Idea for global loads...

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Gerad
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Idea for global loads...

Postby Gerad » Tue Feb 25, 2003 9:11 am

With people complaning about how the system works, with odd mobs appearing in odd places, how about having the code that tags a mob for world load have a list of zones that it can possibly load in, then pick a random zone from that list, then set a random room in that zone?

Just a thought...

-g
<I>When a man lies, he murders some part of the world
These are the pale deaths, which men miscall their lives
All this I cannot bear to witness any longer
Cannot the kingdom of salvation take me home?</I>
Corth
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Postby Corth » Tue Feb 25, 2003 9:48 am

I think thats the way its supposed to work.
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth

Goddamned slippery mage.
Dalar
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Postby Dalar » Tue Feb 25, 2003 10:24 am

heh if it is i wonder what's taking them so long to figure out that it's obviously wrong :P
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

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