More high end content

Submit and discuss your ideas for the MUD.
Dalar
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Joined: Sun Feb 25, 2001 6:01 am

More high end content

Postby Dalar » Sun Sep 19, 2004 7:08 pm

Other than tradeskills, does anyone have any ideas for end-game content? Waiting for a new zone every 6 months isn't going to keep this game alive.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Hyldryn
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Location: Maryland

Postby Hyldryn » Sun Sep 19, 2004 7:22 pm

Ponding competition!
kiryan
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Postby kiryan » Sun Sep 19, 2004 8:41 pm

1. make the challenging zones worth doing... BC, IC2, Hulburg
2. tiamat will bring 20-30 players back into active play for a few months.
3. guild oriented competition or guild building type interests
4. old fashioned "questing" competitive scavenger hunts with good rewards.
5. increase the ability of a person to build his/her character through in game customizations. restrings are the most obvious feature, but this could include things like player houses, custom commands/emotes with color, some sort of ability to link stories about your char to the char in game so other people can learn about your character.
and tonights winner in the Toril EQ lottery is demi belt and skull earring!
Delmair Aamoren
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Postby Delmair Aamoren » Sun Sep 19, 2004 8:54 pm

Scavenger hunts. Man, haven't seen one of those since... easter? i like
scavenger hunts. *nod me*
Vahok
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Location: guelph,ontario,canada

Postby Vahok » Sun Sep 19, 2004 9:18 pm

I'd love more high content...
Meatshield

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