Im like 100% sure someones brought this up before, but being kinda new, have to ask.
Ever considered giving drow warriors some kind of dual wield benefit?
Drow warriors
8)
Are drow well known for their warriors being dual wielders? It would be interesting for each race of warrior to have its own minor talents reflected skillwise. For instance: gnomes, halflings and elves could be better at dodging, barbarians would have higher offensive skill, dwarves would get a bonus to, umm, drinking? Who knows! I don't know that much about drow, except that I'm annoyed by super drow fanboys/fangirls. Heck, I'm annoyed by elf fanboys/fangirls in general.
Are drow well known for their warriors being dual wielders? It would be interesting for each race of warrior to have its own minor talents reflected skillwise. For instance: gnomes, halflings and elves could be better at dodging, barbarians would have higher offensive skill, dwarves would get a bonus to, umm, drinking? Who knows! I don't know that much about drow, except that I'm annoyed by super drow fanboys/fangirls. Heck, I'm annoyed by elf fanboys/fangirls in general.
A lot of drow in FR literature use two weapon fighting because it's favored at Melee-Megarth in Menzoberranzen. Drow on the mud aren't coming out of Menzoberranzen, they're being trained at DK. Likewise, Drow from other major UD cities may have other styles favored. I'm fairly sure that drow in the Monster Manual are statted with spiked shields and not more traditional offhand weapons.
That said, to my knowledge, there's no way to set something in one class different for a race without essentially replicating the class each time you need an alteration.
That said, to my knowledge, there's no way to set something in one class different for a race without essentially replicating the class each time you need an alteration.
Yayaril wrote:8)
Are drow well known for their warriors being dual wielders? It would be interesting for each race of warrior to have its own minor talents reflected skillwise. For instance: gnomes, halflings and elves could be better at dodging, barbarians would have higher offensive skill, dwarves would get a bonus to, umm, drinking? Who knows! I don't know that much about drow, except that I'm annoyed by super drow fanboys/fangirls. Heck, I'm annoyed by elf fanboys/fangirls in general.
Gmomes, halflings and elves are already better at dodging. And barbarians already have a better offense skill.
But what you might mean is to increase the effect of atttributes on these skills?
most drow in general prefer to dual than 1h w shield.if each race would get its own specialization i would like to see as thus
drow: dual wield to 100
ogre: get 2h bludgeon bonus
troll: already have rehn NEXT!
dooger: axe bonus (of any kind) extra bonus to 2h axe
dwarf: see above + to combat if drunk
barb: cleave as a skill
yuan-ti: wrap (disables 1 target for x number of rounds) if successful that is
human: knee shot kinda like ham string warrior throws himself and shield into the enemys legs attempting t break them and bashing them at same time
gnome: headbutt groin? nose swipe? shin kick? ankle bite...dunno there already !bash
halfling: get hamstring nuff said
elf: archery to like 60 or so
halfelf i think should get warrior period
and illithid dont even need a warrior
i think theese changes would be great..sorry for jackin the thread for other things but any way have a nice day
drow: dual wield to 100
ogre: get 2h bludgeon bonus
troll: already have rehn NEXT!
dooger: axe bonus (of any kind) extra bonus to 2h axe
dwarf: see above + to combat if drunk
barb: cleave as a skill
yuan-ti: wrap (disables 1 target for x number of rounds) if successful that is
human: knee shot kinda like ham string warrior throws himself and shield into the enemys legs attempting t break them and bashing them at same time
gnome: headbutt groin? nose swipe? shin kick? ankle bite...dunno there already !bash
halfling: get hamstring nuff said
elf: archery to like 60 or so
halfelf i think should get warrior period
and illithid dont even need a warrior
i think theese changes would be great..sorry for jackin the thread for other things but any way have a nice day
i dont know what your problem is, but i bet its hard to pronounce
myspace.com/tgchef
myspace.com/tgchef
I think this works better
Drow dual-weld to 100
This combined with high agi makes them a shoe-in for construction work when they realize that !hp=!warrior.
Ogre 2hand bludgeon bonus;Self Only
They aren't smart enough to know better, and don't have enough brains that it actually hurts them.
Trolls, Rogaine... nuff said
Dooger Ax bonus
So they can play a mean guitar
Dwarf See above ground
As apposed to Dooger who can't see above ground
Barb, Cleavage
Female barbarians have Weapons of Mass Distraction, and the horror of male barb cleavage is enough to stun any foe.
Yuan-ti: Rap
This skill will allow them to make tons of bank, so they can buy bitches and 40's. With that they can set aside all the fighting and hire ogres as bodyguards.
Human Double shot
This skill allows them to drink the night away and forget that genetics played a cruel trick on them by making them suck at everything they do.
Gnome Stoneform
This skill allows them to hold a lantern or picnic basket up, becoming concrete and thus avoiding detection and damage, except maybe a paint chip every now and then.
Halfling HamSandwich
This option allows halfling warriors to eat something while the real tank gets beat on in a fight.
Elf, Archery
With the lack of any class that would be taken to a zone that can shoot a bow, this skill allows an otherwise worthless class a small perk.
Halfelf, Half something else
The ability here is to claim you are much better than you really are by saying you are half dragon, half werewolf, half demon, half Half-and-Half. While it has no impact on the game, it does give their fragile egos a place to hide.
Illithid Bonus 10hp per level, dual wield, 40%MR
Since no one can spell XXSSSTTRREEVVVKEEQIX3XX0XXIZZZIXXIZZIZZIVVVVVVO, the bonuses make up for the lack of spell-up.
Drow dual-weld to 100
This combined with high agi makes them a shoe-in for construction work when they realize that !hp=!warrior.
Ogre 2hand bludgeon bonus;Self Only
They aren't smart enough to know better, and don't have enough brains that it actually hurts them.
Trolls, Rogaine... nuff said
Dooger Ax bonus
So they can play a mean guitar
Dwarf See above ground
As apposed to Dooger who can't see above ground
Barb, Cleavage
Female barbarians have Weapons of Mass Distraction, and the horror of male barb cleavage is enough to stun any foe.
Yuan-ti: Rap
This skill will allow them to make tons of bank, so they can buy bitches and 40's. With that they can set aside all the fighting and hire ogres as bodyguards.
Human Double shot
This skill allows them to drink the night away and forget that genetics played a cruel trick on them by making them suck at everything they do.
Gnome Stoneform
This skill allows them to hold a lantern or picnic basket up, becoming concrete and thus avoiding detection and damage, except maybe a paint chip every now and then.
Halfling HamSandwich
This option allows halfling warriors to eat something while the real tank gets beat on in a fight.
Elf, Archery
With the lack of any class that would be taken to a zone that can shoot a bow, this skill allows an otherwise worthless class a small perk.
Halfelf, Half something else
The ability here is to claim you are much better than you really are by saying you are half dragon, half werewolf, half demon, half Half-and-Half. While it has no impact on the game, it does give their fragile egos a place to hide.
Illithid Bonus 10hp per level, dual wield, 40%MR
Since no one can spell XXSSSTTRREEVVVKEEQIX3XX0XXIZZZIXXIZZIZZIVVVVVVO, the bonuses make up for the lack of spell-up.
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