Blibdoolpoolp
Blibdoolpoolp
Can you please make it so mages can relocate into zone? or wells can go there?
It's a nice place, just too bad it can never be used much unless people have TONS of time to devote to it because we can't get replacements.
Not saying to make it easier to get IN. Just easier to get replacements or a better group config if it's first time there, and don't have enough people etc.
It's a nice place, just too bad it can never be used much unless people have TONS of time to devote to it because we can't get replacements.
Not saying to make it easier to get IN. Just easier to get replacements or a better group config if it's first time there, and don't have enough people etc.
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- Sojourner
- Posts: 510
- Joined: Thu Feb 01, 2001 6:01 am
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- Sojourner
- Posts: 510
- Joined: Thu Feb 01, 2001 6:01 am
As much as it'd be nice if all the mobs there were 51+, I think it's still a great place. If you can't devote time to it, go somewhere else, and if you are going, make sure the people going know that it is only worth it if you spend some time there.
Don't make my favorite xp place a "quick run past goortok and let us well to the gates" zone.
Twyl
Don't make my favorite xp place a "quick run past goortok and let us well to the gates" zone.
Twyl
Last time I checked, you needed to kill some hefty guards to get in.
That constitutes a decent group to bust in. I love how people immediately defend an idea by saying 'please don't make it so others can get into MY zone!'.
Bullshit. My ideas was ONLY to make it so you can bring in another person if someone has to leave. If you can't cope with that, then fine. But stop bringing in counterpoints by saying you don't want -your- zone degraded by letting others in there.
That constitutes a decent group to bust in. I love how people immediately defend an idea by saying 'please don't make it so others can get into MY zone!'.
Bullshit. My ideas was ONLY to make it so you can bring in another person if someone has to leave. If you can't cope with that, then fine. But stop bringing in counterpoints by saying you don't want -your- zone degraded by letting others in there.
Oh, I'm sorry, what I meant to say was:
Keep the zone the way it is, since it is balanced that way.
Sorry I didn't get that point across.
Btw, the guards at the beginning of the zone isn't the issue. It's the fact that you can essentially skip much of the risk in getting there for most of the group.
It would be nice to be able to get 1 or 2 people into the zone if someone needs to leave soon, but I just don't think this is a good idea.
As for the whole "my favorite xp place" comment, that was because of the challenge of getting there, if you take out the challenge, you might as well move the zone to just outside WD.
Twyl
Keep the zone the way it is, since it is balanced that way.
Sorry I didn't get that point across.
Btw, the guards at the beginning of the zone isn't the issue. It's the fact that you can essentially skip much of the risk in getting there for most of the group.
It would be nice to be able to get 1 or 2 people into the zone if someone needs to leave soon, but I just don't think this is a good idea.
As for the whole "my favorite xp place" comment, that was because of the challenge of getting there, if you take out the challenge, you might as well move the zone to just outside WD.
Twyl
Mori, you still don't get my point, but whatever. Perhaps I am so misguided that I feel a zone needs to be a little more accessible. Not as easy as smoke, but the way it is, a good zone is going to waste, basically. Except for those that have a couple of hours to burn and know the zone.
Not everyone has those extra hours to burn.
Blah, I'm done with this. So much for getting real ideas, and instead getting blasted with 'we have hours to spend, this zone is great, don't touch it!'.
Thanks a bunch, guys.
Not everyone has those extra hours to burn.
Blah, I'm done with this. So much for getting real ideas, and instead getting blasted with 'we have hours to spend, this zone is great, don't touch it!'.
Thanks a bunch, guys.
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