Faang Invasion items

Feedback, bugs, and general gameplay related discussion.
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Faang Invasion items

Postby Dalar » Sat Jun 13, 2009 7:58 pm

Really? Did we miss something?
Quiver is the only good item.
Cap is somewhat good but u don't need that many maxagi. Need hps. Squid item but squids suck
Bow is bad. Don't need hitroll, no proc.
Loop is 2/2. Not that great. Was hoping for a dam/maxsomethin
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Annam
Staff Member - Areas
Posts: 86
Joined: Tue Jan 20, 2009 4:57 pm

Re: Faang Invasion items

Postby Annam » Sun Jun 14, 2009 12:30 pm

That should be it. The loop I have set to be changed. I meant for it to have some AC but forgot you can't add that to rings without sacrificing an attribute like hit or dam. Since there are already a few ac/dam rings in the game I have gone hp/max_str.

The bow is not supposed to be top of the line, but I can understand that hit is useless on it. Any suggestions?
Thrand
Sojourner
Posts: 274
Joined: Sun Feb 04, 2001 6:01 am

Re: Faang Invasion items

Postby Thrand » Sun Jun 14, 2009 4:18 pm

Hi

I got the leggings from invasion, they aren't that great
can you make them better just for me? Sadly I am not
a Dartan alt but would still like the change!

Oh and thanks very much for you time and effort
in making faang a place to have fun in.

Lopi
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: Faang Invasion items

Postby Dalar » Mon Jun 15, 2009 7:55 am

Yea, Dartan alts know how to use grammar.
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Thilindel
Sojourner
Posts: 3173
Joined: Sun Aug 31, 2003 9:09 pm
Location: Indianapolis

Re: Faang Invasion items

Postby Thilindel » Mon Jun 15, 2009 4:32 pm

Drop dat Gramma Hamma!
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: Faang Invasion items

Postby Dalar » Mon Jun 15, 2009 5:18 pm

Annam wrote:That should be it. The loop I have set to be changed. I meant for it to have some AC but forgot you can't add that to rings without sacrificing an attribute like hit or dam. Since there are already a few ac/dam rings in the game I have gone hp/max_str.

The bow is not supposed to be top of the line, but I can understand that hit is useless on it. Any suggestions?


No proc on the bow = proc is pond fodder. That's just how it is with EQ these days. As area gods you have to compare items to what's out there and ask is it really worth the rewards. People can say "oh the zone is hella fun" but in the end that's not going to get the 12 people minimum you need to finish the zone.

Intended trash:
Club, leggings, spear

Unintended trash:
Loop (which shouldn't even be a turnin item because it doesn't have elven magic) hp/maxstr (who would use this over titanium ring? str does nothing for skills)
Bow 2/4 no proc
Cap ac 10 60 mv 5 maxagi
Drum 6/9 stutter/quality, 2 MR 1 maxdex

Worthwhile item:
Quiver
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Dalar
Sojourner
Posts: 4905
Joined: Sun Feb 25, 2001 6:01 am

Re: Faang Invasion items

Postby Dalar » Wed Jul 01, 2009 7:22 am

Any update?
It will be fixed in Toril 2.0.

Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Oghma
Staff Member - Admin
Posts: 327
Joined: Tue Jul 15, 2003 6:25 pm

Re: Faang Invasion items

Postby Oghma » Wed Jul 01, 2009 12:01 pm

Annam is currently on vacation. Once he gets back, I'm sure he'll either address or ignore your concerns then. :)
Oghma The Lord of Knowledge, God of Bards
[ Administrator ] of TorilMUD

Return to “T2 Gameplay Discussion Archive”

Who is online

Users browsing this forum: No registered users and 27 guests