ele + enchanter = ele who can zone
ele + enchanter = ele who can zone
I've been thinking alot about what is necessary to make elementalists a more well rounded class (now we are very decent soloers and largely irrelevant in zones). Basically my solution is to give dragonscales to elementalists, which naturally enchanters won't be thrilled with to put it mildly). I think that it will be necessary to convert all existing chanters to elementalists.
Flame retardant suit on.
Irta
Flame retardant suit on.
Irta
Irta, I will agree on giving scales to mentalists if they lose stone, embody, and blind. Mentalists are actually fairly well rounded. They don't own zones, but they're awesome to have around. Trust me, I'm a war and I love embodiement and wards and they tend to land blinds/para really well. Mentalists are awesome. If anything, they're over powered. As for being well rounded. They make pets, they blind, they stone, they vit, they heal (ghetto heal), Jebus, what else do you want? Give mentalists bash? I mean, I understand wanting to make a class better, but seriously, mentalists are fine.
Ok, elementalists skills and why I'm enjoying playing them........
1)Elementalists can bash with Ice Layer (backup to warrior and some things they can't).
2)We can silence with ice tongue (as good as a cleric/druid).
3)We can embody (Unique and worth a zone spot given some are semi-wraithform for those leading bashes).
4)We can ward (and it beats globe, worth a spot).
5)We can stone (takes some load off chanters stoning casters and good for a pinch).
6)We can haste hitters (load off enchanters and increases damage for the group).
7)We can power word blind (takes load off chanters and uber useful).
8)We can area damage (!feedback for other vokers, druids, etc in group, always nice).
9)We have pets who can rescue decently and be replaced (helps out warriors and can save them in a pinch, compliments spirits nicely, rescues small casters, and a sacrifical tank to let the group run away).
10)We can gate (transport).
11)We can relocate (ghetto welling people around).
Ok, so given all that......Who WOULDN'T want an elementalist in zones and how are we not worth a zone spot again? You have to pay attention when playing them, but when you can do all the above......wow.
My elementalist may not be the best at 75% of what I can do, but any one of those is worth a zone spot and can make the difference between a laughable, fun zoning group and a 3 hour full spank. If anything, they're more powerful than the invokers people whine constantly about and multi-dimensionally skillful to learn and play.
Good opinion Irta, but I totally disagree given what i see in their spell list.
(Edit: No, I'm not being sarcastic which it might be taken as. It's not a bad opinion, I just don't agree with it.)
1)Elementalists can bash with Ice Layer (backup to warrior and some things they can't).
2)We can silence with ice tongue (as good as a cleric/druid).
3)We can embody (Unique and worth a zone spot given some are semi-wraithform for those leading bashes).
4)We can ward (and it beats globe, worth a spot).
5)We can stone (takes some load off chanters stoning casters and good for a pinch).
6)We can haste hitters (load off enchanters and increases damage for the group).
7)We can power word blind (takes load off chanters and uber useful).
8)We can area damage (!feedback for other vokers, druids, etc in group, always nice).
9)We have pets who can rescue decently and be replaced (helps out warriors and can save them in a pinch, compliments spirits nicely, rescues small casters, and a sacrifical tank to let the group run away).
10)We can gate (transport).
11)We can relocate (ghetto welling people around).
Ok, so given all that......Who WOULDN'T want an elementalist in zones and how are we not worth a zone spot again? You have to pay attention when playing them, but when you can do all the above......wow.
My elementalist may not be the best at 75% of what I can do, but any one of those is worth a zone spot and can make the difference between a laughable, fun zoning group and a 3 hour full spank. If anything, they're more powerful than the invokers people whine constantly about and multi-dimensionally skillful to learn and play.
Good opinion Irta, but I totally disagree given what i see in their spell list.
(Edit: No, I'm not being sarcastic which it might be taken as. It's not a bad opinion, I just don't agree with it.)
OMG! I almost had a heart attack Irta =P I'm not sure why you would want to give scales to elementalits, because to me that would make all enchanters obsolete. I don't want to be an elementalist, I prefer the job and the spells of an enchanter.
Perhaps if you could supply some reasons as to why you feel elementalists should get scales, then maybe we can have a discussion on it. As I see it Torkur hit the nail on the head. Elementalists are an extremely useful class. Whenever I'm leading a zone I make sure to grab an elementalist if one is free. Ward is 10x better than globe, and it means that I won't have to swap a dscale out for timestop during spellups, not to mention that it makes scales last forever!
Elementalists are already stepping on enchanters toes as it is (I'm not complaining at all about that either =P). If you were to give elementalists scales, would you then want all chanters to become mentalists? If so, what about spells like blur, blink, prism, mindblank, fumble, stumble, etc.? Would they get ported over to the mentalist class?
Perhaps if you could supply some reasons as to why you feel elementalists should get scales, then maybe we can have a discussion on it. As I see it Torkur hit the nail on the head. Elementalists are an extremely useful class. Whenever I'm leading a zone I make sure to grab an elementalist if one is free. Ward is 10x better than globe, and it means that I won't have to swap a dscale out for timestop during spellups, not to mention that it makes scales last forever!
Elementalists are already stepping on enchanters toes as it is (I'm not complaining at all about that either =P). If you were to give elementalists scales, would you then want all chanters to become mentalists? If so, what about spells like blur, blink, prism, mindblank, fumble, stumble, etc.? Would they get ported over to the mentalist class?
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- Sojourner
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Tanji Smanji wrote:Already done clouds, avernus (including gloves fight), and a ton of other stuff with no chanter, just an elementalist. If you think you're irrelevant in a zone you might either consider a new class or learn to play yours. God, the last thing elementalists need is dragonscales.
Don't forget Musp invasion !enchanter also.
Ghimok|Dlur|Emeslan|Ili|Zinse|Teniv
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"Censorship is telling a man he can't eat a steak just because a baby can't chew it." - Mark Twain
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"Censorship is telling a man he can't eat a steak just because a baby can't chew it." - Mark Twain
I've got to say that I've been loving playing an elementalist since I started mine. I haven't had this much fun with a non-bard class ever. Only a necromancer comes close, in my opinion. Elementalists are extremely well-rounded and can do a lot of utility-type things. Stone, blind, silence, room blind (yes, I like glitterdust, so sue me!), paralyze, haste, vit+benefits, transport, bash, ward, stun... probably missing a few. And the cool thing is that some of these effects come in cool packages--Ice Layer, Glitterdust, Ice Tongue, Earthblood. Not just boring old "silence" or "vitality" (okay, so there's no getting around Power Word Blind/Stun's unimaginative names). Not to mention their damage spells aren't all that bad either. Elementalists aren't supposed to be quite the utility mage class that an Enchanter is, nor are they supposed to be an equal substitute for an Invoker. But they get a very good amount of both worlds, and they get tanks to boot. I really think they're actually one of the classes on the mud that there is little or nothing wrong with them, but then I think the same thing about pretty much all of the mage classes except for Psi (Psi really needs a fix to many of their skills).
That being said, I don't blame Irta for wanting his main class to be better than it already is, it's natural!
That being said, I don't blame Irta for wanting his main class to be better than it already is, it's natural!
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- Sojourner
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- Joined: Thu Apr 18, 2002 5:01 am
- Location: Atlanta, Georgia
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- Sojourner
- Posts: 765
- Joined: Thu Apr 18, 2002 5:01 am
- Location: Atlanta, Georgia
Corth wrote:Not many former sorc's who are fans of the enchanter class... *whistle*
well... personally speaking i loved playing alvathair the sorcerer...and i love playing loshaenar the chanter...the motivation is still there for me...but i can sympathise with all the monks playing vokers these days and how tough life is for them...
anyway..to a serious issue..
irta, i think hun that u need to give some specifics on your class weaknesses or these guys will continue to tear u a new one... basically thusfar we haven't gotten around the notion that mentalmen have incredible soloing capabilities..are a jack of all trades in the spellcasting department, and they can potentially replace chanters in many zones regardless... these are all valid points.. i think in many cases of enchanters as the silent martyrs of zone groups anyway..given the spellloads thrust upon them in some cases... but the moment u give scales to another class it's likely we'd disappear altogether... i'd simply play the ranger,rogue,thief etc and go smoke...
so, in conclusion.. i'd like to hear some specifics from you or other mentalists about real weaknesses in the class..
cheers,
Locky.
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