Never noticed this until it was pointed out to me today...
help siphon
"SIPHON UNDEAD"
Spell:
Area of effect: <targetted area>
Aggressive: Yes
Cumulative: N/A
Duration: Instantaneous
Class/Circle: Lich 10th
Type of spell: Invocation
Misclassified?
Misclassified spell?
Misclassified spell?
--Hey, Look, I just regenerated a finger. Guess which one.
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
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- Staff Member - Quests
- Posts: 1097
- Joined: Mon Feb 17, 2003 7:20 pm
Thankee Sai.
--Hey, Look, I just regenerated a finger. Guess which one.
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
Since we're diverted to nerfed help files, revisit lich touch?
I've never once seen it para. Maybe update it to not get peoples hopes up? I know a recent lich who was a bit disappointed.
I've never once seen it para. Maybe update it to not get peoples hopes up? I know a recent lich who was a bit disappointed.
--Hey, Look, I just regenerated a finger. Guess which one.
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
http://www.giantitp.com/cgi-bin/GiantIT ... ipt?SK=191
Lich touch has not parad since we were beta testing this mud. . .3-4 years ago? They took it out (and downgraded rot) after 2 liches. . .I cant remember who did it with me. . .managed to do jot throught the 2nd gatehouse without any help.
I personally never thought the para was the overpowering part of the lich arsenal. The old living rot was absurd and old hasted, shielded vampires with maxed shieldpunch and bite caused most of the craziness.
I personally never thought the para was the overpowering part of the lich arsenal. The old living rot was absurd and old hasted, shielded vampires with maxed shieldpunch and bite caused most of the craziness.
Slow used to be automatic, chance of para.
If I recall correctly, the chance to para became a chance to slow and para was removed completely.
It was great for exp, but not terribly useful for zoning because of the confusion it could cause. On the upside, it's damage was increased when these changes went in. It used to be a very low damage spell.
I would still rather have the old spell back :p
If I recall correctly, the chance to para became a chance to slow and para was removed completely.
It was great for exp, but not terribly useful for zoning because of the confusion it could cause. On the upside, it's damage was increased when these changes went in. It used to be a very low damage spell.
I would still rather have the old spell back :p
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