Top 5 Code Requests
Pril wrote:Um... which class and what level are ya playing at lvl 50 with meditate maxed most spells take less than 5 seconds to mem.
Pril
At 50 maybe, not at 22 they don't.
That's what I mean by "trim mem times down faster." I.e. by level 11 I should be "proficient" with 1st circle spells and can mem those as fast (or almots as fast) as I'm ever going to. Same with 2nd circle spells by level 16, 3rd by 21, yadda yadda.
Vandic wields a massive mithril axe of gazebo chopping.
Vandic wrote:Pril wrote:Um... which class and what level are ya playing at lvl 50 with meditate maxed most spells take less than 5 seconds to mem.
Pril
At 50 maybe, not at 22 they don't.
That's what I mean by "trim mem times down faster." I.e. by level 11 I should be "proficient" with 1st circle spells and can mem those as fast (or almots as fast) as I'm ever going to. Same with 2nd circle spells by level 16, 3rd by 21, yadda yadda.
Ahhh yeah low lvl mem times suck.
Pril
Kiryan just mentioned this in the Logs thread, but I know it's been discussed before. My memory for alt names is horrid... I can never remember which one belongs to who, what and where. It would be really, really nice if there was a way for us to register our alt names, so you could do something like a 'who Kiryan alt' and get a list of names, somehow.
I know it's dreaming, but it's worth a mention.
I know it's dreaming, but it's worth a mention.
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
point (dir)
could rework "point" to point in a direction? or to anything in the room?
Ssikatur (Yuan-Ti)
Fix who command so that when there's tailing whitespace, it truncates it, like every other command in the game.
"who "
currently results in
Sorry, but is not a valid option.
"who "
currently results in
Sorry, but is not a valid option.
Last edited by fotex on Mon Aug 01, 2005 3:32 am, edited 1 time in total.
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Disoputlip wrote:Stamm mentioned to show armor below -100.
This would especially help new players, and I therefore think it would be good. It should only show armor up to max armor based on agi etc ofcourse.
I so wish would show up beyond -100. Any dorf can hit -100. let's reward our gnomes, yuan-ti's, etc for their super agile selves. show that -200 :P
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from what I've gleaned from shev talking before on GCC.
all equipment/spell "AC" IS shown on score +100 to -100 (maximum of 200 worn and spelled AC).
However, one aspect of the AGILITY "bonuses" in tanking is reflected as AC and is why your naked AC might be 70 instead of 100 (and consequently your total AC can drop from -100 to -130).
What you want to ask for is that AGILITY AC bonuses be shown on score below -100.
and if you think im being stupid with semantics, you weren't there that day that the gods repeatedly said AC doesn't go below -100.
all equipment/spell "AC" IS shown on score +100 to -100 (maximum of 200 worn and spelled AC).
However, one aspect of the AGILITY "bonuses" in tanking is reflected as AC and is why your naked AC might be 70 instead of 100 (and consequently your total AC can drop from -100 to -130).
What you want to ask for is that AGILITY AC bonuses be shown on score below -100.
and if you think im being stupid with semantics, you weren't there that day that the gods repeatedly said AC doesn't go below -100.
How bout furthering kiry's idea to have EQ AC, Agi AC, and 3rd spell applied AC, then just list your true ac as you are.
Level: 50 Race: Grey Elf Class: Invoker
Age: 312 yrs / 15 mths Height: 60 inches Weight: 101 lbs
STR: 95 AGI: 94 DEX: 60 CON: 99
POW: 65 INT: 106 WIS: 64 CHA: 40
Armor Class Bonus: Spells(20) Agility bonus(45) Eq Worn (200)
Armor Class Applied: -165
Level: 50 Race: Grey Elf Class: Invoker
Age: 312 yrs / 15 mths Height: 60 inches Weight: 101 lbs
STR: 95 AGI: 94 DEX: 60 CON: 99
POW: 65 INT: 106 WIS: 64 CHA: 40
Armor Class Bonus: Spells(20) Agility bonus(45) Eq Worn (200)
Armor Class Applied: -165
Something
I would like to be able to list on auction items that contain
such information as pr-acid.
So the command would be auction list pr-acid
or auction list pr-good or auction list anti-goodrace
I would like to be able to label my containers
so that I can call one of my 50 tinker bags Shirley
and I would be able to get all shirley. Or more to the
point put all shirley. Shirley would then put out so to speak.
I would of course like the the !id flag to be sent to the
place that all things that serve no purpose but to annoy go.
I would also like a where and a who area command for mortals
And finally I would just like to say that the secret campaign
to keep the evil man down has finally worked and I am playing agoodie now.
Thrand
such information as pr-acid.
So the command would be auction list pr-acid
or auction list pr-good or auction list anti-goodrace
I would like to be able to label my containers
so that I can call one of my 50 tinker bags Shirley
and I would be able to get all shirley. Or more to the
point put all shirley. Shirley would then put out so to speak.
I would of course like the the !id flag to be sent to the
place that all things that serve no purpose but to annoy go.
I would also like a where and a who area command for mortals
And finally I would just like to say that the secret campaign
to keep the evil man down has finally worked and I am playing agoodie now.
Thrand
Code: Select all
[Shevarash]Stupid Coder Tricks: The Legend Continues
- NEW COMMAND: "followers" - This command will allow you to view all of your
followers, name npc pets, stop selected characters from following you, and
temporarily pause characters that are following you. The helpfile is
coming soon, but for now type "followers ?" for more information.
Note: "followers" may be abbreviated with "fols", for you economical typists...
- NEW COMMAND: "songs" - For bards and battlechanters, lists your available songs,
the insturment they use, and your skill level in that type of song.
- You can now type "mount" and automatically mount the first mount following
you.
- Skills, Spells, Songs, and Assoc are all usable in combat now.
- Sunray no longer requires a target.
- Glitterdust now shows you the failures.
- Group display changed around and color-coded based on health.
- Added "storage close" command to manually close your storage cache.
Note: It is *not* neccessary to close your storage cache normally, this
command is intended for use when you have problems closing your cache
and accessing another.
- Drag will now tell you which corpse you failed to drag and why. More
improvements to drag coming soon.
All of those changes are from ideas in this thread. Thank you for the feedback - we ARE listening.
Shevarash -- Code Forger of TorilMUD
Shevarash wrote:Code: Select all
[Shevarash]Stupid Coder Tricks: The Legend Continues
- NEW COMMAND: "followers" - This command will allow you to view all of your
followers, name npc pets, stop selected characters from following you, and
temporarily pause characters that are following you. The helpfile is
coming soon, but for now type "followers ?" for more information.
Note: "followers" may be abbreviated with "fols", for you economical typists...
- NEW COMMAND: "songs" - For bards and battlechanters, lists your available songs,
the insturment they use, and your skill level in that type of song.
- You can now type "mount" and automatically mount the first mount following
you.
- Skills, Spells, Songs, and Assoc are all usable in combat now.
- Sunray no longer requires a target.
- Glitterdust now shows you the failures.
- Group display changed around and color-coded based on health.
- Added "storage close" command to manually close your storage cache.
Note: It is *not* neccessary to close your storage cache normally, this
command is intended for use when you have problems closing your cache
and accessing another.
- Drag will now tell you which corpse you failed to drag and why. More
improvements to drag coming soon.
*blink*
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Thilindel wrote:How bout furthering kiry's idea to have EQ AC, Agi AC, and 3rd spell applied AC, then just list your true ac as you are.
Level: 50 Race: Grey Elf Class: Invoker
Age: 312 yrs / 15 mths Height: 60 inches Weight: 101 lbs
STR: 95 AGI: 94 DEX: 60 CON: 99
POW: 65 INT: 106 WIS: 64 CHA: 40
Armor Class Bonus: Spells(20) Agility bonus(45) Eq Worn (200)
Armor Class Applied: -165
Ooooh, I like that idea, except I dont think it should be info that is readily available in the score/attr command.
Perhaps the true sight spell can give this info on score command whilst it's active, or you see it when you identify yourself, or via some new potion/scroll that's not easy but not hard to get.
BEER
And perhaps fix ogres. It strikes me odd that they have the highest constitution of players, yet regen like garbage.
Ogres do have a lot of potential but seem to be lacking. Evils would love having them wear a shield while wielding a 2h sword. Ogres sure aren't tanks with those massive critics they eat. The extra few hps they do gain are immediately lost from a single critic. Spice em up a bit? :)
Ogres do have a lot of potential but seem to be lacking. Evils would love having them wear a shield while wielding a 2h sword. Ogres sure aren't tanks with those massive critics they eat. The extra few hps they do gain are immediately lost from a single critic. Spice em up a bit? :)
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Some repeated requests here, but thought I’d post anyway:
1) Fix problems/bugs with special effects etc. of items currently in the game.
2) Improve ogres, make their str, con, hps, wielding weapons (2h and shield or something) useful.
3) Improve flee to fail less.
4) Reduce rogue exp tables and otherwise weaken them slightly to balance them, reduce rogue hide and backstab effects significantly in arena.
5) Multiple dragons engaged in battle in 1 room should have a small chance for their tailsweeps, buffets, talon strikes, slams to get in the way of each other and on these uncommon occurrences significantly reduce the effects on pchars. Sure there could be a fair element of cohesion between dragons in battle, but there would also be a fair chance of chaos and aggression toward each other thus getting in each other’s way occasionally as well.
6) Increase zone exp, especially on the biggest mobs/demons/dragons etc.
7) Improve dicerolls and hit/dam on most high end weapons especially 2h except rogue weapons.
8) Multiple consents/trusted players list.
9) No fumbled weapon lost at crash.
10) Increase the # of spirit totems summonable per week.
11) Add some restring tokens rare load in a few very high end treasure vaults.
12) Add more frequent multiplay days (monthly?).
13) Make auction houses !magic !songs.
14) Remove the !id flag.
15) Do something with the old exp grid zones – add classed, reasonable exp mobs etc. or remove the zones.
16) Change exam tankard (drink container) back to show it is full when it is full.
1) Fix problems/bugs with special effects etc. of items currently in the game.
2) Improve ogres, make their str, con, hps, wielding weapons (2h and shield or something) useful.
3) Improve flee to fail less.
4) Reduce rogue exp tables and otherwise weaken them slightly to balance them, reduce rogue hide and backstab effects significantly in arena.
5) Multiple dragons engaged in battle in 1 room should have a small chance for their tailsweeps, buffets, talon strikes, slams to get in the way of each other and on these uncommon occurrences significantly reduce the effects on pchars. Sure there could be a fair element of cohesion between dragons in battle, but there would also be a fair chance of chaos and aggression toward each other thus getting in each other’s way occasionally as well.
6) Increase zone exp, especially on the biggest mobs/demons/dragons etc.
7) Improve dicerolls and hit/dam on most high end weapons especially 2h except rogue weapons.
8) Multiple consents/trusted players list.
9) No fumbled weapon lost at crash.
10) Increase the # of spirit totems summonable per week.
11) Add some restring tokens rare load in a few very high end treasure vaults.
12) Add more frequent multiplay days (monthly?).
13) Make auction houses !magic !songs.
14) Remove the !id flag.
15) Do something with the old exp grid zones – add classed, reasonable exp mobs etc. or remove the zones.
16) Change exam tankard (drink container) back to show it is full when it is full.
My number 1 request!
The MUD needs this badly!
Vaprak, the Destroyer
-Formerly Tempus of HomelandMUD -- pre-merger
-Formerly Tempus of HomelandMUD -- pre-merger
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