what # is overkill?

Feedback, bugs, and general gameplay related discussion.
Latreg
Sojourner
Posts: 481
Joined: Thu Apr 07, 2005 9:47 pm
Location: Roanoke,Va

what # is overkill?

Postby Latreg » Fri Dec 14, 2007 9:34 pm

so I guess anything over 10% mr is useless, what about the saves and armor class? Max int and wis etc? someone with the power care to let us know the official notches etc? Some people say armor class less than minus 100 is helpful others say no it stops at -100. Can we get some official answers?

Yeah Yeah I know it will all change with 2.0 but for now THIS is the game we have to play with.
Talona responds to your petition with 'Sweet, I fixed something!'
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: what # is overkill?

Postby Dalar » Fri Dec 14, 2007 10:59 pm

Latreg wrote:so I guess anything over 10% mr is useless, what about the saves and armor class? Max int and wis etc? someone with the power care to let us know the official notches etc? Some people say armor class less than minus 100 is helpful others say no it stops at -100. Can we get some official answers?

Yeah Yeah I know it will all change with 2.0 but for now THIS is the game we have to play with.


Whoever says it stops at -100 is officially retarded. That's the only answer you need to know. Do FK with me and then with Mufar or Lanot and you'll see why.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
rylan
Sojourner
Posts: 2903
Joined: Fri Jan 26, 2001 6:01 am
Location: Hudson, MA

Postby rylan » Tue Dec 18, 2007 6:33 pm

It has to do with diminishing returns. ;)
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Tue Dec 18, 2007 7:22 pm

rylan wrote:It has to do with diminishing returns. ;)


MR is a coded cut-off at 10%.
AC is a cutoff at AC worn/spells 200, then you only benefit from agi after that. If you want a point of comparison, most high agi races and demons have -160 AC. An elf with 200 AC worn and 100 agi will have -151 AC. An elf with 200 AC worn and 116-117 agi will have -160 AC. I laughed when Teyaha told me Randar's mask was useless.

P.S. Diminishing returns does not come into play in these. They are all cutoffs afaik.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Gormal
Sojourner
Posts: 3917
Joined: Tue Feb 13, 2001 6:01 am
Location: A Whale's Vagina
Contact:

Postby Gormal » Tue Dec 18, 2007 11:17 pm

Theorycrafting with exact numbers does not belong here!
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Postby Dalar » Wed Dec 19, 2007 12:26 am

lol you don't even need 1/200th of the numbers you need to theorycraft here. everythign is laid out.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'

Return to “T2 Gameplay Discussion Archive”

Who is online

Users browsing this forum: No registered users and 23 guests