Mounts riding etc

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Pril
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Joined: Sat May 11, 2002 5:01 am

Mounts riding etc

Postby Pril » Sun Aug 17, 2003 3:54 pm

Seeing as Paladins are relatively usleess without horses i think they should be able to ride horses everywhere since they are "mounted experts"

Pril
Zen
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Location: Michigan

Postby Zen » Sun Aug 17, 2003 10:43 pm

How about having the mud determine if you can ride or not based on the height of the room instead of simply checking to see if it's indoors or outdoors. A giant can walk where a knight cannot ride atm.

On a related note, can mounts be made to use the players saving rolls whenever they are being ridden, instead of checking for a seperate save. Essentially treating the player and the mount as one unit when ridden would eliminate a lot of silly situations where the mounts get roared out or blown away etc and the rider does not.

-Zen
moritheil
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Postby moritheil » Mon Aug 18, 2003 12:41 am

Wow. That roaring as a unit is a sticky issue. I can see that it should be done for the sake of simplicity/nonannoyingness.

On the other hand, it's entirely possible that the rider is not scared but the mount is, or vice versa (n00b with warhorse). But what should happen when that happens? Perhaps a horsemanship check could be made that would result in paladins retaining their mounts most of the time (when at master level)?
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Zen
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Location: Michigan

Postby Zen » Mon Aug 18, 2003 12:52 am

In the pen an paper version the mount and the rider share saves and immunities. For purposes of simplification I would suggest making the mount use the riders save when it's being ridden. If the Knight saves against fear or spell, so does the horse IF he is on it.

-Llan

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