How does a pcorpse leave the room when there are no exits?

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Lilithelle
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How does a pcorpse leave the room when there are no exits?

Postby Lilithelle » Sat Nov 25, 2006 6:46 am

Your blood freezes as you hear the rattling death cry of Tahla.
Tahla stops following you.
Tahla has left the group.

<633h>
Ifin winces in pain.

<633h>
Corpse of Tahla slowly sinks downwards.


<633h> sigh
Your lips move, but no sound is heard...

<633h> l
Submerged in a River of Blood (Fogged)
Room size: Mid-sized (L:20 ft W:20 ft H:20 ft)
Exits: None!
Verzulle (Human) stands in mid-air here.
Ifin (Human) stands in mid-air here.
Teba (Human) stands here.

Lil
Kenon
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Postby Kenon » Sat Nov 25, 2006 8:08 am

The exit is fogged?
daggaz
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Postby daggaz » Sat Nov 25, 2006 11:56 am

oh shite you got PWNED!

*comfort*
Arilin Nydelahar
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Postby Arilin Nydelahar » Sat Nov 25, 2006 1:52 pm

Kenon wrote:The exit is fogged?


Fog doesn't stop you from seeing exits in a room it just stops you from scanning and seeing out of the room you're currently in.
Shevarash OOC: 'what can I say, I'm attracted to crazy chicks and really short dudes'
Yarash
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Postby Yarash » Sat Nov 25, 2006 2:57 pm

special procedure
daggaz
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Postby daggaz » Sat Nov 25, 2006 11:48 pm

yep. its just special (and buggy) code, they are underwater (submerged in a river of blood) and there is probably a default line in there for items to sink, which skips over the fact that there is no down exit. oops.

I could be wrong here, but I seem to remember that corpses sink in SG among other places, but in SG all the rooms have exits, and when its checked, the corpse just ends up at your feet unless you are in one of the few up/down tunnels.
daggaz
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Postby daggaz » Sat Nov 25, 2006 11:49 pm

yep. its just special (and buggy) code, they are underwater (submerged in a river of blood) and there is probably a default line in there for items to sink, which skips over the fact that there is no down exit. oops.

I could be wrong here, but I seem to remember that corpses sink in SG among other places, but in SG all the rooms have exits, and when its checked, the corpse just ends up at your feet unless you are in one of the few up/down tunnels.

I know for certain that portals will 'float upwards' even without an up exit, only to remain in your room. The corpse loss/!exit thing is juts a bug.
Mertak
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Postby Mertak » Sun Nov 26, 2006 12:38 am

My personnal favourite was when my FLOAT weapon floated up, through a locked trapdoor. The underwater code seems to be very challenging to work out, in term of the logic. There seem to be bugs, but that's part of the adventure. ;-)

Cheers.
Marthammor
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Postby Marthammor » Sun Nov 26, 2006 12:22 pm

It is buggy code, but not in the way you think. There is a down exit in that room that something must be triggered to open up. Bug is that things pass through the exit without it first being unblocked. Kinda like the bug that Mertak experienced.

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