Blibdoolpoolp

Archive of the Sojourn3 Ideas Forum.
Malacar
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Blibdoolpoolp

Postby Malacar » Fri Feb 15, 2002 8:46 pm

Can you please make it so mages can relocate into zone? or wells can go there?

It's a nice place, just too bad it can never be used much unless people have TONS of time to devote to it because we can't get replacements.

Not saying to make it easier to get IN. Just easier to get replacements or a better group config if it's first time there, and don't have enough people etc.
izarek
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Postby izarek » Sat Feb 16, 2002 12:22 am

I agree totally. Its such a well written zone but it takes too damn long to get in/out of it.
gnerble
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Postby gnerble » Sat Feb 16, 2002 12:27 am

XP is great in blip.
Room rescriptions/Theme is excellent.

Please don't make it easy to get to. I hate sharing xp zones with people.
You want easy xp, do ship/tower/smoke.

Thank you drive through
Malacar
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Postby Malacar » Sat Feb 16, 2002 2:34 am

I say keep it how it is to get into it.

But make it easier once yer in there.
Hyldryn
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Postby Hyldryn » Sat Feb 16, 2002 3:36 am

I vote an at least 50% exp increase in blip. Currently still not worth the effort when compared to other exp.
rylan
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Postby rylan » Sat Feb 16, 2002 5:00 am

I think if it was wellable/shiftable/gatable like malacar suggested then it would be great, since people could get out quick if they had to.
Gormal
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Postby Gormal » Sat Feb 16, 2002 5:02 am

i say leave it exactly how it is. its in the underdark it should be just like the rest of the underdark.
Malacar
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Postby Malacar » Sat Feb 16, 2002 5:22 am

Cool, so leave it how it is, and let a cool zone go basically unused.

Lame?

I think so.

Make it easier to get into then. I wanna see this zone used, not ignored. As it is, it's very nice atmosphere-wise. But it sucks to get into and out of, and the exp is quite frankly, not worth the trouble.
Galok Icewolf
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Postby Galok Icewolf » Sat Feb 16, 2002 2:15 pm

Heh.. it may go unused by you bastardly goodies. There are peoples that live down in the UD though.
Corth
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Postby Corth » Sat Feb 16, 2002 2:58 pm

Just thought I'd point out that you can gate from within the UD. And teleport for that matter. Hence, the spider ring is not often obtain by first killing the purple worm.

Corth
Galok Icewolf
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Postby Galok Icewolf » Sun Feb 17, 2002 2:03 am

Actually corth.. It was changed.

You can't teleport into the area now, and spider ring is now a rareload. 3nj0y...
Tasan
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Postby Tasan » Wed Feb 20, 2002 8:42 pm

As much as it'd be nice if all the mobs there were 51+, I think it's still a great place. If you can't devote time to it, go somewhere else, and if you are going, make sure the people going know that it is only worth it if you spend some time there.

Don't make my favorite xp place a "quick run past goortok and let us well to the gates" zone.

Twyl
Malacar
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Postby Malacar » Wed Feb 20, 2002 9:09 pm

Last time I checked, you needed to kill some hefty guards to get in.

That constitutes a decent group to bust in. I love how people immediately defend an idea by saying 'please don't make it so others can get into MY zone!'.

Bullshit. My ideas was ONLY to make it so you can bring in another person if someone has to leave. If you can't cope with that, then fine. But stop bringing in counterpoints by saying you don't want -your- zone degraded by letting others in there.
moritheil
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Postby moritheil » Wed Feb 20, 2002 11:20 pm

I am proof that the zone does not require an "uber" flag.
Tasan
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Postby Tasan » Fri Feb 22, 2002 2:31 am

Oh, I'm sorry, what I meant to say was:

Keep the zone the way it is, since it is balanced that way.

Sorry I didn't get that point across.

Btw, the guards at the beginning of the zone isn't the issue. It's the fact that you can essentially skip much of the risk in getting there for most of the group.

It would be nice to be able to get 1 or 2 people into the zone if someone needs to leave soon, but I just don't think this is a good idea.

As for the whole "my favorite xp place" comment, that was because of the challenge of getting there, if you take out the challenge, you might as well move the zone to just outside WD.

Twyl
Malacar
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Postby Malacar » Fri Feb 22, 2002 2:38 am

K. Thanks for clarification. Image

But I still want to see the zone used more.

Any suggestions?
moritheil
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Postby moritheil » Fri Feb 22, 2002 10:20 pm

1) lead the zone a lot more, dragging ppl in
2) take 1 n00b per trip
Malacar
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Postby Malacar » Sat Feb 23, 2002 7:49 am

Mori, you still don't get my point, but whatever. Perhaps I am so misguided that I feel a zone needs to be a little more accessible. Not as easy as smoke, but the way it is, a good zone is going to waste, basically. Except for those that have a couple of hours to burn and know the zone.

Not everyone has those extra hours to burn.

Blah, I'm done with this. So much for getting real ideas, and instead getting blasted with 'we have hours to spend, this zone is great, don't touch it!'.

Thanks a bunch, guys.
moritheil
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Postby moritheil » Mon Mar 11, 2002 3:04 pm

I don't have hours to spend either, which is why I haven't done blip since.

You want it done more? Introduce people to it. That is what I was saying in my post above.

Not many people know of it. Once you get a lot of ppl hooked, they will join your crusade for accessibility.

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