Level 50 require more than exp

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kiryan
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Level 50 require more than exp

Postby kiryan » Sat Jul 16, 2005 8:55 pm

Building on Ambar's post in the enchanter thread that only people who love certain classes should have 50s in that class and to do something to keep people from having 30 level 50s...

here's an interesting idea that I don't know if I support yet as I haven't spent more than 20 minutes thinking about.

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Perhaps levels 47-50 should require more than just exp. What if they also required a certain amount of prestige so you could have exp for level 50 but if you only had prestige for level 48 you would be level 48.

Then eliminate charisma*10+level*100 prestige and exp prestige increase the prestige awarded by non exp zone mobs (usually major fights). Then deduct a certain amount of prestige every month.

Through this being level 50 would demonstrate a significant amount of recent zone experience (and require actually surviving major encounters). The amount deducted every month should be enough to make it trivial to keep one character 50, but significant enough to make maintaining more than 4 or 5 level 50s difficult and require significant play time.

You can also incorporate the "rested" state concept from WoW where characters that are "rested" having not played/zoned in a while acquire prestige at an accelerated pace so that if someone takes a 6 month break they can quickly get back up to their old level.

What this could potentially bring to the mud is it would most likely keep people focused on zoning rather than exping their 25th alt and would create a "need" to zone that isn't equipment based. It would also drive people towards focusing on a few characters rather than having a million high level ones which could help stabilize the who list (which could have a social impact especially for new people). It could also help new people get involved in that although everyone and their brother may have a level 46 alt classX, but a lot fewer people would have level 50 classX.

The biggest negative imo is that with a declining playerbase having more alts means having less situations where you can't find a level 50 of the necessary classes to fill a group. The second negative is that it creates the need to play your alts rather than your prime regularly in order to maintain their level 50 status.
Disoputlip
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Postby Disoputlip » Sun Jul 17, 2005 10:07 am

I am for making something else than xp decide level. This could be some stopquests or even the prestige thing.

Powerplayers would still fairly fast find a trivial way to do the stop-quests or get prestige, whereas the new players would get a much tougher time.
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Postby Vandic » Sun Jul 17, 2005 1:31 pm

Disoputlip wrote:Powerplayers would still fairly fast find a trivial way to do the stop-quests or get prestige, whereas the new players would get a much tougher time.


Which is a great reason not to change anything.
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Ambar
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Postby Ambar » Sun Jul 17, 2005 1:58 pm

this is perfect for those who already HAVE the 8,000 pleveled level 50's

but why penalize the rest??
kiryan
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Postby kiryan » Sun Jul 17, 2005 4:12 pm

If you login and you don't have enough prestige for your current level you lose those levels. It has the most impact initially on people with dozens of level 50s (however you don't lose EXP, so once you start zoning again and acquire enough prestige, you relevel).

Since prestige is deducted every month you can make modifications over time to areas that are netting to much prestige or too little without real permanent impact. There will of course be people who can find ways to do prestige solo, but the most time effective way of prestige would in a group/zone setting.

The amount of prestige awarded for different zones does not need to be directly proportional to zone difficulty. The amount of prestige for completing a zone could be based primarily on the time it takes 15 people to do the zone. You could also use this as a way to encourage people to do zones that have fallen out of the mainstream by increasing the amount of zone prestige they are worth. Didn't we all learn on zones like Jot and IC and SG? How do our new newbies learn... Musph invasion, Seelie, BC?

This is not a quest point system that is used on many muds which require a certain number of completed quest points before being allowed to continue to the next level. Those systems force people to explore and quest. This system would require significant RECENT zone experience (measured in prestige) to maintain and achieve the highest levels; the intention is to force people to group together/zone and to play their alts in ZONES on a regular basis. Not a one time shot / twinked / being told quests type system.

The penalizing is requiring people to zone a few times a month... is this really a big problem for most players? Should the inactive ones login month after month and still have 5 level level 50s if they don't play? Don't you want to encourage people to zone more often? Isn't that what people say over and over is the best feature of toril? zoning? Do you want to know that all level 50s have some zone experience? Isn't that a fairly frequent "fear" expressed by multiple people over the years? Powerleveled level 50 twinks with no zone experience?

Alternatively, we could eliminate the monthly prestige deduction and increase the amount of prestige necessary for particular levels. In this way you would know every level 50 has at some point in their career participated in a large # of zone encounters. but this would effectively be a quest point system without the emphasis on exploring and questing and i really hate those.

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