Battle Trance = Pkill Skill that is worthless

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Sarell
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Battle Trance = Pkill Skill that is worthless

Postby Sarell » Wed Jun 01, 2005 9:06 am

You suddenly feel a strong energy shockwave!
Originating from a living wall!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

Ixixalax seems to partially resist the effect of a living wall's psionic attack!
Myran seems to partially resist the effect of a living wall's psionic attack!
Nekelet seems to partially resist the effect of a living wall's psionic attack!
Rrassassoz seems to partially resist the effect of a living wall's psionic attack!
A living wall's ultrablast hits fourteen targets.
Sakarat attacks a living wall, landing two hits.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std >
es e
Ixixalax's projection improves your fighting ability.
Your vision blurs as a wave of FURY overcomes you!
Ramo looks FURIOUS and goes into a mindless rage!!
Mambu looks FURIOUS and goes into a mindless rage!!
Silena looks FURIOUS and goes into a mindless rage!!

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std > Escape? Who? Where? While there are things to kill?
Rrassassoz starts casting an offensive spell.
Ramo looks at a living wall.
Silena barely pierces a living wall.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std >
Mambu slams her shield into a living wall in a an awesome display of brute force!
Myran starts casting a spell.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std >
Syssok completes his spell...
Syssok utters the words, 'zuharuhl'
Bodug starts casting a spell.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std > es e

Ramo barely pierces a living wall.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: small wounds P: std > Nekelet completes his spell...
Nekelet utters the words, 'ruqp hajqp'
A living wall shivers slightly as its movements slow down.
Nekelet attacks a living wall, landing a single hit.
The spirit jackal attacks a living wall, landing two hits.
Daggaz attacks a living wall, landing a single hit.
You barely pierce a living wall.
You barely pierce a living wall.
You barely pierce a living wall.
Ramo attacks a living wall, landing three hits.
Silena attacks a living wall, landing three hits.
Mambu attacks a living wall, landing three hits.
Sakarat attacks a living wall, landing two hits.
Escape? Who? Where? While there are things to kill?

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: few wounds P: std >
l
Rrassassoz completes his spell...
Rrassassoz utters the words, 'yafqz wuggurzg'
Rrassassoz fires three force missiles into a living wall.
Syssok starts casting a spell.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: nasty wounds P: std >
A vicious nightmare growls at a living wall.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: nasty wounds P: std > Myran completes his spell...
Myran utters the words, 'eugsraqzwunsoh'
An Age-Old Corridor In a Temple
Exits: -E -S# -U
A black key in the shape of a vine catches your attention.
A living wall stands here, fighting Sakarat.
Ramo (Orc) stands here, fighting a living wall.
A faint nimbus of smoke wafts around the hooves of this fierce nightmare.
Mambu (Ogre) stands here, fighting a living wall.
Sakarat (Human) stands here, riding a vicious nightmare, fighting a living wall.
Ixixalax (Illithid) stands here, fighting a living wall.
Daggaz (RP) (Drow Elf) stands here, fighting a living wall.
The spirit jackal stands in mid-air here, fighting a living wall.
Bodug (RP) (Ogre) stands in mid-air here, fighting a living wall.
Myran (Human) stands in mid-air here, fighting a living wall.
Nekelet (Human) stands here, fighting a living wall.
Syssok (Yuan-Ti) stands here, fighting a living wall.
Silena (Human) stands here, fighting a living wall.
Rrassassoz (Yuan-Ti) stands here, fighting a living wall.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: nasty wounds P: std >
Nekelet starts casting an offensive spell.

< 15h/474H 119v/119V >
< T: Sakarat TC: few wounds E: wall EC: nasty wounds P: std >
Bodug completes his spell...
Bodug utters the words, 'ofajs pzar'
Bodug heals thirteen targets with group heal.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Rrassassoz group-says 'wall has some big nasty wounds and scratches.'

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Rrassassoz starts casting an offensive spell.
Myran starts casting an offensive spell.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Bodugs fiery mace envelops a living wall in a corona of fire.
Flames explode around a living wall as Bodug's white-hot fiery mace makes contact.
Bodug attacks a living wall, landing a single hit.
The spirit jackal attacks a living wall, landing two hits.
Ixixalax attacks a living wall, landing a single hit.
A living wall dodges your futile attack.
You barely pierce a living wall.
Ramo attacks a living wall, landing a single hit.
An emerald and ruby encrusted dagger floats out of the hands of Silena and begins to attack a living wall on its own.
Silena attacks a living wall, landing two hits.
Mambu attacks a living wall, landing three hits.
Sakarat attacks a living wall, landing a single hit.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Silena circles around a living wall stabbing at its back.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Bodug starts casting a spell.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Ramo circles around a living wall stabbing at its back.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std >
Syssok completes his spell...
Syssok utters the words, 'zuharuhl'

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: nasty wounds P: std > gsay omg, dont use that psi skill

Nekelet completes his spell...
Nekelet utters the words, 'ruqp hajqp'

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: pretty hurt P: std > You group-say 'omg, dont use that psi skill'

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: pretty hurt P: std >
Mambu attemps a shieldpunch at a living wall, but falls short.

< 110h/474H 119v/119V >
< T: Sakarat TC: small wounds E: wall EC: pretty hurt P: std >
Bodug completes his spell...
Bodug utters the words, 'ofajs pzar'
Bodug heals thirteen targets with group heal.

< 207h/474H 119v/119V >
< T: Sakarat TC: few scratches E: wall EC: pretty hurt P: std > es e
An emerald and ruby encrusted dagger attacks a living wall, landing two hits.
Nekelet attacks a living wall, landing a single hit.
Bodug attacks a living wall, landing a single hit.
The spirit jackal attacks a living wall, landing a single hit.
Ixixalax attacks a living wall, landing a single hit.
Your attack only grazes a living wall as it dodges aside!
You barely pierce a living wall.
You barely pierce a living wall.
You barely pierce a living wall.
Ramo attacks a living wall, landing three hits.
Silena attacks a living wall, landing two hits.
Mambu attacks a living wall, landing three hits.
You suddenly feel a strong energy shockwave!
Originating from a living wall!
With a final blow, you feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...
You lose a level!

*****

This skill is so incredibly stupid, it forces me to get killed, when I have abslutely no say in it being used at all. I never thought I'd say it, May aswell just remove it since psis get everything else anyhow. PS remove wormhole, wghat a freakin joke is that about? You get, rift, shift, and wormhole... no wonder new evils hav no staying power, they dont have to get anywhere on their own so don't get to lern the game.


"You tell Ixixalax 'what's that skill called? getting you downgraded..'
"
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Re: Battle Trance = Pkill Skill that is worthless

Postby Birile » Wed Jun 01, 2005 1:26 pm

Wow, that really sucks. But the following made me chuckle.

Sarell wrote:I never thought I'd say it, May aswell just remove it since psis get everything else anyhow. PS remove wormhole, wghat a freakin joke is that about? You get, rift, shift, and wormhole... no wonder new evils hav no staying power, they dont have to get anywhere on their own so don't get to lern the game.


There's a class that's better at transport than druids. They must be downgraded immediately and they must be made the scapegoat for the fall in the evil pbase. Because I'm angry, damnit! 'Cause creeping doom got downgraded and 'cause I got killed. Don't you all see my logic?!? And don't forget--I'm well-respected so I'm beyond reproach.

grrarr
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Postby Verarb » Wed Jun 01, 2005 1:38 pm

Biile you contribute less to the boards than i do and troll more.
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Postby Birile » Wed Jun 01, 2005 1:55 pm

Verarb wrote:Biile you contribute less to the boards than i do and troll more.


Bah. It was still funny. And I still agreed that his death sucked. *shrug*
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Postby Yasden » Wed Jun 01, 2005 2:56 pm

It uses the old-school beserk code, exactly. Doubles your strength and constitution, and disables your ability to flee while whatever you are fighting is still alive. Let's not forget you can randomly engage !aggro mobs too if it's still up. :P

Let's not forget that this is a mental capacity skill, and you submit yourself to it by 1. being part of the group, 2. engaging in combat. Specifically #2. Now, I think the skill works fine because the duration is only for a few rounds (short berserk much like a maxed berserk skill would be).

I think the most important thing of all was that Andy needs to work on tower of iron will and get it 80+ so it covers the full group against those ultrablasts, not downgrade battletrance. :P
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Postby Llaaldara » Wed Jun 01, 2005 5:32 pm

Birile wrote:
Verarb wrote:Biile you contribute less to the boards than i do and troll more.


Bah. It was still funny. And I still agreed that his death sucked. *shrug*


Not that you care about my opinion anymore, but I thought you were very funny Birile. :) Gave me a good giggle!


Grrarr!!
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Postby kiryan » Wed Jun 01, 2005 5:33 pm

quake the walls
muxxissinix
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Postby muxxissinix » Wed Jun 01, 2005 10:13 pm

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Last edited by muxxissinix on Fri Jun 10, 2005 8:36 am, edited 1 time in total.
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Postby icecillam » Thu Jun 02, 2005 5:28 pm

Muxx for some reason I can't understand your post.

UB damage still looks the same, just messed with it. I know you all cranked it down for arena, cuz it was just soo umbalancencing for arena unlike the properly balanced backstab thing =P

Back on the topic of bt. Works as advertised. Yes it can get you killed. So can not getting healed, healing the mob, stoning the mob, scaling the mob, not scaling you, not rescuing, not bashing, bashing, not shieldpunching...and probably more than I can think of at the moment. A skill that requires forthought in its use is bad how?

Its far from worthless, it gives a hefty hit/dam bonus. It uses the old zerk code like yasden said, and gives you all the benifits and detriments from that. Zerk isn't 100% either. battle trance (master) (99)

Maybe we should just put help entry for berserk back in to the game.
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Postby Xisiqomelir » Thu Jun 02, 2005 6:45 pm

muxxissinix wrote:I must agree with Sarell Battle trance and Wormhole are two worthless psionicist skills.


*cough* Canibalize (sic) *cough*

*ackAHahHACKACHKURRGHH* SYNAPTIC STATIC *ackAHahHACKACHKURRGHH*
Thus spake Shevarash: "Invokers are not going to be removed"

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Postby icecillam » Thu Jun 02, 2005 6:54 pm

Xisiqomelir wrote:*cough* Canibalize (sic) *cough*

*ackAHahHACKACHKURRGHH* SYNAPTIC STATIC *ackAHahHACKACHKURRGHH*


Actually I quite like canibalize, after it was repaired. Not something you use a lot but how often do you use sustain.

Synaptic static is still only barely useful.

Have you forgotten the mighty AURASIGHT?! While yes it does tell a little more than just the alignment =P maybe we can make it a tad more descriptive if its going to lag me for that. (yes its at 99 skill level).
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Postby muxxissinix » Fri Jun 03, 2005 1:21 am

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Last edited by muxxissinix on Fri Jun 10, 2005 8:37 am, edited 1 time in total.
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Postby XxillixX » Fri Jun 03, 2005 1:33 am

Gawd Damnit, start playing a squid and now everyone wants to fubar them! feh no wonder evils are hurting.

X
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Postby Xisiqomelir » Fri Jun 03, 2005 1:56 am

icecillam wrote:
Xisiqomelir wrote:*cough* Canibalize (sic) *cough*

*ackAHahHACKACHKURRGHH* SYNAPTIC STATIC *ackAHahHACKACHKURRGHH*


Actually I quite like canibalize, after it was repaired. Not something you use a lot but how often do you use sustain.

Synaptic static is still only barely useful.

Have you forgotten the mighty AURASIGHT?! While yes it does tell a little more than just the alignment =P maybe we can make it a tad more descriptive if its going to lag me for that. (yes its at 99 skill level).


I like aurasight!

I would like canibalize if it were 10/1.
Thus spake Shevarash: "Invokers are not going to be removed"



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Postby Sarell » Fri Jun 03, 2005 3:11 am

Don't get me wrong, I only made this post to make fun of a guildy :)

But I do think the skill is a little dumb making you not be able to flee, it doesn't add to the game for the players hitting, a tiny bit more damage nothing to make it fight changing, but ultimately not very sensible to be using in a zone, good exp skill perhaps. It is just annoying rather than interesting. Make it take away the psi's ability to flee instead if you just want to give them something to think about.

On the wormhole rant, I am honestly still shocked they gave wormhole to a class with rift and shift already, when for many likeminded people the mud was hurting from people not knowing the way from DS to WD. I do extend my sincerest sympathies for any class that gets a moonwell type spell, welcome to transing people to the auction / DS every 2 minutes.
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Postby muxxissinix » Fri Jun 03, 2005 3:29 am

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Last edited by muxxissinix on Fri Jun 10, 2005 8:37 am, edited 1 time in total.
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Postby Xisiqomelir » Fri Jun 03, 2005 4:34 am

muxxissinix wrote:The saves against psi damage are based on your int


Power.
Thus spake Shevarash: "Invokers are not going to be removed"



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Postby Vigis » Fri Jun 03, 2005 5:53 am

Seems to me that this skill could be very useful in certain places. An example is BC. The mobs in the Bel fight are pretty frickin tough and invoker spells don't work so well. Somebody thought about taking rogues instead of vokers. HOLY HELL it went a lot better.

Here is the hypothetical:

You are at the Bel fight with 4 rogues, 3 or 4 warriors, clerics, shamans, enchanters etc. You KNOW that you are likely going to die in that fight, but you HOPE that you will kill one mob before you do. You use battle trance on all but one rogue in the group (I'm not sure how it works, so either you make a rogue sit and use it in the fight or make a rogue leave the group or room before the fight and use it then). You all go in targeting 1 mob. Hell Bel might get done in 2 runs if that were the case.

If things went really badly, you would still have a rogue sitting out to drag the corpses and hold the zone.

Like I said though, I'm not familiar with it, so please correct me if I am wrong or even better, get an evils run of BC together to prove me either right or wrong. I'd love to see evils doing a huge zone again, it would give me something to resent them for :p
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Postby muxxissinix » Fri Jun 03, 2005 8:45 am

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Last edited by muxxissinix on Fri Jun 10, 2005 8:38 am, edited 1 time in total.
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Postby Yasden » Fri Jun 03, 2005 2:07 pm

From my understanding, the POW skill, all in all, doesn't even have anything to do with a psionicist's ability to use skills. Supposedly, it's just for +mana on the maxnotch(es). Their skills are hugely based on a superior intelligence that's far above any other race. Whether or not mobs save against psionic attacks based on an INT check, I'm not sure, as I'm not a coder and I've never played the class. However, I will say that illithids are far from useless.

Sure they might need some of their secondary skills tweaked, but the role of an illithid is (don't hate me for saying this) akin to that of a druid. Transport (shift/worm/rift vs. moonwell), upper-middle damage (ultrablast vs. creeping doom), a plant-based function (detonate vs. most druid spells) and some healing (stasis field vs. baby heal). At the same time, druids get cleric exp tables and hps (psi's get mage hps and a horrible exp table), can vit (compared to battletrance?), word of recall (squids just get to die in big fights), and self-heal 4x a day (shapechange), not to mention using that same skill to save their arses against tracking mobs. Let's not also forget PWT, or the innate sneaking abilities of elven druids with a particular cloak.

However...psionicists will have four advantages over any other casting class. 1. Their attacks are mental, and thus very few mobs can save against it. 2. They can still use their skills in !magic rooms. 3. No memming of spells, only meditation is needed. With a superior intelligence, this makes regaining psp easy, especially since YOU CAN DO IT IN COMBAT*! 4. NO FEEDBACK, so load up on psionicists instead of vokers if you want!

Comparing the two classes is silly, as both have advantages over the other but really seem to balance each other out. But, saying an illithid is useless is like saying khanjari proc doesn't need any looking at. It's just not true. This is merely my opinion, having led plenty of groups with at least one psionicist in it. BTW, have you ever tried doing a zone with five (yes, 5) psionicists in it? It friggin rocks, talk about cleaning house. Removing them would not only be a travesty to evil zoning (no more globe of darkness), it would be stupidity. Don't forget, wormhole has the same level restriction as moonwell...>=20.

I understand that you're upset by the recent lack of evilrace players Muxx, but that doesn't mean you need to be directing your anger into things that merely cause a waste of time, like arguing about something like this. Pat (Sarell) was angry at the time because he died and because moonwell has a lot more restrictions than wormhole.

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Postby Birile » Fri Jun 03, 2005 3:06 pm

In Muxx's defense, he didn't come off as being angry to me. And I agree that Power has little to nothing to do with saving vs. a psi attack. My grey elf elementalist saves against them a LOT and his Power is below 50, whereas his Int is well above 100.
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Postby icecillam » Fri Jun 03, 2005 3:58 pm

Vigis - no doesn't work that way. It just hits everyone in the room at the time, zerk chance is dependant on skill of psi and random luck.

Mux - Much clearer, thanks.

Sarell - You would be ok if moonwell had a cast time of 5 stars, poofed after one person entered it and required consent of that person to start casting the spell? While yes it would be useable, its just a timesink. And he's too easy to make fun of ;)

There is no "int save" against berserk. Basically I believe it was Eilstraee who changed it on either my or her suggestion that casters not zerk. Zerk like the oldschool zerk also drops your int/wis to something silly low (near 0). Which isn't the best for casters. So a voker/cleric/etc will never zerk with the current code.

The Pow skill is currently theorized to help vs mob saving vs you and upping your average damage ever so slightly. Current game observations and testing by both me and Xisiq both validate this. There are no notches whatsoever beyond 100 that give you more psp given the current +max eq that exist in game.

The current theory of save vs pow comes from a couple runs in gith. Diffrent races get hit diffrently. Of the drow that were getting hit (I think there were 2 vokers or something) the one with the higher pow was saving slightly more. I didn't check their int/wis tho so this will require further testing. But since there is no way to actually measure racial power properly its kinda hard to say.

Ub never did more damage than the raw power of an invoker. Raw in this case meaning un saved, un shrugged. It does win out on certain high mr mobs. Dragons were one of these, I haven't fought one recently so if dragons now shrug psi with the uberIKeelYou code that's a definate downgrade to UB.
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Re: Battle Trance = Pkill Skill that is worthless

Postby moritheil » Fri Jun 03, 2005 6:45 pm

Birile wrote:There's a class that's better at transport than druids. They must be downgraded immediately and they must be made the scapegoat for the fall in the evil pbase. Because I'm angry, damnit! 'Cause creeping doom got downgraded and 'cause I got killed. Don't you all see my logic?!? And don't forget--I'm well-respected so I'm beyond reproach.

grrarr


While I think Birile, in general, is largely insensitive to the needs of druids, I do have to agree that his post was amusing. I for one would never suggest that squids lose wormhole, and in fact was one of those to campaign for it. Why? First of all, they are a taxi class. They deserve a mass transit ability, or how are they any better than illusionists at being taxis? Second, if the squids are taxiing more humans around, that's less spam for the druids. Share the wealth!
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Re: Battle Trance = Pkill Skill that is worthless

Postby Birile » Fri Jun 03, 2005 7:19 pm

moritheil wrote:While I think Birile, in general, is largely insensitive to the needs of druids, I do have to agree that his post was amusing.


Nah, I'm not insensitive to the needs of druids, I just realize that druids are probably one of the most well-rounded classes in the game--if not the most well-rounded class. Look at the feats that the likes of Sotana and Lilithelle accomplish and that's really plain to see. And no, druids are not the only well-rounded class. I would include elementalists, necromancers, liches, illusionists, enchanters, possibly rogues, and--with a few minor tweaks--bards.

:D
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Postby muxxissinix » Fri Jun 03, 2005 10:02 pm

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Last edited by muxxissinix on Fri Jun 10, 2005 8:39 am, edited 4 times in total.
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Postby Botef » Fri Jun 03, 2005 11:08 pm

muxxissinix wrote:
(I still will play squid in just a "few cases" but there is always a better class for play, goodies don't need squids for zone)



Goodies also dont have Ultra's, and Fog inhibits the whole group instead of just the Ultras by preventing scanning, of course they don't need a squid. I also fail to see why so many people here are arguing about wormhole simply because they also have shift/rift. Sure druids dont, but druids also have heal/vit/recall/planeshift. I fail to see any balance issues in that regard.

As for the other stuff, not going to comment on it since I dont play a squid. I will say though that if illithids were to be removed entirely I would almost certainly opt to play good race because the limitations of not being able to zone in daylight with Ultras effectivly not to mention the hassle of having to drag corpses around via smoke, transporting newbs via smoke, or having to BEG druids for wells, etc etc etc.
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Re: Battle Trance = Pkill Skill that is worthless

Postby moritheil » Sat Jun 04, 2005 3:17 am

Birile wrote:
moritheil wrote:While I think Birile, in general, is largely insensitive to the needs of druids, I do have to agree that his post was amusing.


Nah, I'm not insensitive to the needs of druids, I just realize that druids are probably one of the most well-rounded classes in the game--if not the most well-rounded class. Look at the feats that the likes of Sotana and Lilithelle accomplish and that's really plain to see. And no, druids are not the only well-rounded class. I would include elementalists, necromancers, liches, illusionists, enchanters, possibly rogues, and--with a few minor tweaks--bards.

:D


Thank you for proving my point by continuing to post in the face of several experienced druids. The irony is not lost on me.
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Postby Sarell » Sun Jun 05, 2005 11:54 am

icecillam wrote:Sarell - You would be ok if moonwell had a cast time of 5 stars, poofed after one person entered it and required consent of that person to start casting the spell? While yes it would be useable, its just a timesink. And he's too easy to make fun of ;)

I'm not sure if I have any idea what your talking about, shift is useful, or are you saying wormhole is needed aswell? Tho yeh, he is easy to make fun of :)

Anyhow, aside from making fun of guildies, I wasn't trying to compare druids/squids at all in this thread, I was just looking at squids. I know how battletrance works, I have all the time, I know it works how it is meant to, however - how it is meant to isn't very good. I think it would be good if that skill had some other adverse effect, or no adverse effect, in order to upgrade squids! As it doesn't have enough practical uses I think.

With regard to wormhole, you might have noticed I have argued for AGES before wormhole existed that general transport is too easy now with illusionists and every mage just about getting gate. And I believe only encahnters and ele's should get gate too for that matter! Bring on the argument! :P I wasn't mad Aristan, I was dumbfounded! :P *tickle* I think necro's are a good solution to bringing people back in zones. Give that skill to psis aswell and drop wormhole perhaps! :9

Omg, here's an idea, how about beserk wears off if you reach under half your hitpoints? Like, img, snap out of it, i just got smashed in the face!
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Postby Yasden » Sun Jun 05, 2005 2:44 pm

Actually, with the old berserk code, you would berserk even more the lower your hps dropped....I haven't paid much attention to the length/occurrences of btrance berserk at various hp percentages.

My druid/psi analysis was more directed at the masses reading. I know Muxx seems to think druids are >>>>>> psi simply because of sunray/rock to mud, and he also seems to think suffocate silence lands 100% of the time too. Not sure if I changed your mind on that Muxx, but I assure you it doesn't. :P

Anyway, I just was trying to derail possible flames/hage before it got started. Sorry for assuming you were angry...you seemed to be from your Sokinese (typos galore).

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Postby Sarell » Mon Jun 06, 2005 11:06 am

Gf keyboard + beer = typos... man there is a lot of typos isn't there :(....
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Postby Eilistraee » Mon Jun 06, 2005 1:17 pm

Awhile ago, at the beginning of TorilMUD (Toril2) I did some work on illithids, with some colloboration from a couple of other players. I'm willing to revisit it as more information is available; you are welcome to mudmail me or if that box is full (it happens), my email is listed under help email.
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Postby Xisiqomelir » Mon Jun 06, 2005 8:05 pm

Eilistraee wrote:Awhile ago, at the beginning of TorilMUD (Toril2) I did some work on illithids, with some colloboration from a couple of other players. I'm willing to revisit it as more information is available


What would you like to know?
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Postby Yasden » Mon Jun 06, 2005 9:19 pm

How many licks does it take to get to the center of a Tootsie Pop?
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Postby Ambar » Mon Jun 06, 2005 9:42 pm

mmmmmmmmmmmmmmmmmmm tootsie pops

THREE!
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Postby Eilistraee » Mon Jun 06, 2005 9:51 pm

If you find there is a problem with an existing illithid skill, through design, execution or descriptin in the help files, then by all means let me know. I'll get to any fixes when I can, and try to offer feedback regarding anything I choose to implement or not.
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Postby Birile » Tue Jun 07, 2005 2:34 pm

Sarell wrote:And I believe only encahnters and ele's should get gate too for that matter! Bring on the argument! :P


I disagree, it should be enchanter/illusionist only. *nod me*
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Postby Sarell » Wed Jun 08, 2005 2:29 am

I reckon elementalists because they are all about summoning things from other planes. And elementalists are by far too fun to play with on other planes to take it away from them.

Illusionists should get a version of gate where, they say, are standing on prime, they gate smoke, you enter the portal, but you are still where you were before! Those tricky illusionists! Man off topid threads are so cool for providing another forum for silly jokes ... give rangers gate? :)
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Postby Birile » Wed Jun 08, 2005 2:12 pm

Sarell wrote:give rangers gate? :)


I don't think even that would help. :(

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