I want more damage
I want more damage
Yes, i know invokers are already a damage juggernaut but i want to do more! NOW!!!. Can we have +max spell damage eq some how?? +1 minute meteor/force missile. +specialize, +spellcast, +average damage, perm song of sorc?? Any way you code it and i can do more damage, ill take it )))))) Please???
sarj
[This message has been edited by sarjek (edited 01-07-2003).]
sarj
[This message has been edited by sarjek (edited 01-07-2003).]
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- Sojourner
- Posts: 870
- Joined: Sun Aug 25, 2002 5:01 am
- Location: Ixarkon
- Contact:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril:
<B>Why would a ranger or rogue want melee damage on par with casters? Casters suck at melee!
</B></font><HR></BLOCKQUOTE>
Zing!
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Thus spake Shevarash: "Invokers are not going to be removed"
<B>Why would a ranger or rogue want melee damage on par with casters? Casters suck at melee!
</B></font><HR></BLOCKQUOTE>
Zing!
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Thus spake Shevarash: "Invokers are not going to be removed"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ashiwi:
I want invokers to have less damage. Heck, I'd even be fine with that if melee were toned down, as well.</font><HR></BLOCKQUOTE>
I want rogues to have to do quests for all their major class skills as well.
Invokers do not need more damage.
-LL/Sesexe
I want invokers to have less damage. Heck, I'd even be fine with that if melee were toned down, as well.</font><HR></BLOCKQUOTE>
I want rogues to have to do quests for all their major class skills as well.
Invokers do not need more damage.
-LL/Sesexe
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- Sojourner
- Posts: 765
- Joined: Thu Apr 18, 2002 5:01 am
- Location: Atlanta, Georgia
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Llaaldara:
<B> I want rogues to have to do quests for all their major class skills as well.
Invokers do not need more damage.
-LL/Sesexe</B></font><HR></BLOCKQUOTE>
As long as all casters damage is based on the gear that they're wearing then sure!
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How to go from Waelos to Weylarii.
Weylarii group-says 'oh shit! my penis is stuck in the toaster. afk'
<B> I want rogues to have to do quests for all their major class skills as well.
Invokers do not need more damage.
-LL/Sesexe</B></font><HR></BLOCKQUOTE>
As long as all casters damage is based on the gear that they're wearing then sure!
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How to go from Waelos to Weylarii.
Weylarii group-says 'oh shit! my penis is stuck in the toaster. afk'
I think ALL invoker spells (hell, all the caster class spells actually) should be quest, based on circle and value, except for first circle spells perhaps. For instance, you should have to find some potion in your home town for your guild master before he/she teaches you simple spells like chill touch (mebee you need to find some ice). Higher the spell, harder the quest. Quest spells as they are now should be doubled in difficulty, except for ress which is probably hard enough as it is.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by grorrakk:
I think ALL invoker spells (hell, all the caster class spells actually) should be quest, based on circle and value, except for first circle spells perhaps. For instance, you should have to find some potion in your home town for your guild master before he/she teaches you simple spells like chill touch (mebee you need to find some ice). Higher the spell, harder the quest. Quest spells as they are now should be doubled in difficulty, except for ress which is probably hard enough as it is.</font><HR></BLOCKQUOTE>
make everything a quest ya, bash if you dont have your gm teach you you cant do it.. quest everything 1h slashing too
spell quests are anoying at best, most complain about doing them
the only good quest is a voluntary one
why not make it quests to level instead of skills...
you cant get to second lvl until you do something for your gm etc.. same line of thought
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MoM-D
Originally posted by Baikalisan:
There once was a girl named Pinky
Who liked to flash and get kinky
We gave her some cash
She went down in a flash
And made us all squirm like a slinky!
I think ALL invoker spells (hell, all the caster class spells actually) should be quest, based on circle and value, except for first circle spells perhaps. For instance, you should have to find some potion in your home town for your guild master before he/she teaches you simple spells like chill touch (mebee you need to find some ice). Higher the spell, harder the quest. Quest spells as they are now should be doubled in difficulty, except for ress which is probably hard enough as it is.</font><HR></BLOCKQUOTE>
make everything a quest ya, bash if you dont have your gm teach you you cant do it.. quest everything 1h slashing too
spell quests are anoying at best, most complain about doing them
the only good quest is a voluntary one
why not make it quests to level instead of skills...
you cant get to second lvl until you do something for your gm etc.. same line of thought
------------------
MoM-D
Originally posted by Baikalisan:
There once was a girl named Pinky
Who liked to flash and get kinky
We gave her some cash
She went down in a flash
And made us all squirm like a slinky!
I think we should delete all the classes except Warrior, then copy it 15x and restring all the skills. Bash could be restrung to trip and fell frost. Kick could be restrung to force missiles. You get the idea. Could restring hitall to meteorswarm.
And then make all the skills quest.
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- Ragorn
Rondandal tells you 'I take it your goal is to clash?'
And then make all the skills quest.
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- Ragorn
Rondandal tells you 'I take it your goal is to clash?'
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