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Rescue

Posted: Mon Nov 17, 2003 3:54 pm
by Ace
Instead of making warriors dependent on rescue triggers, have a rescue trigger built into the game. So if they have Rescue togged on they will auto rescue anybody in their group who is fighting. This is comming from a mage who is tired of hearing from a warrior "my rescue trigger isn't working quite right hope it works." =)

Welcome to toril.

Ace

Posted: Mon Nov 17, 2003 3:57 pm
by thanuk
Let's just sell autorescuing warriors in the shop as pets.

Re: Rescue

Posted: Mon Nov 17, 2003 3:58 pm
by mynazzaraxxsyn
Ace wrote:Instead of making warriors dependent on rescue triggers, have a rescue trigger built into the game. So if they have Rescue togged on they will auto rescue anybody in their group who is fighting. This is comming from a mage who is tired of hearing from a warrior "my rescue trigger isn't working quite right hope it works." =)

Welcome to toril.

Ace


I remember the days when there weren't rescue triggers (then again we didn't have squid and duergar names just gay gnome names to deal with).

Posted: Mon Nov 17, 2003 4:04 pm
by Ace
Thanuk you warriors are lazy anyways, the more machine like we can make you the better.

Ace

Posted: Mon Nov 17, 2003 4:12 pm
by Mitharx
I'm all for this. It's not like I pay attention when I'm supposed to be rescuing anyway.

Posted: Mon Nov 17, 2003 4:40 pm
by moritheil
Can I get autogroup, autobark, autosilence, and autoheal triggers hardcoded so I can run more zones from telnet? ;)

Posted: Mon Nov 17, 2003 4:46 pm
by Vahok
Bah, I use a combo of manual and a bit of triggers. If you want mindless robots to be the tank, trust me, you don't have to look too far on Toril.

Big thumbs down for that idea.

Posted: Mon Nov 17, 2003 4:47 pm
by Pheten
Next in the auto-line. Auto mud! log on with your character and never type a single thing, watch as he progresses through the levels, gets horrible cr's, looses bid on equipment and gets into a flame war with guildmates!!

*coming soon* new auto bbs poster, You thought the auto-mud was good, wait until you can sit back and watch your very own auto-bbs-poster go to town with his l33t talk, throwin smack around and flaming noobs!

Posted: Mon Nov 17, 2003 4:50 pm
by Cirath
Hard coded autorescue? Tell me you are kidding, please. Lets try not to make the players dependand on the machine. Truely skilled people seem to be in short enough supply as it is these days (not saying I'm one of them).

Posted: Mon Nov 17, 2003 4:51 pm
by Vahok
Cirath wrote:Hard coded autorescue? Tell me you are kidding, please. Lets try not to make the players dependand on the machine. Truely skilled people seem to be in short enough supply as it is these days (not saying I'm one of them).


We know you aren't Skinny! :P

Posted: Mon Nov 17, 2003 4:55 pm
by Mitharx
Damn that was a funny auto-post.

Posted: Mon Nov 17, 2003 4:56 pm
by Ace
moritheil wrote:Can I get autogroup, autobark, autosilence, and autoheal triggers hardcoded so I can run more zones from telnet? ;)



See Autobark/Autosilence/Autoheal are called spells. Spells are cast. Nobody has autospell triggers. Unless in very array situations.

Tanks use "rescue triggers". I think the game is trying to get away from so many of these triggers provided by outside companies. Recently the new percentage was put in for experience. Previously everybody just used triggers to show that amount. Back to my point though. This wouldn't effect the game at all except for switching it from outside triggers, to directly into the game.

Ace

Posted: Mon Nov 17, 2003 5:00 pm
by Vahok
Ace..

Some warriors actually don't use a ton of rescue triggers. Some of us actually pay attention.

I'm not a robot, I'm a human being dammit!

Posted: Mon Nov 17, 2003 5:07 pm
by moritheil
Ace,

If you don't think people have autospell triggers and aliases, you haven't been mudding long enough ;)

Vahok is a barbarian, not a human! *stare*

Posted: Mon Nov 17, 2003 5:10 pm
by Gurns
Ace wrote:Tanks use "rescue triggers".

Ace, the best tanks use a mixture of customized triggers and manual rescue. And who and when they rescue depends on the situation. Part of being a good tank is knowing when and how many and what kinda triggers to use. And part of being a good tank is finding a workable set of triggers for the client you're using, or being good enough at manual mudding that you don't need 'em.

Rescuing is a skill, a player's skill, not a hard-coded skill. Good tanks are good at it. Bad tanks -- including those who try to rescue everyone in the group all the time -- get you killed.

Posted: Mon Nov 17, 2003 5:19 pm
by Sylvos
In a standard group, my attempt to rescue some people goes off before most tanks. I use nothing but a trigger. I'm just a ranger, my rescuing is like a good christmas present from your grandmother; i.e. a TOTAL surprise.

In a good group, I see a lot of 'But that person isn't fighting anybody' because the good tanks, have already rescued them based on a priority that they know and work with. The good tanks, aren't rescuing ME instead of a caster who's getting wailed on because they know that... well I'm just a ranger and that caster is gonna be able to scale/heal or do more damage than me with their pinky than I can in 3 rounds.

There needs to be something to differentiate the men from mice when it comes to tanking skills. Automating it mudside would be bad imho.

Posted: Mon Nov 17, 2003 5:23 pm
by Ace
Was just throwing an idea out their, I am probably the most lazy person alive and if the game offered me an option for my war to set a couple of names to rescue i would be for it instead of using a trigger. I see you warriors don't feel the same way =P

Ace

Posted: Mon Nov 17, 2003 10:36 pm
by Vahok
[quote="Sylvos"] The good tanks, aren't rescuing ME instead of a caster

Nah, Sylvos..I don't rescue you because you are from a stupid city in real life...

Posted: Mon Nov 17, 2003 10:44 pm
by Salen
Ace wrote:[Nobody has autospell triggers. Ace


Hahahahaha, sure they don't.


oops /sarc

Posted: Tue Nov 18, 2003 12:30 am
by Tuga
I use an auto cast dragonscale trigger on the tank that is assigned to me, where I glance him/her every round and Zmud does the rest.

Now, instead of having stupid [look room] trigger to find out who the mob switched too(and if someone sayz that they use a diferent method they are lying, specially in multiple mob fights) can we make it easier to find out who the mob switched to? (think about bandwidth)

Cheerz
Tuga the Sunless Troll

Posted: Tue Nov 18, 2003 12:40 am
by Sesexe
Tuga wrote:Now, instead of having stupid [look room] trigger to find out who the mob switched too(and if someone sayz that they use a diferent method they are lying, specially in multiple mob fights) can we make it easier to find out who the mob switched to? (think about bandwidth)

Cheerz
Tuga the Sunless Troll


I think it's 30/40/30 judging by in-game observation. Some warriors will manually rescue you. Those are the ones who don't even try to rescue you. Ever. They just don't want to type your name. The ones that use the auto-rescue look on mob switch are easy to spot. They never rescue invokers. Mobs don't SWITCH to vokers, they just start out wailing on them when they enter and get hit with an area spell. You know you got an auto rescuer afk wank when you gsay 'rescue me i'm going to die' and 3 rounds later you're dead with not one rescue attempt towards you. The last 30% are the ones who use an alias for that particular group. My fav cuz they actually rescue you or will eventually try to as their rescues go thru a predefined list.

I don't support an auto-rescue feature with the way melee currently us. This only supports robots. As much as I like the quiet, no thanks.

Q: How do you know when an evilrace warrior is afk-botting?
A: He's not talking shit.

Posted: Tue Nov 18, 2003 1:08 am
by Tuga
Hmmmmm If mobs never switch to vokers why do they need to be rescued???

Cheerz
Tuga the Sunless Troll

Posted: Tue Nov 18, 2003 4:18 am
by Sesexe
Tuga wrote:Hmmmmm If mobs never switch to vokers why do they need to be rescued???

Cheerz
Tuga the Sunless Troll


Cuz when we area any mobs that are walk-ins instantly engage the invoker without having to 'switch' this can result in massive amounts of mobs all piling on one invoker, ala clouds!

Posted: Tue Nov 18, 2003 4:47 am
by Thilindel
haha, when you area, like in muspel as a patrol walks in, you're good as dead! So, no - there's no need to rescue an invoker in that situation :P Has happened to me in Seelie too

Posted: Tue Nov 18, 2003 5:26 am
by omrec
Good rescuers (whether machine-code or brain-coded) will try a rescue when any of the following happens:

1) You get switched to
2) You get hit (bit/whipped/bashed/etc..)
3) They happen to see you tanking a mob in the room.
4) You are in the 'tank' part of the status line

Doing this well, especially in many-mob fights, is either an exercise in good trigger coding, an exercise in good player skills, or most likely some combination of the two. Automating it would just take away the main reason to play a tank..:)

And while I'm not quite as lazy as Tuga is at scaling, I do make use of quite a few helpful triggers/aliases for casting spells, but most of my in-group scaling is manual. Because any time wasted trying to scale someone who isn't even tanking is going to let your current tank die a painful death (or possibly the mage that got switched to that noone is rescuing, etc).

Anyway, the point is, if there is something that at least involves some player skill, don't automate it. Things that don't involve any playing skill (like writing an exp % trigger), however, are great targets for being included directly in the mud. We want to keep the things in-game that differentiate the good players from the bad players.

-Om

Posted: Tue Nov 18, 2003 2:50 pm
by thanuk
Tuga wrote:Now, instead of having stupid [look room] trigger to find out who the mob switched too(and if someone sayz that they use a diferent method they are lying, specially in multiple mob fights)



I use a different method, and I use 0 triggers. Let's just say mob switches aren't as random as you think they are.

Posted: Tue Nov 18, 2003 2:54 pm
by Pheten
The truth is Thanuk is a complex set up triggers and aliases set up by myself on a second computer with its own internet address making him the perfect way to multiplay. Now if I could just figure out why he talks the way he does...

Posted: Tue Nov 18, 2003 3:46 pm
by Gurns
Pheten wrote:The truth is Thanuk is a complex set up triggers and aliases set up by myself on a second computer with its own internet address making him the perfect way to multiplay. Now if I could just figure out why he talks the way he does...

Well, we know the MumaAI got out and developed semi-sentience. Obviously the ThanukAI did, too. Hey, they might be the same basic routines, except the ThanukAI has substitued "Your mom" for ":p"

Posted: Tue Nov 18, 2003 3:49 pm
by thanuk
Gurns wrote:Well, we know the MumaAI got out and developed semi-sentience. Obviously the ThanukAI did, too. Hey, they might be the same basic routines, except the ThanukAI has substitued "Your mom" for ":p"


Did you just compare me to Mumra? OMG we're so not talking.

Posted: Tue Nov 18, 2003 3:56 pm
by mynazzaraxxsyn
OMG! Thanuk is Muma! Muma is Thanuk!

Posted: Tue Nov 18, 2003 4:15 pm
by thanuk
mynazzaraxxsyn wrote:OMG! Thanuk is Muma! Muma is Thanuk!


That means....I hooked up with Iaiken!?! AFK hanging self.

Posted: Tue Nov 18, 2003 4:56 pm
by Sesexe
Thuma wrote:Like did you just like compare me to like Mumra? OMG! we're SO not talking. :P :P :P :P :P :P :P :P :P


Hey Thuma,

I :P :P :P :P :P :P :P :P :P your mom!

=^)

Posted: Tue Nov 18, 2003 8:14 pm
by Stamm
Hmm, I disagree with making it as simple as that.

There's no 'right way' to do it. Some good tanks use only triggers, some use only manual, I expect most are somewhere between.

The important thing is that a good warrior knows exactly how his triggers work.

If you put in an auto-rescue thing then maybe I'd fall back on it if I was telnetting, but I'd still use my trigger and alias set that I have just now.

Posted: Wed Nov 19, 2003 9:52 am
by Gromikazer
Not to incriminate myself, but I have fallen asleep, or went to a fast food place for food, while doing zones several times. I didn't do this as a caster, no I did it as my warrior, because I had a rescue trigger set up really well, the way I liked it. I don't plan to do this in the near future, but I'm just saying it is pretty lame how warrior classes are set up now. If I didn't have triggers, I would have to be able to type 100 words a minute and have the coordination to watch a name SPEED by in a fight, and know to rescue him. It is real easy to "cast mob" or "cast area", it is not easy to "rescue hahjoaohdoahs" even with tab completetion. You don't need to read through an entire list of names to know who to rescue, you just type "cast blah". Don't get all huffy puffy and upset that warriors use rescue triggers, because if we didnt, casters would be dead ALOT more often.

Implementing some kind of "guard" command might be a happy middle ground. It is implemented on alot of other muds, and it is just a predefined "rescue target" on one person.

Posted: Wed Nov 19, 2003 7:21 pm
by kiryan
you know half the fun of playing a warrior is being able to talk shit all the time. without my rescue trigger, i wouldnt have half as much time to shoot my mouth.

Posted: Fri Nov 21, 2003 2:18 am
by Gromikazer
I guarentee any warrior that dosen't use a rescue trigger isn't 1/2 as good as I am. As kiryan said, first, it allows me to taunt the mobs, and prod the group into kicking more ass. Second as a evil, you have to be insane to want to type the multitude of drow, snake, illithid names 20-30 times a fight. Even with tab completetion its not feasible.

Please don't pretend that without triggers to keep me rescueing casters that not every single one of them wouldn't be bitching at me, that I let them die.

Posted: Fri Nov 21, 2003 3:49 am
by thanuk
Gromikazer wrote:Please don't pretend that without triggers to keep me rescueing casters that not every single one of them wouldn't be bitching at me, that I let them die.


I don't have a trigger, and im not 1/2 as good as you are...im 2x as good as you are.

BTW if you were a real warrior you would slap those wuss casters if they ever complained and then go right back to headbutting.

Posted: Fri Nov 21, 2003 4:48 am
by Dizzin
Course, those wuss casters would stop casting spells on you and you'd die in 2 rounds.

Posted: Fri Nov 21, 2003 2:29 pm
by Ashiwi
It would be funny to watch, so give the wuss-slapping a try!

Posted: Fri Nov 21, 2003 3:24 pm
by thanuk
Dizzin wrote:Course, those wuss casters would stop casting spells on you and you'd die in 2 rounds.


I don't think so Tim.

Posted: Fri Nov 21, 2003 7:55 pm
by Izzes
Instead of an auto rescue feature, add a protection ability. Tank A could choose to protect Enchanter and Invoker A, while Tank B could choose to protect Invoker B and Cleric. You could only protect people in your group and it would prevent switches. This would go both ways so enemy warrior mobs could protect thier casters, but it would be a nice ability.

Ace is a moron *poke*

Izzy

Posted: Fri Nov 21, 2003 9:10 pm
by othelil
Izzes wrote:You could only protect people in your group and it would prevent switches. This would go both ways so enemy warrior mobs could protect thier casters, but it would be a nice ability.


The way things are now, unless enemy mobs figure out how to rescue their caster friends from spells we don't care how often they rescue.

*duck*