i think we should be able to see howmuch damage we are doing... i think it would be cool to see what my damage averages to other melee combat class/races. call the comant toggle damage
have the game count up the damage from the weapons than add the dam from hit/dam to it...
EXA:
bob slashed randommobhard (12)
bob slashes a randommob (3)
ect ect ect... so go ahead take a look prolly wont go through but it would be cool
new idea... and guess what non ranger related
new idea... and guess what non ranger related
i dont know what your problem is, but i bet its hard to pronounce
myspace.com/tgchef
myspace.com/tgchef
I miss the days of not seeing stats untill 20th,
armor class descriptions below 20th level
no hit dam numbers at low levels
having to check exp at your guildmaster
not being able to mem or pray whall hungry
.
.
.
and you want numbers for the damage you do?
but then you could EASLY determin mob hp ect....
and remove all mystery thats left in combat.
armor class descriptions below 20th level
no hit dam numbers at low levels
having to check exp at your guildmaster
not being able to mem or pray whall hungry
.
.
.
and you want numbers for the damage you do?
but then you could EASLY determin mob hp ect....
and remove all mystery thats left in combat.
Re: new idea... and guess what non ranger related
amolol wrote:i think we should be able to see howmuch damage we are doing... i think it would be cool to see what my damage averages to other melee combat class/races. call the comant toggle damage
have the game count up the damage from the weapons than add the dam from hit/dam to it...
EXA:
bob slashed randommobhard (12)
bob slashes a randommob (3)
ect ect ect... so go ahead take a look prolly wont go through but it would be cool
<IMG SRC="http://www.fohguild.org/forums/attachment.php?attachmentid=17094&stc=1">
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
I'm with Duard, I love the mystery. I like finding things out through experience and play; not to mention love completely fabricated legends about what things do and do not, adds such good flavour to the game. If I wanted to do a sum to see if I played best I'd get a math text from the library instead, boring! Mind you, I still love trying to figure things out for myself aswell, like what spell does this versus what does that. I loved and was obsessed with the GC command, which is what you are asking for, but man it was a 'game' ruiner for sure.
On the side note, Brian, that is the best image I have seen in a LONG LONG LONG time. I'm going to make it into a stamp to use on student's assignments. Simple perfection.
On the side note, Brian, that is the best image I have seen in a LONG LONG LONG time. I'm going to make it into a stamp to use on student's assignments. Simple perfection.
Arishae group-says 'mah sunray brings all the boys to the yard'
Shadow Scream
Shadow Scream
Maybe have mobs in the arena or some other test area that will give this data? This way players can see what kind of damage they're doing, but not against all the different types of mobs. Maybe just have a human npc that has 0 resistances, and 0 damage mitigation.
This would allow players to get an idea of their damage, but still preserve the mystery in mob HPs.
This would allow players to get an idea of their damage, but still preserve the mystery in mob HPs.
Is it really that hard to just do the math and calculate an average?
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Why Nerox is jealous of me:
Nerox tells you 'man this thing is kicking my ass and i have blisters!'
Nerox tells you 'ok attempting it again put tape on my fingers for easier sliding'
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Why Nerox is jealous of me:
Nerox tells you 'man this thing is kicking my ass and i have blisters!'
Nerox tells you 'ok attempting it again put tape on my fingers for easier sliding'
Sarell wrote:On the side note, Brian, that is the best image I have seen in a LONG LONG LONG time. I'm going to make it into a stamp to use on student's assignments. Simple perfection.
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Do people in Australia even know who McHammer is?
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
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- Sojourner
- Posts: 7275
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This was kinda touched on in a different thread and the "winning" suggestion ( i think was ragorns) is to add another descriptor on hits.
right now we have:
You barely pierece a frost giant (95% of the time since barely is based on % of damage vs mob hps)
You land a mighty pierce on a frost giant (when the mob is mostly dead)
what was suggested is:
You barely pierce a frost giant doing moderate damage.
You barely pierce a frost giant doing critical damage.
You barely pierce a frost giant doing little damage.
Here the barely piercing reflects the overall mob condition like normal, but the doing moderate/critical/little damage reflects how hard each particular blow was. In this way, players could see who is doing more damage instead of mentally calculating how much damroll each player has.
right now we have:
You barely pierece a frost giant (95% of the time since barely is based on % of damage vs mob hps)
You land a mighty pierce on a frost giant (when the mob is mostly dead)
what was suggested is:
You barely pierce a frost giant doing moderate damage.
You barely pierce a frost giant doing critical damage.
You barely pierce a frost giant doing little damage.
Here the barely piercing reflects the overall mob condition like normal, but the doing moderate/critical/little damage reflects how hard each particular blow was. In this way, players could see who is doing more damage instead of mentally calculating how much damroll each player has.
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