Armor Class -

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Vipplin
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Armor Class -

Postby Vipplin » Mon Jun 19, 2006 11:08 pm

Ok I can't find a thread on it, could have sworn there had been one a while back. Anyway, can someone please explain how ac currently works?

I THINK I heard people say that you could get -100 from just armor, then go below that with spells and/or agility. Is this correct? If so, can all classes do this? Is -100 the limit for just armor?

Thanks for any clarification!
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Thilindel
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Postby Thilindel » Tue Jun 20, 2006 6:13 am

Assuming a character has 100 agility:

Illithid/Ogre 8 AC
Duergar/Mountain Dwarf/Orc, Human, Barbarian 30 ac
Halfling/Half-elf 38 AC
Gnome/Troll 45 AC
Yuan-ti/Grey elf/Drow 51 AC

--------

200 points maximum for worn eq.

So an Ogre's maximum AC without spells is -108, whereas a Yuan-ti decked out without spells is -151 AC. Then the spells stack from there according to a post from shev awhile back. Same thing for a paladin tho, with armor spell and fully eq'd. (30 AC armor spell, 30 AC Agility bonus, 200 AC worn = -160 ac) etc. Is that what you meant?

On a side note, it appears blur and barkskin cancel each other out. When wraithform pet (innate blurred - since blur helpfile explains you can't use blur on them) has barkskin cancelled, they tank about the same as a corporeal pet (crappy) I'm not sure or not, but so far, they get hit about the same %. It's definitely not a good thing to barkskin a wraithform pet.
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Postby Tasan » Tue Jun 20, 2006 7:03 am

I don't believe innate blur is the correct terminology. Wraithform mobs generally have 1/3rd the hps and are harder to hit with melee(probably due to well wraithform :p).

Perhaps barkskin makes a wraithform more corporeal and easier to hit. Feature?

Perhaps barkskin shouldn't be able to be cast upon something without a form.
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Postby sotana » Tue Jun 20, 2006 8:13 am

Hah I remember when I first started grouping with folks for xp at high level and got into big trouble for barking a shaman's spirit pet. I was told in no uncertain terms to never ever bark wraithform because it makes them corporeal. Ahh...the good ol' days....
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Postby Ambar » Tue Jun 20, 2006 11:57 am

Iirc can't scale wraithforms either .. same reasoning applies

I THOUGHT i read somewhere that spells don't stack, but they sure as hell seem to in practice :) -100 AC THEN barked/armored seems MUCH better than -100AC NOT barked or armored :)

and noob grey elf with perf agil has natural 49 AC, think it goes to 45 with noob load gear




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Postby daggaz » Tue Jun 20, 2006 1:14 pm

bark and armor spells definitely stack.

I was told by several people that -150 ac was the best you could get period, but I dont really think that is true. I definitely noticed a difference in tanking while wearing over -150 ac in eq, and then tossing a spell or two on top.

Personally, I think it caps somewhere around -200 ac.
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Postby Demuladon » Tue Jun 20, 2006 2:19 pm

This quote from Shev a while back might also help understand AC..

Posted: Wed Feb 12, 2003 2:49 pm Post subject:

--------------------------------------------------------------------------------

FYI: We already have AC damage absorption. :)

Some nice ideas and discussion in this thread, keep it coming!
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quote from..

http://www.torilmud.dyndns.org/phpBB2/viewtopic.php?t=10282&highlight=
Thilindel
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Postby Thilindel » Tue Jun 20, 2006 5:43 pm

Ambar wrote:and noob grey elf with perf agil has natural 49 AC, think it goes to 45 with noob load gear


Thilindel wrote:Assuming a character has 100 agility:

Illithid/Ogre 8 AC
Duergar/Mountain Dwarf/Orc, Human, Barbarian 30 ac
Halfling/Half-elf 38 AC
Gnome/Troll 45 AC
Yuan-ti/Grey elf/Drow 51 AC


That's what I'd said =)
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Postby Latreg » Tue Jun 20, 2006 8:17 pm

I have always been told that anything less than -100 was of no benefit, but have never experimented with it. i know if a tank is at -100 they rarely if ever ask for bark or armor....so I'm not the only one who thinks this. I hope someone will invest a lot of time and effort into finding out an answer to this and then just tell us the results ;)

In one of the old versions of D&D you couldn't get better than -100 ac
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Postby Vipplin » Tue Jun 20, 2006 9:07 pm

Thanks for the replies. Sounds like I was on track. So this is one of those 'mystery' things we're not allowed to know the answer to? Alrighty then!

Time to look for more AC!! I think Torgu only has about 150 worth from armor thus far.
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Postby kiryan » Wed Jun 21, 2006 4:41 am

You can get 200 ac from worn eq/spells; so you can only go down to -100 technically.

However, one aspect of the agility stat is to contribute a certain amount of AC which can take you down below -100. AC past -100 DOES matter at least on some very high level mobs.

Using a grey elf with perfect agility and several thousands of rounds against a very high level mob pre combat changes 1 year or so ago, I recorded almost a 50% miss rate at the theoretical "-151" ac. Taking 21 points of ac off I recorded a 33% miss rate at "-130". At -100 ac on the nose, I recorded a 10% miss rate. Some mobs may have more +hit and "ignore" ac, but there is most definitely "ac" beyond -100 and it does most definitely affect mobs.
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Postby Sarell » Wed Jun 21, 2006 12:10 pm

I believe air elementals are very hard to hit because they have phenomenal agility in accordance with Kiryan's description of AC. I use to get told bark ruined spirit AC aswell... shrug, I havn't tested it. I love AC conspiracy, should be more mystery! :)
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