Nodrop Spell for Enchanters
Nodrop Spell for Enchanters
An idea for a spell for enchanters that is cast apon a single target and prevents them from fumbling their weapon for a time.
Just an idea.
Just an idea.
The hard part is keeping a straight face.
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- Sojourner
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Are you a lvl 50 with max_dex and a master in the type of weapon wielded? Seems that this combination should result in the code presenting a near 0% posibility of fumble, you should still fumble some though, you aren't a main character from a book or anything.
-==~ Tafah Auvry'ar'lyl | Fatah Fire Bath ~==-
Heh no im not switching between 10+ weapons, Heck i dont even switch from my one. Im no Mambu with weapons here. I am well aware that clerics can curse weapons but just figured would be a nice spell to add into enchanters array.
And i have to agree that a level 50 warrior with maxed dex fumbling their weapon 24/7 is funny yet a little off the wall. If anything i would like to see a reduction in fumbling but then again thats an age old problem.
Oh and back last i knew of curse weapon it also reduced the size of the dice of the weapon by one but im not sure if thats still around. Been along time sense iv been around.
And i have to agree that a level 50 warrior with maxed dex fumbling their weapon 24/7 is funny yet a little off the wall. If anything i would like to see a reduction in fumbling but then again thats an age old problem.
Oh and back last i knew of curse weapon it also reduced the size of the dice of the weapon by one but im not sure if thats still around. Been along time sense iv been around.
The hard part is keeping a straight face.
Yep, the stronger the weapon, the more cursing it f'x its damage up :(
Fumbling a weapon in general is really stupid and should be mostly removed. I don't know the true rules in D&D but when I would roll a '1', I was told I would trip or half got it caught in my gear and would struggle that round to free it up. In this game, fumbled weapons can be found in the pond real quick. While most good weapons are at least float, some mobs seem to instantaneously loot the weapon, especially daggers. It's as if it were a proc.
It sure would be nice, however, if jimbob could consent billyjoe so billyjoe could just give a cursed weapon to jimbob. having to quit out or remove curse still sucks cuz I have a log where I removed curse, then 'Autosaving...' so just after that, it crashed. no weapon, no trade either
If fumbling were taken out completely, it'd balance out. Mobs that don't lose their weapon sure would hit a hell of a lot harder!
Fumbling a weapon in general is really stupid and should be mostly removed. I don't know the true rules in D&D but when I would roll a '1', I was told I would trip or half got it caught in my gear and would struggle that round to free it up. In this game, fumbled weapons can be found in the pond real quick. While most good weapons are at least float, some mobs seem to instantaneously loot the weapon, especially daggers. It's as if it were a proc.
It sure would be nice, however, if jimbob could consent billyjoe so billyjoe could just give a cursed weapon to jimbob. having to quit out or remove curse still sucks cuz I have a log where I removed curse, then 'Autosaving...' so just after that, it crashed. no weapon, no trade either
If fumbling were taken out completely, it'd balance out. Mobs that don't lose their weapon sure would hit a hell of a lot harder!
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- Sojourner
- Posts: 1446
- Joined: Tue Jan 30, 2001 6:01 am
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I kinda like that idea for a spell, but dunno if it should be a long duration.
I also mostly like the system of fumbles/float/sinking etc as it is now - makes you really have to think about which weapon(s) to use where and be active in preventing your char from dropping a nice toy and it sinking.
However I think a few more of the higher end weapons/items should be flagged float and to a lesser degree cursed as loaded too.
I also agree that fumbling with maxxed related skills should be fairly minimal, but I find it is good as it is - already fairly minimal. And I also think the progression through levels/related skills improvement seems to be pretty good too, regarding chances to fumble.
I love how mobs pick up weapons and wield them against you, I'd like to see this happen more often - except in the case of really nice and harder to get weapons (thus more of these should load cursed perhaps) and if the mob is capable of wording etc. if there'ssignificant risk of losing the weapon permanently (i.e. no reimbursement if game crashes etc., if there is no reimb?)
I tend to avoid manually cursing weapons cuz of the reduction in dice roll.
I also mostly like the system of fumbles/float/sinking etc as it is now - makes you really have to think about which weapon(s) to use where and be active in preventing your char from dropping a nice toy and it sinking.
However I think a few more of the higher end weapons/items should be flagged float and to a lesser degree cursed as loaded too.
I also agree that fumbling with maxxed related skills should be fairly minimal, but I find it is good as it is - already fairly minimal. And I also think the progression through levels/related skills improvement seems to be pretty good too, regarding chances to fumble.
I love how mobs pick up weapons and wield them against you, I'd like to see this happen more often - except in the case of really nice and harder to get weapons (thus more of these should load cursed perhaps) and if the mob is capable of wording etc. if there'ssignificant risk of losing the weapon permanently (i.e. no reimbursement if game crashes etc., if there is no reimb?)
I tend to avoid manually cursing weapons cuz of the reduction in dice roll.
BEER
I do agree with you there Mogr that when mobs get ahold of weapons sometimes they become a nightmare, which can be a load of fun. Im also of the mind that the only time i want a mob to get my weapon is when they pull it out of my cold dead fingers =). Corse im a big advocate of making mobs loot player corpses. This is a great way for eq rotation. But thats a whole nother subject.
Cursing weapons is really a matter of taste. It would be nice to see a !drop spell allow a person to not fumble for a combat. My other idea was beinging back casting lev on items to give them float but that opens up a really old problem from back in sojourn 1.
Anyhow the matter still does not change for me and i would really love to see the spell someday. As far as overloading enchanters with spells, well they dont have to cast it on people. Not my problem that some enchanters cant say no.
Cursing weapons is really a matter of taste. It would be nice to see a !drop spell allow a person to not fumble for a combat. My other idea was beinging back casting lev on items to give them float but that opens up a really old problem from back in sojourn 1.
Anyhow the matter still does not change for me and i would really love to see the spell someday. As far as overloading enchanters with spells, well they dont have to cast it on people. Not my problem that some enchanters cant say no.
The hard part is keeping a straight face.
Somebody mentioned level 50 warriors fumbling weapons, and somebody else mentioned not cursing a weapon because it reduces the dice.
So, I thought it would be fun to point out that level 50 warriors don't do jack for damage :) You wield a weapon for its proc as a high level warrior.
I have 2 weapons that I wield on a regular basis: Ebony and Sauk's dagger. When I want to deal damage, I use the dagger, when I want to be effective, I wield the ebony that somebody so kindly uncursed and I then had to have recursed.
I have any decent weapon (except my gith) cursed because my dice cause about as much damage to a mob as a 3 year old girl would to a pro wrestler. . .sure, they might hit them in the nuts once in awhile, but not very often. When the procs happen, they cause the true damage. Cursing a weapon doesn't do anything to the proc.
So, I thought it would be fun to point out that level 50 warriors don't do jack for damage :) You wield a weapon for its proc as a high level warrior.
I have 2 weapons that I wield on a regular basis: Ebony and Sauk's dagger. When I want to deal damage, I use the dagger, when I want to be effective, I wield the ebony that somebody so kindly uncursed and I then had to have recursed.
I have any decent weapon (except my gith) cursed because my dice cause about as much damage to a mob as a 3 year old girl would to a pro wrestler. . .sure, they might hit them in the nuts once in awhile, but not very often. When the procs happen, they cause the true damage. Cursing a weapon doesn't do anything to the proc.
Nerox tells you 'Good deal, the other tanks I have don't wanna do it, and since your my special suicidal tank i figure you don't mind one bit!'
Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'
Alurissi tells you 'aren't you susposed to get sick or something and not beable to make tia so i can go? :P'
Levitating objects and blessing objects was something that happened alot in Soj 1 during a time. The blessing reduced the weight of objects i think perm while this worked. Levitate made items float and i think at one time if i remember right was perm then made temp, then taken out completely. If someone else remembers what it would be nice to know if my memory is completely gone =)
I honestly dont know the problem the leving weapons made. I know that old blessing objects made them much lighter and was very very abusive.
I honestly dont know the problem the leving weapons made. I know that old blessing objects made them much lighter and was very very abusive.
The hard part is keeping a straight face.
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