be if illusionists were taken out, and their abilities were given as (and I mean all of them) quest spells to lichs?

Mmmm Uber Lich! Mmm Uber Upgrade to Lich Quest needed!

Mmmm Less illusionist based zone twinking! MMMmmmm goood!


Umm.. Veto?

And on the topic of all this Illusionist based zone twinking, blame the Tia boots not the illusionists :P
Salen
Sojourner
Posts: 771
Joined: Mon Sep 10, 2001 5:01 am

Postby Salen » Fri Feb 21, 2003 2:37 pm

thanuk wrote:Sweet. After that could we add a class that had the shitty hps of rogues, and the shitty skills of warriors, who's skill caps were rediculously low? We could put a guild for them near the the WD docks and guard it with a minotaur!

But what to call them...hmm...




Rangers are already in Nuk. Though I like the idea of them getting a new guild. *whistle*
Birile
Sojourner
Posts: 1413
Joined: Wed Dec 11, 2002 6:01 am
Location: Albany, NY

Postby Birile » Fri Feb 21, 2003 2:38 pm

No no, he's talking about bards!

But really, were mercs that shytty?
thanuk
Sojourner
Posts: 1902
Joined: Thu Jun 20, 2002 5:01 am
Contact:

Re: mage vs warrior

Postby thanuk » Fri Feb 21, 2003 2:41 pm

Chandigar2 wrote:And on the topic of all this Illusionist based zone twinking, blame the Tia boots not the illusionists :P



Yeah it couldn't be that he's just a really, really good player. It must be the boots! :roll:
Mysrel tells you 'have my babies'

You tell Mysrel 'u want me to be ur baby daddy?'

Mysrel tells you 'daddy? No, I think you have the terminology wrong'

You tell Mysrel 'comeon now we both know i would be the top'

Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
goroz
Sojourner
Posts: 47
Joined: Mon Oct 21, 2002 5:01 am
Location: pierceton, indiana, USA
Contact:

Postby goroz » Sun Feb 23, 2003 7:54 am

Mitharx wrote:For the record, I suck.

I actually couldn't think of any other lich name:P

+w


Zastaam!
Vahok
Sojourner
Posts: 525
Joined: Fri Apr 05, 2002 6:01 am
Location: guelph,ontario,canada

Re: mage vs warrior

Postby Vahok » Mon Feb 24, 2003 6:25 pm

thanuk wrote:
Chandigar2 wrote:And on the topic of all this Illusionist based zone twinking, blame the Tia boots not the illusionists :P



Yeah it couldn't be that he's just a really, really good player. It must be the boots! :roll:


Or all of the above 8)
Meatshield
thanuk
Sojourner
Posts: 1902
Joined: Thu Jun 20, 2002 5:01 am
Contact:

Postby thanuk » Mon Feb 24, 2003 9:42 pm

Birile wrote:No no, he's talking about bards!

But really, were mercs that shytty?


Actually they were. Go ahead and ask Jaeron if you don't believe me, i think he was the only person who ever got a mercenary above level 40.
Mysrel tells you 'have my babies'

You tell Mysrel 'u want me to be ur baby daddy?'

Mysrel tells you 'daddy? No, I think you have the terminology wrong'

You tell Mysrel 'comeon now we both know i would be the top'

Mysrel tells you 'can be where ever you want to be, yer still getting ****** like a drunken cheerleader'
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Mon Feb 24, 2003 10:06 pm

didn't averis hit 50 and mistari's gf's merc went above 40 too i think.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

Return to “S3 Ideas Archive”

Who is online

Users browsing this forum: No registered users and 19 guests