Just thinking this morning, what about COUNTERSPELLING!
Tired of getting roasted by incendiary clouds? Squooshed by other meteors?
WELL, that might not have to be a problem anymore.
Even more important than healing, preventing loads of damage on groupmembers.
But if you could cast counterspell versions, of the same spells, imagine how hectic a mages life would be.
(mobname) starts casting a spell called 'inferno'
(Jenera internal monologue)
"Oh baby, I am so all over that!"
Jenera starts chanting.
"he he he... hope my quickchant is high enough."
You complete your counterspell...
The negative energies of Jenera's counterspell disipate the (name)'s magic.
(name) stops chanting abruptly...
(name) pouts.
Jenera smiles inwardly on a job well done.
(insert spam groupmembers sighing with relief here.)
Mob dies sometime after.
So what happened?
Shortly after the mob started casting his spell, jenera started on her counterspell version. she succeded on her quickchant well enough that she got it off b4 the mob did, and a level check was done, her's vs the mobs. She won, and BAM!!! NO MAJIK FO YOU!
think of it as bashing, w/o the sprawled out mess.
Now, to pull this off, you would REALLY have to be on the ball, or just have a really good triggerset... well... even a simple trigerset would prolly work....
So there it is, counterspelling... one more job for them stinkin magi.
Iaiken "Vit me baby one more time." Toransier
COUNTER THIS!!!
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- Sojourner
- Posts: 262
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- Location: Oakville, ON, CA
- Contact:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth:
<B>I've always thought 'silence' was a pretty decent counterspell... as well as stun spells.. but not quake
Corth
</B></font><HR></BLOCKQUOTE>
Quake is a wonderful counterspell - it just doesn't distinguish between friend or foe.
Earthquake - equal opportunity spell disruption.
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Mplor group-says 'dugmaren must be very proud... he levels us up in smoke and de-levels us in muspelheim'
<B>I've always thought 'silence' was a pretty decent counterspell... as well as stun spells.. but not quake
Corth
</B></font><HR></BLOCKQUOTE>
Quake is a wonderful counterspell - it just doesn't distinguish between friend or foe.
Earthquake - equal opportunity spell disruption.
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Mplor group-says 'dugmaren must be very proud... he levels us up in smoke and de-levels us in muspelheim'
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- Sojourner
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good idea but i agree with corth. i think we already have numerous counterspells.
In essence you could take any of a number of spells and restring their messages to get your desired effect which wouldn't necessarily be bad. Instead of "calling your worst nightmares into existence" you could simply be "disrupting the magical energies of mobX's spell" Heck the damage could even stay, although I'm not sure why there should be stunnage.
Also, ancestral shield is a counter spell of a sorts...
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where ara you my rittle raabuuri
In essence you could take any of a number of spells and restring their messages to get your desired effect which wouldn't necessarily be bad. Instead of "calling your worst nightmares into existence" you could simply be "disrupting the magical energies of mobX's spell" Heck the damage could even stay, although I'm not sure why there should be stunnage.
Also, ancestral shield is a counter spell of a sorts...
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where ara you my rittle raabuuri
I'd allocate one caster to set up a counterspell trigger, so he could just sit there and counter a boss mob's spellcasting. Would make doing large fights with a single or few casters ridiculously easy, since you're essentially negating 70% of the mob's damage output with one single group member.
How hard would Mahdrel be if you could walk in and have one Enchanter completely and permanently negate his casting?
(note: I don't know what mahdrel does anymore, used to be a big nobash caster in a room full of warriors, who knows what he does now heh)
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- Ragorn
Jenera says 'i managed to match a little, ragorn's outfit is hideous.'
How hard would Mahdrel be if you could walk in and have one Enchanter completely and permanently negate his casting?
(note: I don't know what mahdrel does anymore, used to be a big nobash caster in a room full of warriors, who knows what he does now heh)
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- Ragorn
Jenera says 'i managed to match a little, ragorn's outfit is hideous.'
OK, I think the idea in and of itself is probably too strong. . .but couple it with a few game tweaks and I think we might have something. Eliminate the targeted silence for PC's. Allow Druids to keep suffocate or choke or whatever. Creates a nice niche for druids. Give counterspel to invokers and invokers only. . . so we're forced to either kill quickly or preserve our own hps.
Allow clerics to room silence like the old days, in case we feel we really need room silence. . . also allow mobs to continue to target silence.
I think this combination of tweaks would create a more tactical game, increase challenge, create more need for niche classes and stuff! so, yay Lost again!
Lost
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Allow clerics to room silence like the old days, in case we feel we really need room silence. . . also allow mobs to continue to target silence.
I think this combination of tweaks would create a more tactical game, increase challenge, create more need for niche classes and stuff! so, yay Lost again!
Lost
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- Sojourner
- Posts: 262
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Actually, I was thinking that there wouldn't actually be a "counterspell" spell per se. I was thinking that you would have to cast the counterspell version of the same spell, ie Counter 'inferno' and then do a level check between the two casters and the more powerful of the two succedes at their attempt.
Lev55 caster mobs should get their spells off still more than 50% of the time, becuase they are just more proicient than a lev 50.
So it could be just as simple as...
Diceroll + mob level + level of spell vs. dicerol + level + spell level.
It would also be possible to factor in the intelligence of the two..
like in the old ad&d spells like (improved) dispel magic could also be used... but then you would be sacrificing a large amount of your dice modifier...
So lev 55 invoker starts casting inferno...
Jenera starts swearing and begins to cast a counterspell version of the same...
she succedes on quickchant and luckily gets her counterspell off first...
and so we dice it...
MOB Spell
(a roll of 7 on a d20) + 55 + 9 = 71
VS
Jenera's Counter
15 + 48 + 9 = 72
SUCSESS where's the fire?
where that the level 3 dispel magic or a level 6 improved dispel magic however...
BAM! mob still smokes everyone...
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Iaiken Toransier,
Paladin of Torm
Lev55 caster mobs should get their spells off still more than 50% of the time, becuase they are just more proicient than a lev 50.
So it could be just as simple as...
Diceroll + mob level + level of spell vs. dicerol + level + spell level.
It would also be possible to factor in the intelligence of the two..
like in the old ad&d spells like (improved) dispel magic could also be used... but then you would be sacrificing a large amount of your dice modifier...
So lev 55 invoker starts casting inferno...
Jenera starts swearing and begins to cast a counterspell version of the same...
she succedes on quickchant and luckily gets her counterspell off first...
and so we dice it...
MOB Spell
(a roll of 7 on a d20) + 55 + 9 = 71
VS
Jenera's Counter
15 + 48 + 9 = 72
SUCSESS where's the fire?
where that the level 3 dispel magic or a level 6 improved dispel magic however...
BAM! mob still smokes everyone...
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Iaiken Toransier,
Paladin of Torm
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