Bard idea
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
Bard idea
When you as bard want to shift a song with another song you type:
sing <- to stop the song
wait a little
sing song <- to sing the next song.
if you dont wait you get this message: You are not composed enough to sing.
I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.
This would not make bards more powerful, just less relient on triggers
sing <- to stop the song
wait a little
sing song <- to sing the next song.
if you dont wait you get this message: You are not composed enough to sing.
I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.
This would not make bards more powerful, just less relient on triggers
Re: Bard idea
Disoputlip wrote:When you as bard want to shift a song with another song you type:
sing <- to stop the song
wait a little
sing song <- to sing the next song.
if you dont wait you get this message: You are not composed enough to sing.
I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.
This would not make bards more powerful, just less relient on triggers
I love it!!! Excellent idea! Number one make it so!
I don't play a bard currently, but I can see how the current setup prevents you from the accidental lag as a result of an unfortunate double-tap of the enter key. Bashing also does this and its helpful to prevent lagging yourself by mistake in combat when that lag might kill you (read: flee).
If you are aliasing your songs anyway, how hard is it to add in a #wait command if you really want it? This gives you hardcoded protection from lag in case you don't want to queue up multiple commands.
</devil's advocate>
If you are aliasing your songs anyway, how hard is it to add in a #wait command if you really want it? This gives you hardcoded protection from lag in case you don't want to queue up multiple commands.
</devil's advocate>
Gormal wrote:I don't play a bard currently, but I can see how the current setup prevents you from the accidental lag as a result of an unfortunate double-tap of the enter key. Bashing also does this and its helpful to prevent lagging yourself by mistake in combat when that lag might kill you (read: flee).
If you are aliasing your songs anyway, how hard is it to add in a #wait command if you really want it? This gives you hardcoded protection from lag in case you don't want to queue up multiple commands.
</devil's advocate>
you're right that you could set up a trigger like that, but Diso said to make people less reliant on triggers, the lag isn't like bash in that you can move and still do stuff while you wait to change songs.
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
Re: Bard idea
Disoputlip wrote:I suggest you remove the wait, and then imidiatly begin to sing the new song, but the first verse is ofcourse delayed til the same point it is now.
This is excellent. It would not change the balance of power, but would make it a lot more convenient.
- Mike
Ambar wrote:its only a 6 or 8 second lag
enough time to make a good bard really have to know when to switch songs, timing is a beautiful thing ..
Unless you're out of practice like me. *sigh* Then you just get annoyed!
(BTW.. I count to 10 and STILL Most of the time screw it up.)
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
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You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
Gormal wrote:Bards r dum.
(Stop playing your necro, Heather.)
Why? There's nothing better to do lately. :P
Oh except die.. and I've done that to the point none of my zoning chars have xp buffers.. and omg.. bard/voker xp.. *YAWN*....... enough said.
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
Disoputlip wrote:I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing.
So the only reason I requested this was because it would simplyfy gameplay in general, not for me.
a complete bard set? how hard is it to sing a song? use the apparent skill you have and write a zone!
with the trigger sets out there today, any non skilled person can play
once again not saying you arent skilled, merely a personal observation that people rely on triggers FAR too much :P
i dont use em and i do just fine :) a few aliases here and there, a macro or so and away we go ..
"When a child is born, so is a grandmother."
-Italian Proverb
-Italian Proverb
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- Sojourner
- Posts: 956
- Joined: Thu Feb 21, 2002 6:01 am
- Location: Copenhagen
Disoputlip wrote:I wrote a bard set that takes everything into account, correct delay, and if it should fail just a small delay and re-sing.
So the only reason I requested this was because it would simplyfy gameplay in general, not for me.
I think the larger picture is for people who can't write scripts etc they are at a disadvantage a lot of times (notice I didn't say always) if you can automate certain things you can actually look at descriptions, scan to see what's around etc. Anyone going to a zone with a tank that only manual rescues? ;) some cases it's find and sometimes they only want manual rescues, but not most of the time.
So if things can be automated through the mud itself that doesn't give any advantage than it really should, mostly for the new players to make all those silly little things a bit easier. For us who can make scripts it won't matter either way. The colored health gague for example people where making those before it became a mud feature.
Talona responds to your petition with 'Sweet, I fixed something!'
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
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