WeaponSpecializations.

Archive of the Sojourn3 Ideas Forum.
Uwuw
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WeaponSpecializations.

Postby Uwuw » Mon Jan 06, 2003 4:57 am

For warrior types, excluding rangers and dire raiders... (cause they have range specialist)

Would be along the same lines as circle specialization for casters.... ie: 1h slashing specialization.
1h slashing.

shrug..

So, warriors, paladins and anti-pals, or maybe just warrior... since pals and a-pals get spells too... and as noted above, ranger s and dires get range specialist.


my thoughts
-Uwuw/Gruhka
Dirjornso
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Postby Dirjornso » Tue Jan 07, 2003 9:26 am

have you seen the anti's spell list? it sucks. there are about 4 good spells. BLind, armor, bless, and dark wraith. other then that we might as well be handicaped warriors
thanuk
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Postby thanuk » Tue Jan 07, 2003 2:56 pm

Ill trade you shieldpunch for charge and hellhound. Any day.


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Malacar
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Postby Malacar » Tue Jan 07, 2003 3:09 pm

This is a neat idea that has been tossed around before.

Letting a warrior specialize in one weapon type, selected at 20th level or maybe 30 or 40.

Thumbs up.

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Dirjornso
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Postby Dirjornso » Wed Jan 08, 2003 12:35 am

thanuk now you know very well if I had a hell hound I wouldn't be complaining.. but as it is I will trade you charge for shieldpunch anyday
Pheten
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Postby Pheten » Wed Jan 08, 2003 2:28 am

<B>have you seen the anti's spell list? it sucks. there are about 4 good spells. BLind, armor, bless, and dark wraith. other then that we might as well be handicaped warriors
</B>

Someone doesnt know their class very well.....
-tdr

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Burpie
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Postby Burpie » Wed Jan 08, 2003 10:42 am

Maybe cuz it's dejorno! Dammit, it's not delivery!
thanuk
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Postby thanuk » Wed Jan 08, 2003 7:10 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dirjornso:
thanuk now you know very well if I had a hell hound I wouldn't be complaining.. but as it is I will trade you charge for shieldpunch anyday</font><HR></BLOCKQUOTE>

Done and done. Can we get an immortal to finish this transaction? Image Use your melee abilities while ur lowlevel and save the spellcasting for later on. Anti-paladins really do rock once you get the hang of it.


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Thanuk Pantherclaw

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Iktar
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Postby Iktar » Wed Jan 08, 2003 8:22 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by thanuk:
<B> Done and done. Can we get an immortal to finish this transaction? Image Use your melee abilities while ur lowlevel and save the spellcasting for later on. Anti-paladins really do rock once you get the hang of it.


</B></font><HR></BLOCKQUOTE>
screw that nukkie. trade shieldpunch and shiedlblock for ability to wield unholy avenger.
Dirjornso
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Postby Dirjornso » Fri Jan 10, 2003 10:09 pm

gotta quest it first :P
Klandal
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Postby Klandal » Fri Jan 10, 2003 11:45 pm

How about specialize shieldblock? or other defensive skills... as I see it tanks are there more for tanking than trying to do a little extra damage...

Unless specializing in a weapon would give you !fumble with that type of weapon, which would be nice.
Dalar
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Postby Dalar » Sat Jan 11, 2003 9:46 am

look at you guys. you think melee damage actually matters. as long as there is area damage and mobs switching off tanks to casters like crazy, melee damage means almost jack. let's not forget that mobs bash people on entry now. clerics heal, invokers kill, tanks get mobs off the casters. if you don't believe me, watch any group with a wide selection of casters and multiple invokers. mobs will all die within the same 5-10 rounds except for the initial mob that dies b/c u brought a rogue. the round difference between that is just 3 rounds though :/

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Disoputlip
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Postby Disoputlip » Sat Jan 11, 2003 11:36 pm

If there would be weapon specializations then i think that warriors should be worse with weapons they hadn't chosen.

Thus a warrior could choose not to specialize and be as now.

They could make soft specialization in all 1 handed weapons or all 2 handed weapons, and thus gain +1 to hit +1 dam with that and -1 to hit -1 dam with what they chose not to specialize in.

They could also make hard specialization in
1h bludgeon
2h misc etc and then the bonus and penalty should be approx double of the soft specialization.

just a thought
/Disoputlip
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Postby Dalar » Sat Jan 11, 2003 11:41 pm

imho, all weapon specializations will do is hose area gods. people will go 1h misc to be 'different' and then complain about all the awesome 1h slashing weapons that dominate the mud and hound area gods for 1h misc weapons. before weapon specializations are in something should be done about the current melee damage. it is just too slow. we're fighting mobs that can crush us randomly due to crit code. we can't afford to wait 20+ rounds to win with just melee damage and going all caster damage is the quickest, strongest and most efficient way to play.

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amolol
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Postby amolol » Sun Jan 12, 2003 2:23 am

just because rangers and direraiders get range specialist dont mean nothing just means they can be more proficient in either bow or crossbow...its not an actuall weapon proficiancy just means that they get a little more accurate...besides they should also be able to have a specialization between 2h and 1h weapons same with palis and antis..as for rogues they should get a proficiancy between daggers and shrotswords...

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moritheil
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Postby moritheil » Mon Jan 13, 2003 2:43 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dalar:
imho, all weapon specializations will do is hose area gods. people will go 1h misc to be 'different' and then complain about all the awesome 1h slashing weapons that dominate the mud and hound area gods for 1h misc weapons</font><HR></BLOCKQUOTE>

It's ok, they'll justify several new zones just putting in all the extra misc eq.

I do suggest, however, making the hitters and tanks even more specialized if you want melee damage to be better.

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