Torilmud <Drama>
Posted: Sun Mar 30, 2008 6:02 am
And here's how it is.
The multiplay rules aren't going to change. Nobody who currently logs into the MUD has the authority to change the fundamental rules of the game. What, you think that Lathander and Callarduran are going to suddenly reverse 15 years of tradition so you people can CR yourselves? Won't happen. If you multi and you get caged, go log one of your 15 alts instead of pissing all over the BBS about how people who aren't in charge should change rules that will never change.
This is what Toril is, and what it will always be. There's probably never going to be a Toril 2.0, at least not in any real sense. Even if Shevarash implemented Toril 2.0 in its entirety tomorrow, it would crash and burn -- you'd find the bugs and the flaws, all the little imbalances that are always present in new game content. And the Corths of the game would be the first ones on the BBS railing Shevarash and company for the poor quality of the finished product. Testing would begin, bugs would get polished, but the net effect would be sharply negative. Because the only thing that keeps you guys interested in Toril 2.0 is the idea of Toril 2.0. As soon as the code goes live, you'll bitch because it's too different, or because it doesn't make sense, or because it's not what you thought it would be. You'll bitch, and you'll piss and you'll moan, but you'll be stuck with it. Because this is Shevarash and this is Toril -- changes on this MUD are fucking glacial. That's how it is.
When Toril 2.0 finally comes in, you will hate it, and you will be stuck with it. Toril 2.0 is more valuable in theory than in practice. The idea has kept you interested for YEARS longer than the actual game ever will.
And besides, I'm willing to bet that the motivation to finish Toril 2.0 dropped through the floor the day that WotC announced 4th edition D&D. Why spend a thousand man hours coding a "new" version of a ruleset that will literally be obsolete before it even comes out?
So my advice to you is to just decide if Torilmud 3 (or whatever the hell version this is now) is the game you want to play. If it is, then play it. If it's not, then go google "online roleplaying game" and hit I'm Feeling Lucky and see what comes up. There are two dozen MMOs and two thousand MUDs out there for you to play. But if you're going to stay here, because you like the game for what it is, then just go fucking play it and stop trying to change the world with BBS arguments.
Haven't you people learned yet that BBS arguments don't actually change anything?
I have.
And that's why I stopped playing Sojourn in 2001.
This has been a RagornPost(tm). I haven't done one of these in a while.
The multiplay rules aren't going to change. Nobody who currently logs into the MUD has the authority to change the fundamental rules of the game. What, you think that Lathander and Callarduran are going to suddenly reverse 15 years of tradition so you people can CR yourselves? Won't happen. If you multi and you get caged, go log one of your 15 alts instead of pissing all over the BBS about how people who aren't in charge should change rules that will never change.
This is what Toril is, and what it will always be. There's probably never going to be a Toril 2.0, at least not in any real sense. Even if Shevarash implemented Toril 2.0 in its entirety tomorrow, it would crash and burn -- you'd find the bugs and the flaws, all the little imbalances that are always present in new game content. And the Corths of the game would be the first ones on the BBS railing Shevarash and company for the poor quality of the finished product. Testing would begin, bugs would get polished, but the net effect would be sharply negative. Because the only thing that keeps you guys interested in Toril 2.0 is the idea of Toril 2.0. As soon as the code goes live, you'll bitch because it's too different, or because it doesn't make sense, or because it's not what you thought it would be. You'll bitch, and you'll piss and you'll moan, but you'll be stuck with it. Because this is Shevarash and this is Toril -- changes on this MUD are fucking glacial. That's how it is.
When Toril 2.0 finally comes in, you will hate it, and you will be stuck with it. Toril 2.0 is more valuable in theory than in practice. The idea has kept you interested for YEARS longer than the actual game ever will.
And besides, I'm willing to bet that the motivation to finish Toril 2.0 dropped through the floor the day that WotC announced 4th edition D&D. Why spend a thousand man hours coding a "new" version of a ruleset that will literally be obsolete before it even comes out?
So my advice to you is to just decide if Torilmud 3 (or whatever the hell version this is now) is the game you want to play. If it is, then play it. If it's not, then go google "online roleplaying game" and hit I'm Feeling Lucky and see what comes up. There are two dozen MMOs and two thousand MUDs out there for you to play. But if you're going to stay here, because you like the game for what it is, then just go fucking play it and stop trying to change the world with BBS arguments.
Haven't you people learned yet that BBS arguments don't actually change anything?
I have.
And that's why I stopped playing Sojourn in 2001.
This has been a RagornPost(tm). I haven't done one of these in a while.