Here is a request. I'm not sure if it has been asked before.
How about when a mob switches targets we see the name of the new tank. Instead of seeing "Malice switches target" we see Malice switches to (insert fodder's name here). I don't know how doable this is?
Any thoughts?
Rho
Mob switches target!
I would be very very easy to add, but I think there is a specific reason for it being the way it is: action.
It is no fun if the new target is mentioned, anyone can capture that word in Zmud and fire an autorescue trigger. Hardly anyone would ever be hit and that would take the fun out of the game. It would be too easy and convenient, let the rescuers earn their keep by having to pay attention constantly instead of free-wheeling through a zone.
Cherzra Eat Slime
p.s. I really really would hate it if this was implemented
It is no fun if the new target is mentioned, anyone can capture that word in Zmud and fire an autorescue trigger. Hardly anyone would ever be hit and that would take the fun out of the game. It would be too easy and convenient, let the rescuers earn their keep by having to pay attention constantly instead of free-wheeling through a zone.
Cherzra Eat Slime
p.s. I really really would hate it if this was implemented
All you have to do for your triggers is hit a #CR whenever you see a mob switch. If you have "displayall" togged, you can see the tank condition anyways. So the instant rescues are still going to happen with a client.
The only time seeing who a mob switched too would help is in big fights like Jot where you have a lot of mobs switching.
I can see where you might want this to stay in, for purposes of making the mud challanging. But why show the text at all then? I assume it's because you can tell the mob is stopping beating on one person in order to beat on another person. You'd think you could tell who it was looking to smite next.
But then again, it's just a game. If you really wanted to make it harder for client-users/alias-spammers then don't have the combat code tell anyone when a mob switches.
Hey, that reminds me, wasn't the whole combat system revamped anyway? This whole point could be moot!
Tom
Jaeb
Grimulk
Brom
The only time seeing who a mob switched too would help is in big fights like Jot where you have a lot of mobs switching.
I can see where you might want this to stay in, for purposes of making the mud challanging. But why show the text at all then? I assume it's because you can tell the mob is stopping beating on one person in order to beat on another person. You'd think you could tell who it was looking to smite next.
But then again, it's just a game. If you really wanted to make it harder for client-users/alias-spammers then don't have the combat code tell anyone when a mob switches.
Hey, that reminds me, wasn't the whole combat system revamped anyway? This whole point could be moot!
Tom
Jaeb
Grimulk
Brom
Eh, that makes no sense to remove the fact that a mob switches. In the heat of combat there could be many reasons you would know that a mob switched, but not know to whom it is now attacking.
Say we're in the middle of the 2nd gatehouse in Jot. Well, I all of a sudden here a voice shout, "help" or whatever, I may not know right away who said it, but I'd know what direction to then give my attention. . .
Make sense?
Also, if I am attacking or tanking 2.guard and 3.guard switches, I don't see the new tank with display all, I see the mob I am attacking . . .
Just my thoughts. :)
Jurdex
Say we're in the middle of the 2nd gatehouse in Jot. Well, I all of a sudden here a voice shout, "help" or whatever, I may not know right away who said it, but I'd know what direction to then give my attention. . .
Make sense?
Also, if I am attacking or tanking 2.guard and 3.guard switches, I don't see the new tank with display all, I see the mob I am attacking . . .
Just my thoughts. :)
Jurdex
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