New spell Ideas: this weeks special - the enchanter
Posted: Thu Apr 14, 2005 1:11 am
ok..beforei go on here, i would just like to say thanks for the 'constructive' criticism that people put up here.. quite helpful. to the other folks who feel they need to add huge layers of sarcasm, ego stroking and belittlement of others into new ideas posts..well... i hope u don't have kids.
now... i'm actually looking at all casters atm, not just the mentalist as some might believe, simply because i think new spells and ideas are a great way of keeping players motivated to play here. this time round i'm thinking about the much worked, little loved enchanter..
idea 1: Wingbind
9th or 10th circle quest
in casting this the chanter has a chance to bind the wings of a dragon currently being fought against, hence cutting out wing buffet, perhaps even cutting down the number of other procs for a round or 2 as the dragon readjusts... NOT automatically a success, but a chance to etc. in saying that it would have a short duration to prevent abuse. given the huge dillemas we have with dragons atm, its possible this might introduce a new element into the fights, ie. if it works, a great chance to win the fight, if it fails, a high chance we all die horribly to procs etc... again..
idea 2: Animate Weapon
unsure on spell level..but at least 6th or above.. thinking along the lines of the BC dagger here, but say you're in a fight, and the chanter steps up, drops some weapons on the ground and then animates them so they attack independently... let's say even that the number of weapons to be animated at once would be level dependant...so at 50 u might be able to animate 3 or 4 weaps to attack a mob until they be smoten also.. dunno... i like the idea, but i can tell it needs alot of work..
idea 3: Spheres of Absorbtion
at present, the major of the enchanters spells are able to be cast on others. in fact thats pretty much what the class does... blur,stone,scale,globe,haste etc etc... u know the drill... i would argue that in all likelihood an enchanters most powerful enchantments would be reserved for himself, so i have this idea...
9th or 10th circle:
the caster brings into being between 1 and 3 spheres which circle his body... one possibility is that they would absorb magic only, ie. a certain number of spell levels is able to be absorbed by each sphere before they explode, wink out etc... so for example lets say...random chanter..ummm xaril is fighting kost with his zone group... some of kosts flunkie mages throw down the smack with umm.. say inferno... everyone else in the group goes thru the normal rigmorole of sp sv..evasion whatever and takes damage.... for the chanter however, his spheres as they each take damage glow brightly and dissappear after absorbing a certain amount of damage... and xaril takes none or only a partial amount if there is any excess...
the other possibility with this idea is that we lower the circle, and as the caster increases in levels, in casting the spell they bring in different types of absorption spheres. ie. casting it at 36 you have one sphere that absorbs.. say 200 hps of physical / melee damage. you hit 41 and the spell creates a second sphere on top of that which is able to absorb 200 hps of magical damage... the numbers don't matter..u get the idea... then at 46 you bring in a third sphere which is able to absorb another form of damage... eg. psionics, breath weaps?
idea 4: Claws of Restraint
somewhat lower in level..maybe 4th,5th etc.. the caster summons stone / earth claws etc from around the victim which then have a chance to grapple / hold them. similar in some ways to entangle, it would reduce AC and hit bonuses, perhaps even prevent action at all for a round or 2 before the claws shatter ??
will put more up as i think of them...feedback (constructive) welcome.
tai, ganj, bong.
now... i'm actually looking at all casters atm, not just the mentalist as some might believe, simply because i think new spells and ideas are a great way of keeping players motivated to play here. this time round i'm thinking about the much worked, little loved enchanter..
idea 1: Wingbind
9th or 10th circle quest
in casting this the chanter has a chance to bind the wings of a dragon currently being fought against, hence cutting out wing buffet, perhaps even cutting down the number of other procs for a round or 2 as the dragon readjusts... NOT automatically a success, but a chance to etc. in saying that it would have a short duration to prevent abuse. given the huge dillemas we have with dragons atm, its possible this might introduce a new element into the fights, ie. if it works, a great chance to win the fight, if it fails, a high chance we all die horribly to procs etc... again..
idea 2: Animate Weapon
unsure on spell level..but at least 6th or above.. thinking along the lines of the BC dagger here, but say you're in a fight, and the chanter steps up, drops some weapons on the ground and then animates them so they attack independently... let's say even that the number of weapons to be animated at once would be level dependant...so at 50 u might be able to animate 3 or 4 weaps to attack a mob until they be smoten also.. dunno... i like the idea, but i can tell it needs alot of work..
idea 3: Spheres of Absorbtion
at present, the major of the enchanters spells are able to be cast on others. in fact thats pretty much what the class does... blur,stone,scale,globe,haste etc etc... u know the drill... i would argue that in all likelihood an enchanters most powerful enchantments would be reserved for himself, so i have this idea...
9th or 10th circle:
the caster brings into being between 1 and 3 spheres which circle his body... one possibility is that they would absorb magic only, ie. a certain number of spell levels is able to be absorbed by each sphere before they explode, wink out etc... so for example lets say...random chanter..ummm xaril is fighting kost with his zone group... some of kosts flunkie mages throw down the smack with umm.. say inferno... everyone else in the group goes thru the normal rigmorole of sp sv..evasion whatever and takes damage.... for the chanter however, his spheres as they each take damage glow brightly and dissappear after absorbing a certain amount of damage... and xaril takes none or only a partial amount if there is any excess...
the other possibility with this idea is that we lower the circle, and as the caster increases in levels, in casting the spell they bring in different types of absorption spheres. ie. casting it at 36 you have one sphere that absorbs.. say 200 hps of physical / melee damage. you hit 41 and the spell creates a second sphere on top of that which is able to absorb 200 hps of magical damage... the numbers don't matter..u get the idea... then at 46 you bring in a third sphere which is able to absorb another form of damage... eg. psionics, breath weaps?
idea 4: Claws of Restraint
somewhat lower in level..maybe 4th,5th etc.. the caster summons stone / earth claws etc from around the victim which then have a chance to grapple / hold them. similar in some ways to entangle, it would reduce AC and hit bonuses, perhaps even prevent action at all for a round or 2 before the claws shatter ??
will put more up as i think of them...feedback (constructive) welcome.
tai, ganj, bong.