Wondering if these Anti-Paladin spells could be considered for being transposed to something more useful:
1st circle: cause light
3rd circle: pain touch
5th circle: dispel good, poison, spectral hand
7th circle: minor paralysis
9th circle: harm
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Generally, considering cast time, you do more damage by melee. Minor Paralysis is, far and wide, better to quest for poison form. The poison spell has always seemed a failure. Mobs heal from walking around faster than the spell's so-called 'damage'.
Bards: Bards shouldn't be limited to spells per day limit. I don't really understand why they have this in the first place. Maybe the seemingly 2x praytime penalty (hybrid classes) would be more appropriate. At any rate, these two were talked about lately in the mud, so I brought them up here.
Some Class Spell Ideas
Some Class Spell Ideas
Grundar tells you 'I took on the entire football team once. The only reason my mom knew later was because I had a runny nose'
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