New idea for area spells

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Dalar
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New idea for area spells

Postby Dalar » Mon Aug 16, 2004 6:22 am

Instead of having areas take all or none of the damage from areas, how about making areas targeted spells that deal a percentage of the original damage to the next mob and some to the mob after that until after maybe 12% of the original damage, the spell dissipates. Basically, like chain lightning. This change will make invokers require more skill to play and downgrade invokers.

Side note: Yes, targetting is a skill that more that 75% of the MUD can't do
It will be fixed in Toril 2.0.
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chandigar
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Postby chandigar » Mon Aug 16, 2004 3:24 pm

This idea makes sense... most of the cloud or storm type spells have a 'center', no reason they shouldn't have a tapering effect at the edges. If this is done properly, I could see the whole feedback thing being obsolete...
mynazzaraxxsyn
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Postby mynazzaraxxsyn » Mon Aug 16, 2004 5:18 pm

Isn't this kind of how chain lightning already works?
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Delmair Aamoren
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Postby Delmair Aamoren » Mon Aug 16, 2004 5:43 pm

mynazzaraxxsyn wrote:Isn't this kind of how chain lightning already works?


Duh?

I suggest you Re-read mynazz. He is suggesting that ALL areas be coded
like this, to help with balancing invokers i'd imagine.
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Postby Sarell » Tue Aug 17, 2004 9:28 am

Like this idea, maybe could have meteor hit the target for big damage and several other random target for rather big damage... less tapered than say a fireball...
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Postby Tasan » Tue Aug 17, 2004 10:30 pm

While you're at it, how about setting MR to be just a %reduction of damage instead of straight chance to hit or not?

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Postby Ashod » Wed Aug 18, 2004 6:29 am

If i am not mistaking.. what you are saying we make all area actually target spells ,but they have an area of effect still working like this


you are standing in a room with 8 mobs

a mage
a mage
a mage
a warrior
a warrior
a warrior
a cleric
a cleric

group leaders says! Target the mages


your best target to get best effect would be 2.mage.

you target him with your spell. in doing so.. the two other mages take damage from the spell.. and possibly even the warrior that is 4.mob
based on spell circle and area of affect.


This sounds like an extremely good idea. I like this alot. It would take some time to work it into affect but i think over all it would make the invoker class alot harder to play and alot more balanced.. I know i get tired of just spaming.


I have also recommended weakness to mobs based on spell type and maybe even school.
chandigar
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Postby chandigar » Wed Aug 18, 2004 2:24 pm

Yea, true... could have different area spells have different effects this way too.

Say:

Spell1 does high damage to the target and much less damage to 1 adjacent in each direction. Can have different versions of this taper differently ie 2 range splash damage, 3 range... equal damage, tapering damage, etc

Spell2 does low damage to the room.

Spell3 does medium damage but to random mobs in the room (ie simulating how meteor swarm is a collection of individual objects so therefore doesn't necessarily blanket a small area)
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Postby Delmair Aamoren » Wed Aug 18, 2004 5:34 pm

Stellar idea. Couldn't agree more for both realism and balance aspects.

I am assuming this is a PC only change, and that mobs would stay the same.
Ashod
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Postby Ashod » Tue Aug 31, 2004 3:45 am

I am just posting again so this idea is at the top of the list....

Excellent idea!

All the current invokers who post here please voice your opinion on this matter... we want to see this type of change in the invoker class. It would be nice to see a class that is damage bases that has to think to play...
also if invoker had to work to play like enchanter casting various spells durring combat like counter spells that would be very good too..

example...

Jim bob the country hick is casting incendairy cloud

c 'counter' bob

this spell could cancel or reflect these spells back on mobs..

would also be cool to see pc invokers casting a spell and mobs reversing spells on them.. then you wouldn't see so many cleric just healing tanks..


making invokers harder to play would also make better players instead of people who roll invokers and just sit there spaming areas.
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Postby Pril » Tue Aug 31, 2004 2:25 pm

this really is a great idea i love doing damage all invokers do is sit there spamming areas and tryig to kill ashod with feedback, well atleast i do.

Ashod got a question for ya though...

What is the int of jim bob the country hick?

can he actually cast spells? or does he proc inbreed which cases you once a month to loose 1 arm and grow a third leg?

Does he have a gun rack on his horse?

Please post replies to these questions for the general public!

Pril
Ashod
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Postby Ashod » Tue Aug 31, 2004 6:17 pm

Jim bob the country hick

Intellegence = Mudane
so this guy doesn't cast but has a few procs.. He was only used as
an example. He does however have a proc.

Jim bob the country hick reachs for his back pocket and retrieves a wrinkled pouch of REDMAN chewing tobacco. He opens the pouch and sweeps deeply with his webbed fingers retrieving a black tar colored
substance. He puts the reagent in his mouth and begins chewing.
He opens his mouth and spits a brown mucus of silava. You become sick and disorrented. You slump to your knees as the silava begins to eat away at your flesh.

He doesn't have a horse but he does have a gun rack in the back window
of a late model Chevy truck with a lift kit and supper swampers tires.

His hobbies include, Drinking while hunting, beating his sister into submission, friday nights at the mud hole or any place with enough mud to drive through, bar fights with bikers, and watch Jerry Springer to keep up with family affairs.
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Postby Kifle » Thu Sep 02, 2004 2:23 am

Love the idea dartan.
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Postby kwirl » Thu Sep 02, 2004 8:17 pm

This is a very nice spell, but how would this work with prismatic spray? :P
chandigar
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Postby chandigar » Thu Sep 02, 2004 8:21 pm

kwirl wrote:This is a very nice spell, but how would this work with prismatic spray? :P


1. Target gets hit with 3 random rays, 2 adjacent with 2 rays, 4 adjacent with 1 ray each. Adjust to suit.

or

2. Every target gets hit with 1 ray but with a higher save (ie the wider area, lower power theory)
Ashod
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Postby Ashod » Fri Sep 03, 2004 6:07 am

What does the admin think about this idea other than... Its just more work?
Artmar
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Postby Artmar » Fri Sep 03, 2004 7:24 am

kwirl wrote:This is a very nice spell, but how would this work with prismatic spray? :P


Simple - seven rays, seven targets (with possibility of several rays hitting the same target)

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