Bard idea

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Disoputlip
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Bard idea

Postby Disoputlip » Fri Oct 13, 2006 9:30 pm

When you as bard want to shift a song with another song you type:

sing <- to stop the song
wait a little
sing song <- to sing the next song.

if you dont wait you get this message: You are not composed enough to sing.

I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.

This would not make bards more powerful, just less relient on triggers
Latreg
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Re: Bard idea

Postby Latreg » Mon Oct 16, 2006 3:13 pm

Disoputlip wrote:When you as bard want to shift a song with another song you type:

sing <- to stop the song
wait a little
sing song <- to sing the next song.

if you dont wait you get this message: You are not composed enough to sing.

I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.

This would not make bards more powerful, just less relient on triggers


I love it!!! Excellent idea! Number one make it so!
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Postby Gormal » Tue Oct 17, 2006 1:49 pm

I don't play a bard currently, but I can see how the current setup prevents you from the accidental lag as a result of an unfortunate double-tap of the enter key. Bashing also does this and its helpful to prevent lagging yourself by mistake in combat when that lag might kill you (read: flee).

If you are aliasing your songs anyway, how hard is it to add in a #wait command if you really want it? This gives you hardcoded protection from lag in case you don't want to queue up multiple commands.

</devil's advocate>
Latreg
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Postby Latreg » Tue Oct 17, 2006 8:15 pm

Gormal wrote:I don't play a bard currently, but I can see how the current setup prevents you from the accidental lag as a result of an unfortunate double-tap of the enter key. Bashing also does this and its helpful to prevent lagging yourself by mistake in combat when that lag might kill you (read: flee).

If you are aliasing your songs anyway, how hard is it to add in a #wait command if you really want it? This gives you hardcoded protection from lag in case you don't want to queue up multiple commands.

</devil's advocate>


you're right that you could set up a trigger like that, but Diso said to make people less reliant on triggers, the lag isn't like bash in that you can move and still do stuff while you wait to change songs.
Disoputlip
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Postby Disoputlip » Tue Oct 17, 2006 8:22 pm

Gormal wrote:I don't play a bard...

</devil's advocate>



Nuff said.
Ambar
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Postby Ambar » Wed Oct 18, 2006 1:38 am

its only a 6 or 8 second lag

enough time to make a good bard really have to know when to switch songs, timing is a beautiful thing ..
"When a child is born, so is a grandmother."

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Yarash
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Re: Bard idea

Postby Yarash » Wed Oct 18, 2006 2:10 am

Disoputlip wrote:I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.

This is excellent. It would not change the balance of power, but would make it a lot more convenient.

- Mike
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Postby Lilira » Wed Oct 18, 2006 2:38 am

Ambar wrote:its only a 6 or 8 second lag

enough time to make a good bard really have to know when to switch songs, timing is a beautiful thing ..


Unless you're out of practice like me. *sigh* Then you just get annoyed!

(BTW.. I count to 10 and STILL Most of the time screw it up.)
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Postby Gormal » Wed Oct 18, 2006 6:08 am

Bards r dum.

(Stop playing your necro, Heather.)
Ambar
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Postby Ambar » Wed Oct 18, 2006 1:14 pm

Gormal wrote:Bards r dum.

(Stop playing your necro, Heather.)


are not! (some anyway .. me and heather arent!)
"When a child is born, so is a grandmother."



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Birile
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Postby Birile » Wed Oct 18, 2006 3:08 pm

Ambar wrote:
Gormal wrote:Bards r dum.

(Stop playing your necro, Heather.)


are not! (some anyway .. me and heather arent!)


I hope that means you guys don't count all the way to 10 when harmonious blessing is up. :wink:
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Postby Ambar » Wed Oct 18, 2006 3:27 pm

i dont count at all :P you just sorta learn when to start singing :P or if the song doesnt start, its really no biggie to up-arrow sing again
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Disoputlip
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Postby Disoputlip » Wed Oct 18, 2006 9:54 pm

I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing.

So the only reason I requested this was because it would simplyfy gameplay in general, not for me.
Lilira
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Postby Lilira » Wed Oct 18, 2006 10:06 pm

Gormal wrote:Bards r dum.

(Stop playing your necro, Heather.)


Why? There's nothing better to do lately. :P

Oh except die.. and I've done that to the point none of my zoning chars have xp buffers.. and omg.. bard/voker xp.. *YAWN*....... enough said.
~\o--Lilira Shadowlyre--o/~

You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'

Suzalize group-says 'oh, eya's over weight i bet'
Ambar
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Postby Ambar » Wed Oct 18, 2006 11:15 pm

Disoputlip wrote:I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing.

So the only reason I requested this was because it would simplyfy gameplay in general, not for me.


a complete bard set? how hard is it to sing a song? use the apparent skill you have and write a zone!

with the trigger sets out there today, any non skilled person can play

once again not saying you arent skilled, merely a personal observation that people rely on triggers FAR too much :P

i dont use em and i do just fine :) a few aliases here and there, a macro or so and away we go ..
"When a child is born, so is a grandmother."



-Italian Proverb
Disoputlip
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Postby Disoputlip » Thu Oct 19, 2006 11:37 am

Erhm, its very simple, instead of counting to 10 you write #alarm +9 {sing newsong} (if you dont have hblessing).

A good set means you spend more time playing the game, and less time fiddeling with details. I agree that full automode is boring.
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Postby Ambar » Thu Oct 19, 2006 11:50 am

thanks for clearing that up :) *hug*
"When a child is born, so is a grandmother."



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Latreg
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Postby Latreg » Thu Oct 19, 2006 2:00 pm

Disoputlip wrote:I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing.

So the only reason I requested this was because it would simplyfy gameplay in general, not for me.


I think the larger picture is for people who can't write scripts etc they are at a disadvantage a lot of times (notice I didn't say always) if you can automate certain things you can actually look at descriptions, scan to see what's around etc. Anyone going to a zone with a tank that only manual rescues? ;) some cases it's find and sometimes they only want manual rescues, but not most of the time.

So if things can be automated through the mud itself that doesn't give any advantage than it really should, mostly for the new players to make all those silly little things a bit easier. For us who can make scripts it won't matter either way. The colored health gague for example people where making those before it became a mud feature.
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