Rogues and weapon fumbles

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Izisayyin
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Rogues and weapon fumbles

Postby Izisayyin » Sat Nov 15, 2003 2:31 am

Is there a reason rogues seem to fumble their weapons about 3x as often as anyone else?

I've primarily played mages, but they never seemed to fumble 3-5 times a fight. The rogue can even manage to fumble both weapons in 1 round! It's crazy. I think my current record was fumbling every round for 7 rounds straight.
Elseenas
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Re: Rogues and weapon fumbles

Postby Elseenas » Sat Nov 15, 2003 3:07 am

Izisayyin wrote:Is there a reason rogues seem to fumble their weapons about 3x as often as anyone else?

I've primarily played mages, but they never seemed to fumble 3-5 times a fight. The rogue can even manage to fumble both weapons in 1 round! It's crazy. I think my current record was fumbling every round for 7 rounds straight.


Only Porthos would think of a new way to disarm himself...
Waelos
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Postby Waelos » Sat Nov 15, 2003 6:28 am

What is your Dex? High dex counters fumbles. . . also, since you wield 2 weapons, you'll fumble 2X as much ;)

Lost
Yayaril
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Postby Yayaril » Sat Nov 15, 2003 1:40 pm

8)

It's because you haven't cursed your weapons yet.

Also, rogues might fumble 3-5x more than mages because rogues get 3-5x more attacks than mages.
Izisayyin
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Postby Izisayyin » Sat Nov 15, 2003 8:43 pm

Waelos wrote:What is your Dex? High dex counters fumbles. . . also, since you wield 2 weapons, you'll fumble 2X as much ;)

Lost


One would think so, but the little rogue with 100 dex seems to fumble less than a mage with <60 dex.
Ihazim
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Postby Ihazim » Sat Nov 15, 2003 8:47 pm

doogers are fumble maniacs. race is a consideration in fumbling
Kossuth
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Postby Kossuth » Sat Nov 15, 2003 10:22 pm

Ihazim wrote:doogers are fumble maniacs. race is a consideration in fumbling


...due to the fact that race affects what kind of dex you have... :)
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Sesexe
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Postby Sesexe » Sat Nov 15, 2003 11:19 pm

Izisayyin wrote:
Waelos wrote:What is your Dex? High dex counters fumbles. . . also, since you wield 2 weapons, you'll fumble 2X as much ;)

Lost


One would think so, but the little rogue with 100 dex seems to fumble less than a mage with <60 dex.


"but the rogue with 100 dex fumbles LESS than a mage with less then 60 dex"


Well I'd sure HOPE SO! Duh-Uh! =^)

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Izisayyin
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Postby Izisayyin » Sun Nov 16, 2003 12:38 am

Sesexe wrote:
Izisayyin wrote:
Waelos wrote:What is your Dex? High dex counters fumbles. . . also, since you wield 2 weapons, you'll fumble 2X as much ;)

Lost


One would think so, but the little rogue with 100 dex seems to fumble less than a mage with <60 dex.


"but the rogue with 100 dex fumbles LESS than a mage with less then 60 dex"


Well I'd sure HOPE SO! Duh-Uh! =^)

I thought squids were smart cuz they ate brains!?


Oops, I mean fumble more :(
kiryan
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Postby kiryan » Sun Nov 16, 2003 1:29 am

but they wield twice as many weapons and get 3-5x as many attacks...

fumble needs looked at. Your weapon should not end up on the ground as part of normal combat unless gods gonna start reimbing.
and tonights winner in the Toril EQ lottery is demi belt and skull earring!
Iyachtu
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Postby Iyachtu » Sun Nov 16, 2003 3:06 am

I've read this thread and will look into the issue of fumbling, particularly on very high level characters. Can't really say this will change. Just wanted people to know it's been noticed by the coding staff.
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Postby Ashiwi » Mon Nov 17, 2003 7:54 pm

A fumble's just the chance you take. You don't wanna lose your good weapon to a freak crash, then don't use your good weapon. We're big boys and girls, and shouldn't expect the staff to reimburse us every time we take a risk.

Yeah, yeah, I know... that's not the right answer, or at least not one anybody wants to hear.
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Postby Eilorn » Mon Nov 17, 2003 8:39 pm

You know, I never thought the frequency of fumble was 'realistic'. In two semesters of fencing I NEVER fumbled my weapon. I was able to disarm my opponents on the order of once or twice a week, though. Disarmed one fellow three times in one bout, and lost the bout! For some reason they wouldn't let me stab him if he didn't have a weapon.

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kiryan
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Postby kiryan » Tue Nov 18, 2003 12:57 am

let me ask this.

do you think its the direction or intention of the gods that players should lose eq including weapons as a by product of crashes?

Do you really think that fumbling was supposed to increase the risk of you losing gear, or perhaps cause you to lose damage and get you in some hairy situations with mobs picking up your weapons?

Do you really think crashes are a design goal for the mud?

We restore epic quests that get screwed up due to crashes... guess its just different in those situations right? cuz the guy who spent 3 months chasing a skull smasher shoudlve just been a big boy and taken it in the shorts.

questionable consistency in policy.
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