I was wondering, are there any plans to add more new cleric spells? From what I see, the anti-undead things are really the only new useful stuff. Dunno about that 'raise dead' type spell.
I was hoping the cures (cure light, serious, critical) would be tweaked up a bit.. its kinda annoying when cure light only does 1 hp (or even 0 hps sometimes) and when cure serious does less than 5hps.
I think a blade barrier spell (caster only) would be cool.. maybe it would help discourage mobs from bashing/switching to the cleric (thats a differant story though.. mobs are targeting clerics waaaay too much now.. over 90% of switch/bash going to the cleric while I was playing yesterday).
I like all of the new spells and stuff for other classes.. but I am really kinda dissapointed that clerics didn't get some more cool/useful spells and stuff.
New Cleric Spells?
<> help reduce
REDUCE
Spell.
Area of effect: <victim>
Aggressive: No
Cumulative: No
Duration: Dependant on proficiency of caster
Class/Circle: Enchanter 7th
Type of spell: Enchantment
The opposite of the Enlarge spell, this enchantment will magically reduce
the victim's size for the duration of the spell.
*whistle*
- Ragorn
REDUCE
Spell.
Area of effect: <victim>
Aggressive: No
Cumulative: No
Duration: Dependant on proficiency of caster
Class/Circle: Enchanter 7th
Type of spell: Enchantment
The opposite of the Enlarge spell, this enchantment will magically reduce
the victim's size for the duration of the spell.
*whistle*
- Ragorn
Rylan - I agree it would be nice if low level cleric healing spells did more. Of course that might be giving too much to the other hybrid classes that have them (druid/ranger/paladin/shaman). It's true I never did understand the utility of cure light. Maybe the low level cler healing spells could be swapped out for a little beefier versions of the same - but call them something different for the cleric class.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Joth:
I think soulshield would be better then blade barrier P-). Alingment base fire/ice shield.</font><HR></BLOCKQUOTE>
Joth - That sounds like the new anti-pal spell 'unholy aura'. Perhaps it should have an align opposite and be given to paladins and clerics 'holy aura/unholy aura' (does damage to opposite align).
Ragorn - Reduce may keep you from getting bashed.. but you get switched to -much- more often when reduced, in my experience. It seems that if a warr mob who would normally bash you can't, he switches to you instead.
In fact, I preferred -not- being reduced in a zone. I'd rather take a chance on a bash (which might miss) than a switch (*ouch*).
We tested this once by reducing a mage during a long fight with a warr type mob who was a good basher. He was switched to the reduced mage something like 20 times. :P
[This message has been edited by Yadir (edited 04-12-2001).]
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Joth:
I think soulshield would be better then blade barrier P-). Alingment base fire/ice shield.</font><HR></BLOCKQUOTE>
Joth - That sounds like the new anti-pal spell 'unholy aura'. Perhaps it should have an align opposite and be given to paladins and clerics 'holy aura/unholy aura' (does damage to opposite align).
Ragorn - Reduce may keep you from getting bashed.. but you get switched to -much- more often when reduced, in my experience. It seems that if a warr mob who would normally bash you can't, he switches to you instead.
In fact, I preferred -not- being reduced in a zone. I'd rather take a chance on a bash (which might miss) than a switch (*ouch*).
We tested this once by reducing a mage during a long fight with a warr type mob who was a good basher. He was switched to the reduced mage something like 20 times. :P
[This message has been edited by Yadir (edited 04-12-2001).]
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