Score information for Aranel
Level: 50 Race: Grey Elf Class: Enchanter
Hit points: 153(197) Moves: 127(127)
Experience Progress: 168 %
Intelligence Based Skills:
meditate (very good) (90) 445 p, 2 g, 6 s, and 8 c coins
scribe (average) (54) 17 p, 4 g, 3 s, and 1 c coins
quick chant (master) (99) 610 p, 5 g, 6 s, and 2 c coins
spellcast generic (master) (97) 541 p, 5 g, 1 s, and 6 c coins
spellcast invocation (master) (99) 651 p, 2 g, 6 s, and 6 c coins
spellcast illusion (very good) (80) 278 p, 3 g, and 6 s coins
spellcast healing (above average) (60) 88 p, 7 s, and 5 c coins
spellcast teleportation (master) (97) 601 p, 1 g, 9 s, and 4 c coins
spellcast summoning (above average) (60) 63 p, 4 g, 6 s, and 5 c coins
spellcast protection (above average) (60) 53 p, 9 g, 4 s, and 6 c coins
spellcast divination (master) (97) 368 p, 2 g, 3 s, and 1 c coins
spellcast enchantment (master) (99) 398 p, and 9 g coins
spellcast spirit (above average) (60) 88 p, 7 s, and 5 c coins
spellcast nature (average) (50) 17 p, 6 g, 8 s, and 1 c coins
specialize enchantment (very good) (90) 272 p, 7 g, 2 s, and 7 c coins
spellcast elemental (above average) (60) 88 p, 7 s, and 5 c coins
sorcerous spell knowledge (very good) (90) 445 p, 2 g, 6 s, and 8 c coins
I find it odd that I can't master my specialization nor sorcerous spell knowledge, but I CAN master invocation. Can someone please explain the rationale for this?
Master Enchanter?
I believe that the cap exists b/c if the specs were able to go up to 99, then 99% of the spells cast in that specialization would recieve the bonus. IIRC it caps at 90 to be balanced. For some reason having it max at 99 would be unbalanced b/c every spell cast would be maxed. The way it is now there is some randomness involved.
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