Fix Dragons
Fix Dragons
They are broken still. The concept of adjusting tactics when your group takes a major hit and loses 1-4 people every round or two just does not compute. Lower the number of special attacks to 1 per round including breath, as it is written in monster manual and give them a hp boost. There are just too many zones, quests, and rares etc that revolve around dragons to make them as ridiculous as you have. Seriously, please. :wink:
* Zoom
* Zoom
Not to imply by any stretch that dragons are done or 'balanced', but losing people at the rate you give is exaggerated. Depending on the number of dragons in room and the levels involved combined with skill of group, deaths can now be held to a minimum or even prevented. The procs just make things less predictable is all. I think the issue is how much unpredictability is good or acceptable?
I'm of the opinion that dragons aren't too far off from being about 'right'.
I'm of the opinion that dragons aren't too far off from being about 'right'.
the problem is that dragons should be as hard as they are or harder...just alot less common. not every final fight should have a dragon.
Dornax says 'And for the right amount of information ye might get some nookie out of Nokie..'
Nokie wiggles his bottom.
Teba tells you 'let me do my job you volo twinker!'
Bobidibble GCC: 'yeah i admit gura is a better warrior then i am, no shame in it... perhaps someday i shall be as pimp'
Nokie wiggles his bottom.
Teba tells you 'let me do my job you volo twinker!'
Bobidibble GCC: 'yeah i admit gura is a better warrior then i am, no shame in it... perhaps someday i shall be as pimp'
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- Sojourner
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I agree with Gura here,
Dragons are fine right now, being a goddamn bitch to kill.
Thats not the problem really,
But it becomes a problem when dragons are part of all major quests, all major zones. Every player runs around with dragonscale eq, its gone to the point of being kinda silly I think.
Dragons are supposed to be _REALLY_ rare in a fantasy world, right now they're more common than anything.
I got no solution to this problem.. really, Toril is to wrapped up in dragons - changes can be hard to make?
...
So, please downgrade back dragons a tad, so the game can be ENJOYABLE again, until dragons are either made more rare or
worth killing. (Magma is probably one of the hardest zones in game now with dragons?).
Regards,
Glahir/Elusia/John
Dragons are fine right now, being a goddamn bitch to kill.
Thats not the problem really,
But it becomes a problem when dragons are part of all major quests, all major zones. Every player runs around with dragonscale eq, its gone to the point of being kinda silly I think.
Dragons are supposed to be _REALLY_ rare in a fantasy world, right now they're more common than anything.
I got no solution to this problem.. really, Toril is to wrapped up in dragons - changes can be hard to make?
...
So, please downgrade back dragons a tad, so the game can be ENJOYABLE again, until dragons are either made more rare or
worth killing. (Magma is probably one of the hardest zones in game now with dragons?).
Regards,
Glahir/Elusia/John
But you do have to admit, there are whopping scads of dragons in the Faerun books. Almost every story I've read tosses a dragon in somewhere. There's even a cult dedicated to the dragons of the world.
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
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- Sojourner
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Dragons make player "fall down" so that there now is more focus on bringing melee.
It seems as-if dragons that are paralyzed proc area etc when you cast spells on them, but not if you melee them.
To me it seems that the more that are targeting a dragon, the more the dragon does. This sort of resemble the warriors riposte ability. I'm not 100% certain on thisone.
Dragons in a room that noone fight seem almost harmless. The almost don't proc etc.
---------- If the above is true then I suggest. --------
remove the events that trigger procs. Give the dragon the strengths they should have, and not all those things that trigger on how many that are fighting it.
This will balance melee and casters, and not make us players use tactics where we outright avoid the dragonfight itself (ie. powerfull mobs with dragonpets).
It seems as-if dragons that are paralyzed proc area etc when you cast spells on them, but not if you melee them.
To me it seems that the more that are targeting a dragon, the more the dragon does. This sort of resemble the warriors riposte ability. I'm not 100% certain on thisone.
Dragons in a room that noone fight seem almost harmless. The almost don't proc etc.
---------- If the above is true then I suggest. --------
remove the events that trigger procs. Give the dragon the strengths they should have, and not all those things that trigger on how many that are fighting it.
This will balance melee and casters, and not make us players use tactics where we outright avoid the dragonfight itself (ie. powerfull mobs with dragonpets).
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- Sojourner
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maybe less so in faerun than in other worlds, but dragons are still quite dangerous and rather rare according to what i read in source books and novels.
elminster, the witch queen, few others can whup up dragons, but i dare to say that no player is or should be considered to be in the same power bracket.
elminster, the witch queen, few others can whup up dragons, but i dare to say that no player is or should be considered to be in the same power bracket.
and tonights winner in the Toril EQ lottery is demi belt and skull earring!
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- Sojourner
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kiryan wrote:that would have to be one hella big dose of poison distributed over several hundred tons of body.
and ok i agree, dragons shouldn't be immune to para, but no player should be godly enough to para a real dragon. make it a 1 in 100 to actually work on a successful cast.
Its not about the amount of poison, merely where it is injected! Not to mention, making the assumption that paralysis poisons aren't magic in nature, but rather a natural herb or compound, technically paralysis = death.
kiryan wrote:im suggesting that no straight level 50 player should be able to effect magic/poison powerful enough to incapacitate a dragon
What about a gay level 50 player?
Having said all that, the situation has been handled, so this thread is pretty much at an end. -Kossuth
Goddamned slippery mage.
Goddamned slippery mage.
Well, other than the fact that Elminster is one of Mystra's chosen, I do think a player should be able to become as powerful as he, so long as they do as much as he has did (he has lived for centuries).
Kesena OOC: 'i wish my daddy bought me power tools'
Dorgh group-says 'damn, even with Cofen helping Mori, they STILL can't kill someone
Hekanut says 'I know level doesn't matter much, but most won't take seriously if a level 2 claims to be the best thing before, during, and after sliced bread.'
Rather than seeing "subpar race/class," see "challenge."
Dorgh group-says 'damn, even with Cofen helping Mori, they STILL can't kill someone
Hekanut says 'I know level doesn't matter much, but most won't take seriously if a level 2 claims to be the best thing before, during, and after sliced bread.'
Rather than seeing "subpar race/class," see "challenge."
I'm with Kiryan on this one. Not only is it silly to think one little application of poison is going to have that much of an effect on a such a huge creature, you also have to take into account the magical properties of dragon blood, which varies with dragon type... the blood of most dragon types being caustic enough to destroy the effects of any poison applied. That's the RP line... the game line goes something like "There's no way in hell that I think a rogue should be able to para a dragon, because that's way too powerful."
Gormal tells you 'im a dwarven onion'
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Gormal tells you 'always another beer-soaked layer'
Inama ASSOC:: 'though it may suit your fantasies to think so, i don't need oil for anything.'
Haley: Filthy lucre? I wash that lucre every day until it SHINES!
Ashiwi wrote:I'm with Kiryan on this one. Not only is it silly to think one little application of poison is going to have that much of an effect on a such a huge creature, you also have to take into account the magical properties of dragon blood, which varies with dragon type... the blood of most dragon types being caustic enough to destroy the effects of any poison applied. That's the RP line... the game line goes something like "There's no way in hell that I think a rogue should be able to para a dragon, because that's way too powerful."
There's no way one tiny millileter of venom from a cone shell mollusk could paralyze a man within minutes and easily lead to death within an hour.
In DnD, dragons can be poisoned and paralyzed. Heck, in DnD dragons can be wrestled to the ground and forced to tell where their hoard is after being shot by an empowered ray of enfeeblement. Dragons are not gods. They are powerful, but so are characters. According to the monster manual, one old red dragon is an even match for a character who has not gone epic (I.E. level 50 in terms of toril). A very old dragon would be a match for two level 50's. Ancient, 3 level 50's. Wyrm, 4 level 50's. Great wyrm, 6 level 50's.
The rules give no properties to dragon blood making them immune or even more resilient to poison, although their sheer constitution makes them more resistant to poisons, but no more so than the sheer constitution of any other hardy creature.
Ashiwi wrote:I thought we'd already determined this isn't D&D.
And?
Kesena OOC: 'i wish my daddy bought me power tools'
Dorgh group-says 'damn, even with Cofen helping Mori, they STILL can't kill someone
Hekanut says 'I know level doesn't matter much, but most won't take seriously if a level 2 claims to be the best thing before, during, and after sliced bread.'
Rather than seeing "subpar race/class," see "challenge."
Dorgh group-says 'damn, even with Cofen helping Mori, they STILL can't kill someone
Hekanut says 'I know level doesn't matter much, but most won't take seriously if a level 2 claims to be the best thing before, during, and after sliced bread.'
Rather than seeing "subpar race/class," see "challenge."
Yayaril wrote:8)
I don't know where this dragons as end-all-be-all of creatures mentality came about, but in Faerun, there are things much more dangerous than dragons.
The irony of this post is that I'm fairly certain it came out before beholders started sporting their new and improved ruin ray.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
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- Sojourner
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Re: Fix Dragons
Jaznolg wrote:They are broken still. The concept of adjusting tactics when your group takes a major hit and loses 1-4 people every round or two just does not compute.
Actually, the way people fight the new dragons is what does not compute.
We do it just about the dumbest way possible.
The most effective capability dragons have is in area damage.
Take away that advantage, and you've got yourself some scales.
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