For the love of god . . .

Archive of the Sojourn3 Ideas Forum.
Daz
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For the love of god . . .

Postby Daz » Thu Oct 24, 2002 4:05 pm

When it's 3am and there are not enough supporting class players to level with.

When it's 40 hours into a boot and everyone has left to play other games or wait for a reboot.

When groups aren't available but you can't kill anything anymore, for the same reason.

What do all these things have in common? On jeopardy, they are the sojourn equivalent of the answer to 'What makes it boring?'

For the love of god, I don't want to presume to ask for something, but I beg - consider ways to help what is hurting this mud so badly - cure the boredom. There would be many more people playing at various times of the day if there was something that could occupy them. Give us some way that we can entertain ourselves on the game and still be available for other players here WITHOUT leaving the mud.

Make it so that we can go fishing and sell the fish to make a decent amount of money if we are so inclined. Implement an automated arena mass combat with some kind of reward. How about 1 on 1 tournaments for some form of trophy that an automated system can determine the 'winner' and 'loser.' Tweak arena so that class dominance does not prevail over player intelligence.

I am sure that there are many other players who may have similar sentiments, and I implore you now to post some ideas. What would keep you here with nothing else to do? Remodeling all of the old zones to be more like airship seems to be out of the question, and I already know the 'make a class that can solo' tirade.

If all characters are supposed to be equal, then we should all equally be able to solo fights, but since we can not, then apparently something is lacking and we need other means to keep ourselves entertained.

It is sad repeatedly logging on to see less than 30 players, and a good portion of them AFK. How about put the mud on a 36 hour boot cycle, that way it alternates boots between day and night to satisfy everyone. Hell, reboots don't even concern me, what bothers me is that there is virtually nothing that a good number of classes can do if the right number of classes are not willing to support them doing it. This mass distribution of skills and abilities may make those individual classes more useful, certainly - but it has done a hell of a lot more to harm the people who can't talk those support players into supporting them.

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Postby Malacar » Thu Oct 24, 2002 4:21 pm

*waits enthusiastically for all the posts to come in telling everyone to explore and map*

*then caustically and mentally notes that these things aren't f**king fun for some of us*

*munches popcorn*

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Postby Jegzed » Thu Oct 24, 2002 4:34 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Malacar:
*waits enthusiastically for all the posts to come in telling everyone to explore and map*</font><HR></BLOCKQUOTE>

To be honest, I find exploring & mapping & questing to be an utter bore.



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/Jegzed - Sorcere Master - Crimson Coalition
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Postby amolol » Thu Oct 24, 2002 4:57 pm

why not auto boot every 24 hours or so that way we would be playing more and sojourn would be more fun

i do realize that people quit playing when all the quests are done and the good items are gone so setting the machine to boot every 24-30 hours would keep all the stuff in stock

also people hafto sleep daz so at 3am there resting so that the next day can be interesting.

amolol
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Postby cherzra » Thu Oct 24, 2002 4:57 pm

So now the immortals have to make new things for you to do because you are bored with the plethora of things the mud offers? What kind of things do you want then? Come up with some ideas here then.

It's a mud. You XP, map, kill, talk and socialize, quest. And to say that these options aren't available to you because you play class X is nonsense. Any class can quest and map. Have you ever even been to Hulburg, Calimport or Zhentil Keep? These only contain a few aggros but have quests to keep you busy for the best part of a year. Go collect all the different food you can find, that'll keep you busy for a few months. And guess what? It's darned fun too! That's just one example, I can name dozens of similar things. Go write an area. Bingo, you're busy for a few months, and you may learn to appreciate how tedious it is.

To say that something needs to be done to "cure the boredom" is a blatant insult, and it only says something about yourself.


[This message has been edited by cherzra (edited 10-24-2002).]
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Postby Ashiwi » Thu Oct 24, 2002 5:06 pm

Amen Cherz. The only times I find myself too bored are when I'm just feeling too blase to go out and get myself involved with something. There are tons of things to do on Soj. It's up to YOU to decide you want to widen your MUD horizons.
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Postby kragt » Thu Oct 24, 2002 5:17 pm

We need a casino. Nothin fancy just a cheesy roulette game, mebbe some dice or card games too. Might help make cash more valuable too if everyone losing their shirts in the casino.

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Postby Malacar » Thu Oct 24, 2002 5:24 pm

Ah, 2 posts already!

Woot!

*munches more popcorn*

*thinks to himself... Wow, people just don't understand that not everyone has fun doing what they like!*

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cherzra
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Postby cherzra » Thu Oct 24, 2002 5:44 pm

Malacar maybe you would care to explain what people are doing here if nothing the mud offers interests them.
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Postby Ashiwi » Thu Oct 24, 2002 5:47 pm

Malacar, it's not a question of thinking you should *enjoy* questing, exploring, socializing, etc. And don't go jumping on my ass just because I'm responding to you, I'm wearing my "Malacar-proof" spiked buttguard for this occasion.

Usually 30 hours into a boot there are STILL zones left undone. What is it that keeps people from doing those zones? Boredom? It isn't until several hours into the boot that groups typically start zones like Clouds or Myth Drannor.

So then which zones have to be done before there should be a reboot? Wouldn't that determine which zones are farmed constantly while the others go undone boot after boot after boot? I think that a 24 hour boot would be too often for some of the farming that goes on, and I also think that a lot of people would have more fun if they'd get out and do some of the zones which aren't done and redone every time the game crashes or boots.

I'd certainly be willing to lead some zones if I could tell more easily if they were done or not. That's my laziness kicking in there. Every now and then I just get the wild impulse to lead a zone, though, but the headache of trying to find out which ones are done and which ones aren't just irks me all to hell. Three hours later when I've found a zone that isn't done, my impulse is long gone.

I never thought you should have to enjoy the same things I do, but if there are still quite a few zones left undone after a long boot, then rebooting isn't really the answer. Crypts has been undone well after 30 hours into boot before, full Jot still undone well into boot, and it happens fairly frequently. Just what are the prerequisites for a boredom-driven boot, then?
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Postby Daz » Thu Oct 24, 2002 5:49 pm

Cherzra, in all honesty - I have played that game. I have wandered far and wide collecting bananas and pineapples and what not. I have walked my barbarian ass from Griffon's Nest to both Calimport and Zhentil Keep, and just about every city in between. I have tried make sense of the gibber that they call quests, and at some point - I realized that at 4am, that isn't fun. It is tricking my mind into not being bored. Fun for me is a challenging group. It doesn't have to be a new zone, or even a hard one. I particularly love SF, ET, Oakvale and MD. But to be honest, I still enjoy everything - Brass, Vault, Jot, Musp, Crypts, TF, Gith, Clouds, FP, Swamps, Demi or just about any other zone that the area writers have taken the time to provide for me. I LOVE what they have done. What bores the snot out of me pretending that a 2 hour walk to buy a grapefruit was an exciting challenge.

To another post here, that mentioned a 24 hour boot cycle - The reason I used a different, longer boot time in my suggestion was out of consideration to the various times that everyone is able to mud. We have people that play from around the world, and not everyone wakes and sleeps on a typical US work schedule.

It is not like I sit around and do nothing, guys. I probably do 10-20 zones or more in a given week, sometimes much more, sometimes much less. I am able to entertain myself to a certain extent, but when it comes to quests . . . I don't have a portable hole to bag everything I get in the hopes of using it for some obscure quest, nor do I have a libram of quests telling me where every single quest item is at each reboot.

I'm not asking to change the world here, I just want something for those of us with different wants and needs.

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Postby Corth » Thu Oct 24, 2002 5:54 pm

Good points. My question though is what exactly is the downside of booting more often? More eq gets farmed from some zones, and other zones go undone? Sounds like the idea is that we have long boots in order to get people willing to do substandard zones or zone that don't have eq worth doing (i.e. risk v. reward is out of wack). Best solution, imho, is to let substandard zones go undone, and fix the risk v. reward balance of the eq in the remaining zones.

Corth

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Postby Corth » Thu Oct 24, 2002 5:57 pm

Have to agree with Daz also.. I'm starting to get the impression that the quests in this game really are nothing more than a way to keep people busy. The hints are getting so vague and the stories so ridiculous that it just doesn't hold ones attention anymore. I'd much rather see zone writers concentrate on making their zones fun for actually playing in, and then afterwords adding a few quests that are thoughtful and not ridiculously vague.

Corth (looking for a weapon that might be used by a demon....)


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Postby Vahok » Thu Oct 24, 2002 5:57 pm

Maybe I'm reading this wrong, but I think the point of Daz's post is give us more to do. Sometimes I don't have time to zone, and a casino be fun to kill boredom. Yeah, maybe I'd fish during my lunch break or something. The point is not all classes can solo effectively, not everyone likes to map or explore (us warriors don't have word if stuff gets messy), and not all of us like to sit around and chat.
I guess the point is, different strokes for different folks.

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Postby Todrael » Thu Oct 24, 2002 6:03 pm

What happened to that nifty trade system people were talking about?

Oh, and I heard this over OOC one day while Miax was talking about stuff: his eventual goal is to have a persistent game world with eq repopping over a distributed time slot, allowing very detailed fine tuning of how much equipment enters the game over a given period. He said he wanted changes to be backed up every minute or something so that if the comp crashed the game world would continue on the other computer exactly as it was, no interruption.

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Postby Malacar » Thu Oct 24, 2002 6:06 pm

Cherzra: Are you so close-minded that you can't see beyond what you like yourself? Come off it. Not everyone on here likes to quest and explore.

I play this game for the social aspect, and to do nifty things with my group of friends. I don't come here to do swanky exp groups repeatedly, I don't come here to 'figure out the unknown'. I used to do that, and in my dotage on here, I don't like it anymore.

So please, stop jumping all over(to quote Ashiwi) me for expressing that I don't like your views stuffed down my throat. There are many other types of gamers on here. Yeesh. Image

Ashiwi: Unsure. That's what's up for debate I think. And you underestimate me. I haven't "jumped all over" anyone for quite some time. Not to mention the comment was uncalled for.


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[This message has been edited by Malacar (edited 10-25-2002).]
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Postby Tilandal » Thu Oct 24, 2002 6:11 pm

I think that idea is realy cool. Given it will change the entire dynamic of boot, rush jot, rinse, repete but it would go a long way to improving the mud enviorment with interesting things. The zone was run 6 hours ago? Well people could still go again and have the chance to find something nice. It would also help all those europen players on at ungodly hours.

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Postby cherzra » Thu Oct 24, 2002 6:21 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Malacar:
<B>Cherzra: Are you so close-minded that you can't see beyond what you like yourself? Come off it. Not everyone on here likes to quest and explore.

</B></font><HR></BLOCKQUOTE>

Are you blind? I wrote that questing and mapping are but two of the options. Then I wrote that maybe you should elaborate on what exactly people are doing here when nothing interests them.
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Postby Malacar » Thu Oct 24, 2002 6:38 pm

You know Cherzra, if you weren't so caustic in almost every single one of your posts, you might get better reactions.

That said...

If you read my reply, you'd see that. I am here to socialize and hang out with my friends. I prefer to do that while zoning in cool zones, or in whacky ways. I don't prefer to map, quest, explore, etc.

Is that clear enough for you?

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Postby Treladian » Thu Oct 24, 2002 7:09 pm

"Have to agree with Daz also.. I'm starting to get the impression that the quests in this game really are nothing more than a way to keep people busy. The hints are getting so vague and the stories so ridiculous that it just doesn't hold ones attention anymore. I'd much rather see zone writers concentrate on making their zones fun for actually playing in, and then afterwords adding a few quests that are thoughtful and not ridiculously vague."

I have to really agree. In computer RPGs, "Fedex quests" which require you to ferry items to an NPC are regarded as boring and of poor design. I don't see good reasons why they're so common here even past low levels.

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Postby Daz » Thu Oct 24, 2002 7:10 pm

Guys, while this seems to be a heated thread, I just wanna point out that it's getting hot in here. I genuinely like both of you, and enjoy reading both your responses. You are both more educated than I in the game, and most of what you say has some impact on my learning curve here.

I am not trying to criticize anyone or anything here, I am just seeking input, like Kragt's post, about alternative ways we can find to keep people interested here.

Cherzra, while you luckily have the ability to stay entertained and have fun doing the things you do on the game, for many of us who don't quite share an impressive attention span - it gets tiring. Todrael's post was great - I remember the trade system, and I have seen muds that use the trade system to great affect.


The most positive thing about the trade system in the way I saw it implemented was that an individual could utilize an inability to get a group and turn that into some money. The better he got to know his way around the mud, the more money he would make, and better times. Not only could it be done solo, but you had the added advantages of learning the world and making a profit.

On the flip side, if a small or medium sized group wanted to risk more dangerous trips, with different obstacles - they could travel as a group for more reward, but at the cost of more risk. A desirable balance imo.

Also, the eq loading system that Todrael suggested Miax had hinted of on OOC would be perfect in keeping people around I think. I know Miax and Co. are busy right now, and if change is coming, I am willing to wait - but my comments in this post are based on the assumption that things are the way they will be.


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Postby Malacar » Thu Oct 24, 2002 7:15 pm

*nod Daz*

I am trying to keep the flames out of it and keep it civil. Hope it wasn't interpreted otherwise.

The trade system I never really liked.. The bounty hunters were a little over the top. I guess there needed to be some risk though.

I like rare hunting every so often, but more often than not, I just log on, chat with some folks, find out what time we're supposed to zone, then log out, and remain available on instant messengers incase needed. Which is less and less now that I don't play Malacar anymore, but such is life.

Mebbe I needa talk to Arishae about getting 1 key spellups! Image

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Postby Tasan » Thu Oct 24, 2002 11:02 pm

All I want is a damned game that will give me exactly what I want at any given moment... oh yeah and my buddy over here that hates everything I love... and this other guy he knows that only likes some of each of the things we both love...

Seriously, maybe some of you need to step back and ask yourself if the game is fulfilling to you. There is a line drawn somewhere where not everyone is going to be happy with what is in the game. In all honesty, there are probably some good suggestions here, but as for reasoning, I see hardly any. To say "I want something to do at 4am, but I can't because it requires more people" and have that be the reasoning behind booting every 36 hours is(pardon) assinine. You need to realize that people like Cherzra find a way to enjoy this game regardless of the number of people on.

If questing and whatnot aren't your "end all be all" of gaming, find another game to play until it boots, or make a zone that repops differently every 5 hours. In all honesty, Todrael's post says basically what everyone wants: A world that stays dynamic through hours of gameplay, but doesn't allow hordes and hordes of eq into the game due to pharming.

Will we ever see it? Only the coders/owners of the game know since it is their time to spend.

Also, Corth points out a huge thing. Risk vs. Reward needs to be looked at mudwide, and tweaked. I think this might stave off some of the time until a system like above could be implemented.

Flame away, I really don't care.

Twinshadow

P.S. Mal, calling someone else caustic when you start out this thread with the popcorn statement... kettle and pot anyone?

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Postby Daz » Thu Oct 24, 2002 11:17 pm

So, it is a game, and not all people will be happy. Given, and not argued. Cherzra has fun, no matter what. Whoever the creator is bless him, he has a gift. Not everyone finds hunting pineapples at 3am to be quite as fun as the two of you, Twyl, and perhaps that is a fault in our character.
For the majority of the people who have this problem, I am not whining on their behalf, however I do appreciate the misinterpretation of my intent. What I asked for was, quote -
'I am sure that there are many other players who may have similar sentiments, and I implore you now to post some ideas. '

Now, since you have not given any ideas, then I assume either you have none, or you believe the problem does not exist, or finally you maybe think that the problem is with the players, and not the game.

1 - I appreciate your feedback, but again ask if you could attempt to help those of us that are looking for ideas
2 - I am sorry that I am not able to illustrate my point clearly enough for you to see what I am trying to say.
3 - I can't do anything to change this opinion, I am sorry. Good luck on the fruit hunts.

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[This message has been edited by Daz (edited 10-24-2002).]
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Postby Malacar » Fri Oct 25, 2002 12:36 am

I'm curious why you snipe at me Twyl.

My initial comments were because it's blatantly obvious where the thread will go, at least to me.

If you have an issue with me, feel free to take it up in game. I'm tired of flame wars on here, so if you wanna flame, go for it, because I won't flame back.

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Postby Dalar » Fri Oct 25, 2002 2:25 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra:
<B>Have you ever even been to Hulburg, Calimport or Zhentil Keep? These only contain a few aggros but have quests to keep you busy for the best part of a year.
[This message has been edited by cherzra (edited 10-24-2002).]</B></font><HR></BLOCKQUOTE>

Quests in zones like these are the reason why we need to boot every day. I can name at least 3 quests off the top of my head that require multiple boots to quest. I'm just lucky half the MUD doesn't know how to ask a mob hi, so I can complete them every 4 days.
And as for Hulburg, I've wasted _days_ of ptime waiting for boots and doing multiple boot quests, waiting for rares to pop and to ask everybody i can about really vague clues. This brings up an idea for area gods: Instead of asking for 6 stupid vague clues in one turn-in, how about having 1 stupid vague clue and you get a step holder like Erlan. Nothing beats wasting countless hours (i stayed up till 4 one morning b/c I thought I had all the items) realizing that the one item u think is right is why you're not solving the quest. Kinda reminds me of working with breadboards. I hate breadboards!

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Postby Tasan » Fri Oct 25, 2002 10:43 pm

Technically Daz, I did offer a suggestion or 2.

Mine perhaps aren't what you are looking for, but seriously I don't see what you are getting at with wanting something to do with 6 players at 4am in the morning US time.

I do not quest for food, I log off when I'm bored, RL is far more interesting at points like that.

The point of my post was to nudge Todrael's statement, as well as Corth's, and perhaps let you look at it from a different angle. I wasn't attempting to say it was stupid or anything.

Malacar, I pointed out something, if that is an attack to you, I guess you should avoid reading my posts.

Twinshadow

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Postby Treladian » Sat Oct 26, 2002 3:14 am

I'd like to throw in that some of us CAN'T go questing in Zhentil Keep or Hulburg solo without an illusionist casting nondetection on us every now and then due to how the mobs welcome good-aligned PCs. A pox on whoever decided it would be fun to put a fletcher in an area with aggro-good gate guards . . .

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Postby Malacar » Sat Oct 26, 2002 11:11 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Tasan:
<B>
Malacar, I pointed out something, if that is an attack to you, I guess you should avoid reading my posts.
</B></font><HR></BLOCKQUOTE>


I guess I should.


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Postby Burpie » Sun Oct 27, 2002 5:59 pm

I'd like to see multiple responses from a quest mob, responses pending upon player's int/wisdom. This way a clear notion of how to complete the quest could be given to a poor player, like me, who sucks at figuring riddles out. Whereas someone like Cherzra can see thru to know what's implied. Not me. I'm dumb Image I'd like to try quests if I knew I could figure out some of the seemingly amiguity, but I usually fail and have to pester somebody.

So if it wasn't clear, maybe if your int and wisdom sucks, a mob would speak in riddles (how the coder writes it) - But, if your int/wis are high, the mob spells it out for you. This would be a great crutch for a boob like me. There's a specific greycloak quest that ended up nowhere. Let alone damned near everybody I asked in the mud has tried but says it's broke. That's a big reason I don't like questing, altho that's not what this thread is about - Image
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Postby Shevarash » Mon Oct 28, 2002 11:08 am

100 hour boot? All zones done? Don't feel like questing or roleplaying or exploring?

Fire up your web browser and point it at our fun-filled forums! You'll flame, you'll troll, it's more entertaining than a barrel of lamprey eels! What more could you possibly want?


Just kidding. Mostly. Image



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Postby Sarell » Mon Oct 28, 2002 2:31 pm

On the subject of figuring out quests, since it comes up and any budding area folk might want some feedback, the thing that really bugs me about some quests is trying to figure them out, knowing that it will proably be in vane given that someone prolly did it 24 seconds into boot. Leaving you on a goose chase or just plain lost. Id like to see more things load like the note in volcano from the crew of that ship to let you kow your on the right track! Image

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