Spell idea

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oteb
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Spell idea

Postby oteb » Sat Oct 12, 2002 11:11 am

Beacon
Spell.

Area of effect: <room>
Aggressive: No
Cumulative: N/A
Duration: 6 hours
Class/Circle: Enchanter/Invoker/Elementalist/Illusionst 9th
Type of spell: Teleportation

Upon casting of this spell a caster leaves a magical beacon in a room, that can be used as a target for relocate,shadow walk and dimension door spells. The target is valid just for the person that cast the spell. The beacon will vanish once it was used,upon casting spell in another room or after 6 hours (6minutes real time)

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Musi
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Postby Musi » Sat Oct 12, 2002 12:02 pm

That sounds like a pretty cool idea Image



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Rellanor
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Postby Rellanor » Sat Oct 12, 2002 12:16 pm

Sounds like a great Idea for times when I get asked to fly someone and I'm walking to some rare or odd place. not overpowering eather.
Savras
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Postby Savras » Sat Oct 12, 2002 1:47 pm

Sounds like a good idea to me too.... it'd be nice to be able to relo over, gate etc, then relo back really quick.
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Postby kiryan » Sat Oct 12, 2002 3:15 pm

if it doesnt last past boot... i cant really say id have a problem.

however, might have some impact on quests that are supposed to be time consuming due to walking from one end of the earth to the other.

and like casters need it any easier getting around.

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Burpie
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Postby Burpie » Sat Oct 12, 2002 5:28 pm

Excellent idea! Since relo lag is insane, half of that time would be used while you sit and get spammed w/hugs/smiles haha.

1) Beacon sounds cool
2) Pray they reduce the mind numbing lag from relo! At least reduce it when you fail!
Ragorn
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Postby Ragorn » Sat Oct 12, 2002 5:36 pm

Notice the spell duration: 6 hours. That's 6 minutes real time, so don't expect miracles please Image

Of course, this is like giving Illusionists an all-terrain, global Travel via Plants spell, removing yet another melee class niche and giving it to Illusionists. So, for that reason, thumbs down.

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Nikelon
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Postby Nikelon » Sat Oct 12, 2002 7:04 pm

I said this yesterday! (10-11-02)

You group-say 'I wish mages could quest for a stone attuned to them that they could place in any one room of the mud and relo to'

Mine is much too overpowered, but same idea...

Oteb is psychic!!! Great idea, btw :P

-Nikelon/Dizhes

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Dalar
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Postby Dalar » Sun Oct 13, 2002 12:34 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Nikelon:
<B>I said this yesterday! (10-11-02)

You group-say 'I wish mages could quest for a stone attuned to them that they could place in any one room of the mud and relo to'

Mine is much too overpowered, but same idea...

Oteb is psychic!!! Great idea, btw :P

-Nikelon/Dizhes

</B></font><HR></BLOCKQUOTE>

heh i said this like a year ago. the exact same spell under a different name is on the mud zoldren and i OR the mud jevan and i use to play on.

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Chandigar2
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Postby Chandigar2 » Sun Oct 13, 2002 12:35 am

Naa, you can't cast relo in combat, so it'd keep the status quo for your transport via plants niche.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn:
<B>Notice the spell duration: 6 hours. That's 6 minutes real time, so don't expect miracles please Image

Of course, this is like giving Illusionists an all-terrain, global Travel via Plants spell, removing yet another melee class niche and giving it to Illusionists. So, for that reason, thumbs down.

</B></font><HR></BLOCKQUOTE>
Yayaril
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Postby Yayaril » Sun Oct 13, 2002 12:50 am

I never considered 'trasnport via plants' to be a 'melee class niche'.

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-Yayaril
oteb
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Postby oteb » Sun Oct 13, 2002 10:44 am

Any chance for feedback from the forgers?
implement?
consider?
dismiss?

with such a short duration it would be used just to relo back and forth to gwell,fly,di ppl.

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You raise a level!
kiryan
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Postby kiryan » Mon Oct 14, 2002 1:45 am

same spell was in Might and Magic II. that game ruled!

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where ara you my rittle raabuuri
Chandigar2
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Postby Chandigar2 » Mon Oct 14, 2002 4:23 am

It definately is, its what rangers (and sometimes druids) use to lure mobs in nature areas.

arch & transport is pretty efficient for luring.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril:
<B>I never considered 'trasnport via plants' to be a 'melee class niche'.

</B></font><HR></BLOCKQUOTE>
Jorus
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Postby Jorus » Mon Oct 14, 2002 9:23 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Nikelon:
<B>I said this yesterday! (10-11-02)

You group-say 'I wish mages could quest for a stone attuned to them that they could place in any one room of the mud and relo to'

Mine is much too overpowered, but same idea...

Oteb is psychic!!! Great idea, btw :P

-Nikelon/Dizhes

</B></font><HR></BLOCKQUOTE>

How about we do this but make them transient?

Oh wait...

Regards,
Jorus
oteb
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Postby oteb » Mon Jul 07, 2003 12:43 pm

bump for waaay back
i still think it would be a cool spell
Kribble
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Postby Kribble » Mon Jul 07, 2003 3:48 pm

It's a very cool idea for a spell...
But then ghetto wells would be even easier/cooler,
whereas now I have to timestop, throw 4 gates, reloc to someone, gate us both up, and scramble to find my original 4 gates to get back to where I was... it's like the ghetto well olympics!

Your spell would ruin my fun, veto.

(In all seriousness, very cool idea, but druids/rangers might be pissed, not without good reason)
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