Knight's Test

Feedback, bugs, and general gameplay related discussion.
Gormal
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Knight's Test

Postby Gormal » Tue Aug 01, 2006 12:12 am

Finally got around to doing to zone, few suggestions...

1.) Upgrade difficultly. The !magic rooms could just use a small boost, but the other rooms are pretty easy. The last room went down harder than anything. Make the rogues scary their stabs are wussy.

2.) Make the keys break on use. Otherwise you can just spam through zone and get more badges etc.

3.) Make mobs block west in final room, I don't know if they do but i doubt it.
Teshidee
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Postby Teshidee » Thu Aug 03, 2006 5:56 pm

ilovethisoneilovethisoneilovethisone!!! :)

ok, so i didn't understand it till the end, but...

ILOVETHISONE!

hehe
:)
Dalar
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Postby Dalar » Thu Aug 03, 2006 6:14 pm

huh?
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Teshidee
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Postby Teshidee » Thu Aug 03, 2006 7:15 pm

dunno, i liked it as it was. stupid peopleating dragonthing though.

i'm feeling kinda hyper, don't mind me, pass through, etc. :) *hugs*
daggaz
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Postby daggaz » Thu Aug 03, 2006 7:47 pm

make an evil version too, maybe toss in a little one room/one mob sidequest to switch the badge out.

I refused to even carry mine in my bag... icky fugly goody badge.
Latreg
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Postby Latreg » Thu Aug 03, 2006 7:49 pm

Badges? We don't need no steekin badges

man can't believe no one beat me to it.
Lilira
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Postby Lilira » Thu Aug 03, 2006 9:47 pm

*sniff* I wanna go.
~\o--Lilira Shadowlyre--o/~

You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'

Suzalize group-says 'oh, eya's over weight i bet'
Botef
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Postby Botef » Thu Aug 03, 2006 11:08 pm

I think the fish dragon may have been toned down a bit since the first KT trip after Dragon changes. Its a lower level dragon anyways and it seemed just about right when we did it this last week.

I agree the last fight could use a boost though, I don't think the mobs lasted even 30 seconds.
Sunamit group-says 'imrex west, tibek backstab touk i think his name is on entry'
// Post Count +1
Gormal
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Postby Gormal » Fri Aug 04, 2006 12:45 am

This zone should be entirely !summon as well. As it is, you can summon people back to the end and just mass-spawn badges.

Getting into KT is by FAR, harder than KT itself. Personally, I don't like the dragonfish thing's proc. I hate the thought of losing all of my eq to some lame crash just because of a proc. You might as well make it proc delete, because if someone lost all of their character's eq to something like that... wow. I don't like it on remorhaz' in jot either if they still do it (I'm not sure I'm avoided beign gibletized since the changes).

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