The cost of practicing skills in guilds

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Yarash
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The cost of practicing skills in guilds

Postby Yarash » Wed Jun 16, 2004 12:52 am

I would like to suggest that the check for money when practicing be put after the check to see if you are able to practice the skill further. As it is now, if you can't practice a skill further, but the cost would be too high if you could, it says you can't afford to practice. I would like to see it say you cannot practice it further (rather than trying to scrounge up money, and then returning to the guild, only to see that you can't practice any more).

This should only affect low level players, but would be a nice change, and should be extremely easy to implement.

- Mike
Sesexe
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Postby Sesexe » Wed Jun 16, 2004 4:57 pm

Mmmm Mmmm Yummy Idea! :D
Eilorn
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Postby Eilorn » Mon Jun 21, 2004 11:19 pm

Something that I've suggested, and I'd REALLY like to see, is adding an asterix (or some other attention getter) to the skills that are practicible:

Code: Select all

listen                    (poor)           (30)
awareness                 (bad)           *(17)
lore                      (below average)  (36)
quick chant               (poor)          *(22)
spellcast generic         (poor)          *(22)
spellcast invocation      (poor)          *(22)
spellcast illusion        (poor)          *(22)
spellcast healing         (poor)          *(22)


Eilorn
Now, we can do this the hard way, or... well, actually there's just the hard way.
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Lorsalian
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Postby Lorsalian » Tue Jun 22, 2004 12:54 am

Eilorn wrote:Something that I've suggested, and I'd REALLY like to see, is adding an asterix (or some other attention getter) to the skills that are practicible:

Code: Select all

listen                    (poor)           (30)
awareness                 (bad)           *(17)
lore                      (below average)  (36)
quick chant               (poor)          *(22)
spellcast generic         (poor)          *(22)
spellcast invocation      (poor)          *(22)
spellcast illusion        (poor)          *(22)
spellcast healing         (poor)          *(22)


Eilorn


While this would make it perhaps spammy at some levels, it might be better to have the absense of the asterix means that it is praccable, so nest well with the 'can I use it' in the shop listings.

I do think this is a very good idea, however. I recently had to tell one who while being used to MUDding, was not used to Toril, that there was no way of knowing what he could practice in the guild.
Thanuk OOC: 'thats 6 years of hard work, come to fruitition in 1 single statement'
Was Felton Orm the "Wizard of Auz" ?

Lorsalian Silvermist -- Seeker of the Complete MUD Cookkit

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